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SubjectMAME 0.125u4 Reply to this message
Posted byTrebor
Posted on06/05/08 06:40 PM



Here's whatsnew:

MAMETesters Bugs Fixed
----------------------
01829: [Core] bermudat, gwar, ikari, victroad + clones: MAME freezes
at "initializing" screen (Aaron Giles)
01845: [Core] all games: cheats are broken (ShimaPong)
01846: [Misc.] -CHEAT trigger causes MAME crash with PSX-type CPU
drivers (ShimaPong)
01843: [DIP/Input] Many Sets: Input Port Errors (Aaron Giles)
01855: [Misc.] thayers, thayers: Fatal Error crash (Aaron Giles)
01859: [Misc.] looping, loopinga, skybump: Fatal Error crash
(Aaron Giles)
01860: [Core] revx: -CHEAT trigger causes MAME crash (ShimaPong)
00779: [Graphics] gunnail: After you kill a boss, always a number of
vertical lines will appear. (Nicola Salmoria)
00778: [Graphics] gunnail: The background in stage 5 is wrong.
(Nicola Salmoria)
00788: [DIP/Input] Problem about Joy Axis Input for Pedal.
(couriersud)
01853: [Gameplay] shadfrce, shadfrcj: Game doesn't start (Haze)
01847: [DIP/Input] Various: Unable to construct input ports!
(Nicola Salmoria)
01840: [Interface] MAME 0.125u3 error in xml output (Nathan Woods)
01699: [Sound] asteroid, asteroi1, asteroib, asterock, meteor,
meteorts: Abnormal discrete sounds (couriersud)
01844: [Core] compiling 125u3 with VS2008 64bit fails (Aaron Giles)


Source Changes
--------------
Made it possible to pass a NULL errorbug to input_port_config_alloc().
Fixes -listxml crashes. [Nathan Woods]

Updated calomega driver with correct dumps. [Roberto Fresca]

Sandii' games improvements: [Roberto Fresca]
- Switched the color system to RESNET calculations.
- Hooked the infamous bit7 of Input Port 0x3004 in parallel to DIP
switch 1. This allow to use the PAYOUT button to trigger the
Super Game instead of STOP 5.
- Demultiplexed lamps matrix.
- Added lamps support, but is still imperfect.
- Updated technical notes.

Discrete sound update: [couriersud]
* added NODE_RELATIVE(NODE, offset) macro to discrete.h
* fix asteroid.c, canyon.c, skydiver.c and tank8.c to use this macro
instead of adding directly to the node

Fixed duplicate input port bits.
[Aaron Giles, Nicola Salmoria, David Haywood]

Added simulaton of tecmosys protection. [nuapete]

Improvements to gatron.c [Roberto Fresca]

Added proper bankswitching to the dealer driver, validating a ROM
previously thought to be bad. [nupete]

Many improvements to the tecmosys video and sound emulation.
[David Haywood]

Adjusted NamcoNA output rate to match pitch with F/A and Cosmo Gang
the Puzzle soundtrack CDs. [R. Belmont]

Some Nintendo Minx cpu core updates [Wilbert Pol]

Improvements to ampoker2 driver [Roberto Fresca]

Updated the 53c810 SCSI adapter to pass IRQ state with the IRQ
callback. [R. Belmont]

Remove port_input_read_indexed in favor of the use of proper tags in
a number of drivers. [Fabio Priuli, couriersud]

Upped max directory size for ST-V/Saturn driver. [R. Belmont]

COP4xx updates [Curt Coder]

Changed suprnova blending implementation a bit. Still not right.
[David Haywood]

Optimised tilemap_draw rowscroll case to avoid overhead when used
with clip rects smaller than the tilemap. This reduces by an order of
magnitude the time taken to render the bg in Gunnail stage 5.
[Nicola Salmoria]

PowerPC dynamic recompiler [Aaron Giles]

Updated the PowerPC disassembler to share constants with the rest of
the core, and to more aggressively use simplified mnemonics,
especially for branches. [Aaron Giles]

Universal recompiler:
- fixed frontend to handle opcode widths different from bus width
- added several new opcodes:
* (D)GETFLGS - copies the UML flags to a destination operand
* FDRNDS - rounds a double precision value to single precision
- renamed several opcodes:
* SETC -> CARRY
* XTRACT -> ROLAND
* INSERT -> ROLINS
- consolidated the following opcodes:
* LOAD?U -> LOAD
* LOAD?S -> LOADS
* STORE? -> STORE
* READ?U -> READ
* READ?M -> READM
* WRITE? -> WRITE
* WRITM? -> WRITEM
* SEXT? -> SEXT
* FTOI?? -> FTOINT
* FFRI? -> FFRINT
* FFRF? -> FFRFLT
- removed some opcodes:
* FLAGS - can be done with GETFLGS/LOAD4/ROLINS
* ZEXT - can be achieved with AND
* READ?S - can be achieved with READ/SEXT
- updated C, x86, and x64 back-ends to support these opcode changes
- updated disassembler to support these opcode changes

MIPS3 dynamic recompiler [Aaron Giles]

Konami Hornet changes [Aaron Giles]

Konami GTI Club changes [Aaron Giles]

Konami Viper/ZR107 changes [Aaron Giles]

Sega Model 3 changes [Aaron Giles]

Fixed crasher due to some Konami games using 8 layers in
the K056832 implementation, even though it was only written
for 4. [Aaron Giles]

Added fisttp opcode to i386 disassembler. [Aaron Giles]

Verified clock frequencies on Air Raid/Cross Shooter.
[Corrado Tomaselli]

Introduced/updated some include files for files that export functions
whose apis will need to be changed to handle machine parameters
(cps1.h, decocrpt.h, ms32.h, pgm.h, fd1089.h, konami1.h). In the case
of konami.c, renamed the file konami1.c and changed the api and
callers to only require one function export. Pulled memory_region*()
calls out of for loops and folded the occasional duplicated call. The
compiler can't likely infer that the results are constant, so this
should be a minor performance win as well. [Atari Ace]

Fixed some dips and added correct inputs for wpksocv2, despite still
missing the correct input for begin the left right movement the game
is almost playable. [Sonikos]

Updated cheat system [ShimaPong]

Made duplicate input port bits an error now that all the warnings are
fixed. [Aaron Giles]

Added compile-time error if PTR64 is incorrectly set. [Aaron Giles]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Deroon DeroDero [nuapete, David Haywood]
Sigma Poker 2000 [Roberto Fresca]
Touki Denshou -Angel Eyes- [nuapete, David Haywood]
Black Touch (Korea) (bootleg / hack of Dragon Punch) [David Haywood]

New clones added
----------------
Touki Denshou -Angel Eyes- (VER. 960427) [Tomasz Slanina]
Raiden Fighters 2 (Taiwan, SPI) [Corrado Tomaselli]

New games marked as GAME_NOT_WORKING
------------------------------------
Capitan Uncino (Ver 1.2) [David Haywood]
Capitani Coraggiosi (Ver 1.3) [David Haywood]
La Perla Nera (Ver 2.0) [David Haywood]
La Perla Nera Gold (Ver 2.0) [Roberto Fresca]
Europa 2002 (Ver 2.0, set 1) [Roberto Fresca]
Top Blade V [David Haywood]
Office Yeo ln Cheon Ha [David Haywood]
Carta Magica (Ver 1.8) [Roberto Fresca]
Laser 2001 (Ver 1.2) [Roberto Fresca]
Magic Drink (Ver 1.2) [Roberto Fresca]
Millennium Sun [Roberto Fresca]
NtCash [Roberto Fresca]
Super Space 2001 [Roberto Fresca]
Unknown italian gambling game [Roberto Fresca]
Wizard (Ver 1.0) [Roberto Fresca]
Elvis? [Roberto Fresca]

Get the Diff Intermediate Update here:
http://mamedev.org/updates.html

-Trebor



-
Entire Thread
Subject  Posted byPosted On
.MAME 0.125u4  Trebor06/05/08 06:40 PM
.*Trebor, why don't you get your own website?  Antny06/05/08 08:44 PM
..*Re: Trebor, why don't you get your own website?  EFX06/05/08 08:47 PM
...*Thanks...  Trebor06/06/08 06:18 AM