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SubjectRe: Making It Fit Screen Reply to this message
Posted byAnonymous (65.34.179.88)
Posted on06/08/01 09:25 PM



> > > > I am running the latest MegaMame build on my Casio E-115. I can see the
> > upper
> > > > left corner of the TRON screen and nothing more. How do I get it to fit
> my
> > > > screen?
> > > >
> > > > Dave
> > > >
> > > That game does seem to be a little messed up. I'll add it to the special
> > > attention list.
> > >
> > > Cheers,
> > > -Techmaster
> > >
> >
> > Take a quick peek at the MAMECE-10X; I wrote bits to handle the high
> resolution
> > Midway MCR1 games (of which Tron is one). It's basically an alternative blit
> > loop which copies every other pixel of every other row of the bitmap to the
> > screen, halfing the horizontal and vertical resolution required.
> >
> > Darren
> >
> Oh yeah, you mentioned that before. I'll take another look.
> Thats kinda of what I expected also, three different draw routines.
>
> Thanks. :)
>
> Cheers,
> -Techmaster
>

I suppose there really need to be four: normal with dirty, normal without dirty, halved with dirty, and halved without dirty. I don't think I ever did a halved with dirty, but doing so should certainly help blit speed of those games.

I perhaps 'more elegant' solution sould involve some generalized bitmap resizing code, but it's sure to be rather slower.

Darren




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Entire Thread
Subject  Posted byPosted On
*Making It Fit Screen  Blind Spot at DI06/07/01 04:16 PM
.*Re: Making It Fit Screen  Tekhmaster06/08/01 10:09 AM
..*Re: Making It Fit Screen  Anonymous06/08/01 06:31 PM
...*Re: Making It Fit Screen  Tekhmaster06/08/01 07:23 PM
.....Re: Making It Fit Screen  Anonymous06/08/01 09:25 PM
.*Re: Making It Fit Screen  Marconelly!06/08/01 09:38 AM