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> Raiden and Aero Fighter are one of the best scroll up > shooter of all times.
Opinion.
> Raiden is currently supported in the extra large build, > but due to this game use 5 CPU it does run very slow.
Raiden has two V30 CPUs (each at 19MHz) to emulate, just to play the game. There is also a Z80 CPU at about 3.5MHz which runs the sound hardware. Sound hardware consists of a YM-3812 and an OKI6295, which are NOT CPUs
> But Aero fighter only use 3 CPU (2 for the game and 1 for > the sound)
Aero Fighters uses a single Motorola 68000 CPU at 10MHz to run the game. The Z80 at 4MHz is for audio-only, and the sound hardware is a YM-2610.
> almost like the 1943 (although 1943 has 4 CPU, > but runs very nice)
1943 runs on a single Z80 CPU at 6MHz. The second Z80 (3MHz) is only for sound, and a couple of Yamaha synthiser chips are thrown in as sound hardware. Now we have all the facts straight.
>I think that this game will run > smooth in Pocket PC.
How well anything runs depends on the hardware of the device, not at all on the operating system. I think it will not run smooth even on the currently-most-powerful CE3.0 device (iPaq). Even with sound disabled and underclocking the Z80, 1943 is not able to mantain full frame-rate on an iPaq. A 68000 CPU is 16-bit vs the Z80 which is a 8-bit CPU. It has a much more complicated instruction set and can access much more memory. Emulating it is more involved than emulating a Z80. And finally, CPU(s) are far from all that will affect the speed of a game (although it is usually the biggest factor in early 80s games). Emulation of the video hardware, espicially in games from the mid-to-late 80s on, can be quite complicated and time-consuming.
Bottom line: Aerofighters would be slow as sh*t on an iPaq, although perhaps not quite as slow as Raiden.
Darren
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