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Here's whatsnew:
"Support for execution breakpoints has been readded, along with brand new support for memory read/write breakpoints. Opcode breakpoints (i.e. break when a specific opcode is encountered) and interrupt breakpoints (NMI and IRQ, as well as BRK, which is logically equivalent to opcode 00) are planned - they will be implemented at a later date. Note that this new breakpoint support has not been fully tested - if you encounter any problems, please contact me either via e-mail (address here) or on IRC (irc.freenode.net #nesvideos)."
Get it here: http://www.qmtpro.com/~nes/nintendulator/
-Trebor
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