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SubjectRe: Compiling MAMEBoy part 2 Reply to this message
Posted bycps46
Posted on02/28/01 05:40 PM



<...>

> That's true. Problem is that you're using Embedded tools
> for compiling which are made to produce Wince 3.0 code. I
> use Visual C++ 6 with WinCE tools for VC and WinCE 2.11
> SDK.
> With that setup, source compiles perfectly and the menu
> and task bar are visible.

Ah, that explains it. Thanks.
>
>
> > What I was doing was using the CGAMEX.CPP file from the
> > iMAME source distribution. It's basically the same
> > interface as MAMEBoy's CGAMEX.CPP but modified so that
> > internally the functions use GAPI (GX).
>
> But if it uses gx internally... Did you make it work like > that at the end?

No; like I said, it was failing on initialization, possibly
for lack of an HWND. I did get it to run at one point but
just got a black screen after starting a game.



> I'll release the version with several requested game
> supported. Tempest will be among them, so if you don't
> get too far in making it work, you'll just have to
> wait a bit more.

I have it building & working, with Tempest. I just don't
have a menu and taskbar -- which I don't really mind
anyway, it would just be nice. This weekend I'll look at
the source a bit more and see if I can figure out how
to get that going as well.



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Entire Thread
Subject  Posted byPosted On
*Compiling MAMEBoy part 2  cps4602/27/01 03:17 PM
.*Re: Compiling MAMEBoy part 2  Marconelly!02/27/01 04:43 PM
..*Re: Compiling MAMEBoy part 2  cps4602/28/01 02:35 AM
..*Re: Compiling MAMEBoy part 2  cps4602/28/01 02:32 AM
...*Re: Compiling MAMEBoy part 2  Marconelly!02/28/01 09:31 AM
.....Re: Compiling MAMEBoy part 2  cps4602/28/01 05:40 PM