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SubjectRe: mamece compilation problem Reply to this message
Posted byMarconelly!
Posted on06/28/01 09:24 AM



Yep, it's time for an overclock :)) MAMECE3 will work a bit slower than MAMEBoy on the Casio so if the speed is an issue, you don't have much choice.

> > Ok the source code now has the CRT subdirectories :)
>
> What about the gamex library? (What lib do you use when compiling for the E10?)
> The gamex lib in Mameboy has a C++ header file, but it isn't happy when I
> include it into CGIdisplay.c. Either that, or I have done something wrong...
> Or, will GAPI work with 2.11? It doesn't seem to...
>
> Anyway, as I posted elsewhere, I did get Mameboy to compile, so maybe I should
> be content with that. :-) I am a bit disappointed with the speed, though. :-(
> (Time to overclock? ;-) ) I got Mappy to run, but it is too slow to be playable.
> (Well, you can play it in slow motion, but it is TOO playable! No challenge.)
> Some of the very early games are fine, though.
>
> G.
>




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Entire Thread
Subject  Posted byPosted On
*mamece compilation problem  Anonymous06/21/01 12:05 PM
.*Re: mamece compilation problem  Tekhmaster06/22/01 06:06 PM
..*Re: mamece compilation problem  antonio06/24/01 11:28 AM
...*Re: mamece compilation problem  Tekhmaster06/27/01 10:54 AM
....*Re: mamece compilation problem  Tekhmaster06/27/01 07:28 PM
.....*Re: mamece compilation problem  Anonymous06/28/01 00:41 AM
.......Re: mamece compilation problem  Marconelly!06/28/01 09:24 AM
...*Re: mamece compilation problem  Anonymous06/27/01 07:41 AM