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So I guess pacmania would have the same problem...what about the save states issue? if that is possible, can you enable the simpsons (4 player version)? it doesn't use that much processor at all. > Just trust me on this one - don't expect it to work fast enough to be considered > even mildly playable. I remember Techmaster enabling one of the simplest MC68K > games - Marble Madness - and it was too slow on the iPaq. Same story goes for > Out Run as it uses two MC68000 / 12 MHz. Pocket PCs are just not fast enough to > achieve the good speed of MC68K emulation using MAME code. > > > > That is only 1 14 mhz processor...the ipaq has 206...can you please try to > make > > hydra work, even if it is slow? I would GREATLY appreciate it! > > > Hydra uses MC68000 / 14 MHz processor so there's no chance it would work > fast > > > enough on today's pocket PCs. Pacmania has 4 processors working in parallel. > > > Also, I think both Hydra and Pacmania use fairly complex video hardware. > > > Bottomline - you shouldn't expect much fun with these two games on a Pocket > PC > > > for now. > > > > > > > Although you have PacMania in the list of games, when you run it, it gives > > an > > > > error and quits the program. I was wondering if there is a way to fix > that. > > > > > > Also, can you add in on an optional on screen button toolbar so you can > help > > > > people who have to deal with the simultaneus button problem on iPaqs? > > > Last...i > > > > realize that the pc version can't even do this...but is it possible in any > > way > > > > to add in save states? > > > > > > > > Thanks a WHOLE lot! > > > > > > > > P.S. Helpful hint for people with ipaqs...for some reason the action > button > > > in > > > > the middle of the directional pad can actually be pressed at the same time > > as > > > > any of the other buttons...for instance in galaxia, I am able to move > while > > i > > > > shoot...just making sure you all knew that ;) > > > > > > > > > >
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