> Any chance of converting mameCE to run on dreamcast?
I took a look and even compiled multipac for the dreamcast but the current gcc compiler is not quite up to the task. Playing with the optimizer settings I was able to get to the pacman HW test screen but it would die in various places depending on the optimizer setting, including no optimizations. I am going to take a look at it again in a little while when hopefully things will be a bit more stable and I have a debug cable to download the code instead of just burning CD coasters. Once Multipac works there is a good chance of getting MAME working but debugging compiler probs on a large code base like MAME is no fun so I am waiting just a bit.