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SubjectMap buttons on Audiovox Maestro? Reply to this message
Posted byDougmeister
Posted on03/26/02 11:43 AM



Somewhat comparable to an iPaq, from what I've been told, has a 206 mHz StrongArm CPU, but has 5 buttons, plus you can press the directional keypad for a "6th" button. Buttons work ok for PocketNES (i.e., the right-most 2 buttons are jump and shoot, etc.), Doom, and Quake, but jumping in Crazy Kong, for example, is currently mapped to pressing the directional keypad - not very efficient. Can I change this? Do I have to compile it myself? Is it a config change w/ the Maestro itself (i.e., redefine in "Settings", "Buttons"?)

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Subject  Posted byPosted On
.Map buttons on Audiovox Maestro?  Dougmeister03/26/02 11:43 AM
.*Nevermind  Dougmeister03/26/02 11:53 AM
..*Re: Nevermind  Anonymous03/30/02 04:55 PM
..*Re: Nevermind  Tekhmaster03/26/02 03:25 PM
...*Re: Nevermind  Anonymous03/26/02 10:55 PM