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SubjectAnyone thinking of Porting Retrocade? new Reply to this message
Posted byMajai
Posted on04/09/01 06:02 PM



I herd the authors of it are helpful people (i know a emu author who got help from them) if you need information. If not a port (hopefully they release the source one day) maybe some help from them cause i know that emu ran alot of games perfectly with sound on a 486 and no frame skip. Im sure A E500 or ipac with their routines would run it just as fast. I think you guys are doing a great job with MameCE and mameboy but maybe they can help out with speed issues on most games? If i am totally off course with this im sorry in advance.

Also i know the topic is kinda strange too knowing that retrocade team dident release their source i just dident know what to call this.
Well thanks for your time.


SubjectRe: Anyone thinking of Porting Retrocade? Reply to this message
Posted byAnonymously
Posted on04/12/01 03:21 AM



I think it would be difficult to port Retrocade to PocketPC due to the following reason.

Even if the source is released the emulator was build in assembly lanquage.
The Retrocade it self runs on DOS.

The MameCE3 was based on the MAME32 code. (I thought before that it was based on the Dos version) I think it maybe possible but it would take a lot of time to make it. We just can hope. Correct me if I'm wrong.





SubjectRe: Anyone thinking of Porting Retrocade? new Reply to this message
Posted byTekhmaster
Posted on04/12/01 06:08 PM



> I think it would be difficult to port Retrocade to PocketPC due to the following
> reason.
>
> Even if the source is released the emulator was build in assembly lanquage.
> The Retrocade it self runs on DOS.
>
> The MameCE3 was based on the MAME32 code. (I thought before that it was based
> on the Dos version) I think it maybe possible but it would take a lot of time
> to make it. We just can hope. Correct me if I'm wrong.
>
MameCE3 core is based on the DOS port of MAME. But the front end graphics and input routines were rewritten for the Pocket PC using code from both the DOS and the Win32 versions (as well as other sources).

The topic is fruitless, since:
1. No source is available and
2. (if it was developed in assembly language) is would be challenging to port.
Not impossible but improbable at this time for sure.


Cheers,
-Techmaster


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