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Techmaster,
When you get a chance for a future release could you revisit the landscape portion of the code. It seems like games where the horizontal resolution is greater than 320 pixels it will not rotate the screen. I guess if it is too big to rotate it won't even bother. A good example is Pang or Buster Bros, and Lode Runner. Even if these games are too wide for landscape mode if they were centered it would still make the games more than playable versus portrait mode. Otherwise your centering code has made a vast improvement for many other games and landscape mode works for most other games where the horizontal res is less than 320. Thanks for keeping the project alive.
Ottoman
> > Hi, > > > > I've notice 2 problems whith my french HP568: > > > > 1st, buttons are not mapped. This is because the "set_device_manufacturer()" > > function only check for USEnglish machines... Comparing only 15 1st chars > ("HP, > > Jordana 565") makes it OK. > > > > 2nd, the right edge of the screen is not displayed. > > Actually, it is not copied from bitmap to screen. I've modified internal loop > in > > DrawToScreen() (added +10) : > > > > for (pixel = 0; pixel { > > *DestLine = *(pal16 + *base++); > > DestLine += m_pitchX; > > } > > > > Cheers, > > > > Vincent (the Yeti) > > > 1. Good advice i'll look at using only the short string. > 2. Screen centering is my biggest task write now. I'll take a look at the code > and see if I can work in your sugestion on +10. This may only fix s few games > and break a few others however :) > > we'll see what happens. > > > Cheers, > -Techmaster >
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