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>On iPAQ 36xx I'm finding I can't "swivel" from Up to say >Left. If swivel the joypad from Up to Left or even to >Down, Up seems to stay pressed. Is this just The Way It Is >(tm RunDMC)?
Yes, What I want it's to play with the stylus. Period.
> Sadly DLL is Microsoft specific. It's a good idea though, > but would be tricky to be portable.
It's not specific. MacOS, Linux, BeOS supports dynamic libraries. (DLL = dynamic libraries) so it would be portable. In fact It would be
Main executable -> spawn the game (for example 1943.dll or 1943.emu) -> calling mame.dll (which contains all the code for emulation).
In fact mame gets bigger and bigger, and one day, the authors will rally need to separate each game from the main code.
> The way to do this is: > CreateWindow(...,WS_VISIBLE,0,0,240,320,NULL,NULL,wc.hInstance,NULL); > Don't ask me why! Seems to me a bad idea to do 240,320 hardcoded, but seems to > be the only way...
This is wrong: You must write (see gapi manual)
#define MENU_HEIGHT 26 HWND g_hWnd; // Window APP RECT rc; SHFullScreen(g_hWnd, SHFS_HIDESTARTICON | SHFS_HIDETASKBAR | SHFS_HIDESIPBUTTON); GetWindowRect(g_hWnd, &rc); MoveWindow(m_hWnd, rc.left, rc.top-MENU_HEIGHT, rc.right, rc.bottom+MENU_HEIGHT, TRUE); GXOpenDisplay(g_hWnd, GX_FULLSCREEN);
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