> What changes are typical to implement a game? What is the process? Once I know
> this I can ask questions which are less stupid.
> Will MameCE eventually handle all the games that Mame32 can or will it have a
> limited scope?
> Thanks for the info!
Changes require enabling options in the source file, then enabling them in the compiler, then compiling the exe. Then testing to see if the game will run.
I hope to one day have the same compatibility as MAME and MAME32. I suspect most of the larger/newer games will not be avialable until the next gen CPUs arrive. 400Mhz core speed is really needed to compensate for the lack of other hardware in a PocketPC, iePocketPCs don't have Video accelerators.