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> Thanks for your great work. > I just have bought my Cassiopeia 500 especially for Mame. > > My requests (and my dreams) are: > Pacman working > Frogger working
These two work fine in MAMECE-10X (Pacman even with sound). I don't know why they wouldn't be working in Mameboy.
> Phoenix with sound > Scramble and Burgertime and Digdug fast enough with sound activated > Ckong with complete sound (sound is incomplete in the current build)
Don't hold your breath for any of these.
> Sample support for simple games like Space invaders > If you need an audio guy to make small, Cassiopeia-optimized samples (8 bit, 8 > khz?) for mame games, I would be happy to do it for you.
The size of the samples isn't really a problem so much as the fact that samples don't work at all with the source currently as it is. I, too, would love to have sample support for SI; however sound programming is one of my many weak points.
> P.S. My not-so-realistic dream is Marble Madness. (I am the guy with the > marble-homepage www.bodenstaendig.de/marble). Theoretically, I think it could be > possible on day on a Cassiopeia if we use sample-sound.
I've played Marble Madness on my Caio E-100. It was *painfully* slow. Disabling the sound CPU on Marble Madness (and similar hardware, Atari System 1) isn't really easy since it also handles detecting a coin being inserted.
Darren
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