|
<...>
> That's true. Problem is that you're using Embedded tools > for compiling which are made to produce Wince 3.0 code. I > use Visual C++ 6 with WinCE tools for VC and WinCE 2.11 > SDK. > With that setup, source compiles perfectly and the menu > and task bar are visible.
Ah, that explains it. Thanks. > > > > What I was doing was using the CGAMEX.CPP file from the > > iMAME source distribution. It's basically the same > > interface as MAMEBoy's CGAMEX.CPP but modified so that > > internally the functions use GAPI (GX). > > But if it uses gx internally... Did you make it work like > that at the end?
No; like I said, it was failing on initialization, possibly for lack of an HWND. I did get it to run at one point but just got a black screen after starting a game.
> I'll release the version with several requested game > supported. Tempest will be among them, so if you don't > get too far in making it work, you'll just have to > wait a bit more.
I have it building & working, with Tempest. I just don't have a menu and taskbar -- which I don't really mind anyway, it would just be nice. This weekend I'll look at the source a bit more and see if I can figure out how to get that going as well.
|