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Subjectthanks for the info! -nt- Reply to this message
Posted byBryzian
Posted on09/09/08 10:05 AM

> using HUFFYUV, afaik, which is a lossless video codec. Being a preservation
> project, lossless encoding is the way to go. As it is, the captures are pretty
> good, but being that the LD source is analog and has no error correction, disk
> scratches can lead to artifacts, so it's possible that they'll be replaced with
> "better" rips if better conditions LD's are found.
> But either way, you're looking at a 720x480 capture from an analog source (which
> is already fuzzy, which leads to a worse quality picture than digital, but due
> to that fuzzy quality, it also makes it less compressible as the image is not
> clear and clean), so it is what it is. I have no issue with it. It's an
> amazing little game and I think that the addition of these things is excellent
> progress.

Entire Thread
Subject  Posted byPosted On
*Cube Quest  n2locarz09/03/08 00:16 AM
.*Re: Cube Quest  Bryzian09/03/08 01:02 AM
..*They are compressed  Pr3tty F1y09/06/08 10:33 AM
....thanks for the info! -nt-  Bryzian09/09/08 10:05 AM