> Ok, since you prefers seeing things by yourself, upload this
> ftp://ftp2.v3x.net/vx/mame/mamece-mod.zip ( 500 Kb )
> This is the modified version of mamece 9.4 using the SHFullscreen source.
> You will be surprise than an zero knowledge technical did remove the annoying
> task bar, and increased mamece of 3 fps by using the shfullscreen.
I don't believe that you increased the performance of MameCE by using SHFullscreen - that to me would make no sense. You are saying your SHFullscreen call turns the video memory into "special fast" memory? It alters the memory map to allow more speed?
I will reiterate, I have no task bar and no SHFullscreen call. Maybe a PocketPC 2002 thing? (I haven't got that to test on.)
> Try it, the binary is provided source modified, so I don't have anything than
> a ipaq 3630, perhaps you should try this version on your prefered PDA, give me
> comments on this (provide ARM binary only)
> If you have doubt about my zero technical knowledge, i suggest to look on my
> site http://www.realtech-vr.com and http://www.v3x.net and also see how a zero
> technical can do since 1995. Ah, I'm now working on this game btw :
> http://www.tombraider.com (I've done the Ipaq version - If you want, my email is
Well if you know what you are talking about why are you saying stuff which isn't true?!
"it's probably reading from video memory which is slowing iPaq 38xx": not true - it's the rotation blit.
"DLLs are portable across all platforms": not true.
"It would be straightforward to put drivers in different DLLs": not true.
"SHFullscreen is the only way to get fullscreen": not true. I've got fullscreen without it - I mean this is just basic logic surely?
0/4 seems a bit bad to me.
The only way we can combine what both of us are seeing is maybe Pocket PC 2000 doesn't need a SHFullscreen command and Pocket PC 2002 does, but that would just be speculation. Don't jump to conclusions!
> PS: Since i've got the source now, I'm now much more understanding the problems,
> thanks you for your info for the Ipaq 3800 however...