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SubjectCube Quest new Reply to this message
Posted byn2locarz
Posted on09/03/08 00:16 AM



MAME's latest Laserdisc CHD. It's freakin 11GB!!! Hello people. Ever heard of Xvid compression? LOL.

n2




SubjectRe: Cube Quest new Reply to this message
Posted byBryzian
Posted on09/03/08 01:02 AM



I dont think, due to the standards they like to set in mame, that they will ever compress them at all. It was weird to see it running though.


> MAME's latest Laserdisc CHD. It's freakin 11GB!!! Hello people. Ever heard of
> Xvid compression? LOL.
>
> n2
>





SubjectThey are compressed new Reply to this message
Posted byPr3tty F1y
Posted on09/06/08 10:33 AM



using HUFFYUV, afaik, which is a lossless video codec. Being a preservation project, lossless encoding is the way to go. As it is, the captures are pretty good, but being that the LD source is analog and has no error correction, disk scratches can lead to artifacts, so it's possible that they'll be replaced with "better" rips if better conditions LD's are found.

But either way, you're looking at a 720x480 capture from an analog source (which is already fuzzy, which leads to a worse quality picture than digital, but due to that fuzzy quality, it also makes it less compressible as the image is not clear and clean), so it is what it is. I have no issue with it. It's an amazing little game and I think that the addition of these things is excellent progress.


Subjectthanks for the info! -nt- Reply to this message
Posted byBryzian
Posted on09/09/08 10:05 AM



> using HUFFYUV, afaik, which is a lossless video codec. Being a preservation
> project, lossless encoding is the way to go. As it is, the captures are pretty
> good, but being that the LD source is analog and has no error correction, disk
> scratches can lead to artifacts, so it's possible that they'll be replaced with
> "better" rips if better conditions LD's are found.
>
> But either way, you're looking at a 720x480 capture from an analog source (which
> is already fuzzy, which leads to a worse quality picture than digital, but due
> to that fuzzy quality, it also makes it less compressible as the image is not
> clear and clean), so it is what it is. I have no issue with it. It's an
> amazing little game and I think that the addition of these things is excellent
> progress.
>





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