> New to MAMECE, I tried compiling MAMECE3 v9.4 for Pocket PC emulator. I
> succeeded in compiling it though I am never able to run the actual game on the
> emulator. Anytime I try to play a game, MAMECE throws an exception on line 1162
> *DestLine = *(pal16 + *base++);
> in the function DrawToScreen() in file GDIDisplay.cpp.
> Not to mention, the same code compiles and runs just fine on the actual device,
> iPAQ 3650.
> Any pointers on why this could be happening?
I have never run it in the EMulator.
The problem you are running into is that the Emulator doesn't have or use gx.dll. This file is used to draw directly to the Screen on the device. Drawing to a desktop screen is different so it would throw the exception.