> That's sad that old crappy games can use so much CPU power when emulated. Is it
> againts the Mame licence to modify it to add speed hacks or optimize the code to
> gain performance over accuracy?
No, it isn't against the license. The license is pretty much "do what you want as long as you give back the source and don't make money out of it".
> Cause personally I would give a rat's ass how perfect the emulation is if a game
> is not playable. I would rather have some speed hacks in place or use video
> processing power to render certain things and speed up emulation and it suprises
> me that Mame being a open source project and no one has really taken the time or
> effort to try to speed up some of these games.
I'm not surprised. Writing fast emulators is hard, speed hacks tend to be one game only, and the reward, unending abuse by whiners who want more more more, is not worth it.