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>Just want to know how to change easily the key mapping for french jornada
Thanks in advance
Techmaster, > > When you get a chance for a future release could you revisit the landscape > portion of the code. It seems like games where the horizontal resolution is > greater than 320 pixels it will not rotate the screen. I guess if it is too big > to rotate it won't even bother. A good example is Pang or Buster Bros, and Lode > Runner. Even if these games are too wide for landscape mode if they were > centered it would still make the games more than playable versus portrait mode. > Otherwise your centering code has made a vast improvement for many other games > and landscape mode works for most other games where the horizontal res is less > than 320. Thanks for keeping the project alive. > > Ottoman > > > > > Hi, > > > > > > I've notice 2 problems whith my french HP568: > > > > > > 1st, buttons are not mapped. This is because the "set_device_manufacturer()" > > > function only check for USEnglish machines... Comparing only 15 1st chars > > ("HP, > > > Jordana 565") makes it OK. > > > > > > 2nd, the right edge of the screen is not displayed. > > > Actually, it is not copied from bitmap to screen. I've modified internal > loop > > in > > > DrawToScreen() (added +10) : > > > > > > for (pixel = 0; pixel { > > > *DestLine = *(pal16 + *base++); > > > DestLine += m_pitchX; > > > } > > > > > > Cheers, > > > > > > Vincent (the Yeti) > > > > > 1. Good advice i'll look at using only the short string. > > 2. Screen centering is my biggest task write now. I'll take a look at the code > > and see if I can work in your sugestion on +10. This may only fix s few games > > and break a few others however :) > > > > we'll see what happens. > > > > > > Cheers, > > -Techmaster > > >
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