I am currently working on a pinball webpage for some friends I have who are *very* large pinball collectors. I have shown them the recent developments in pinnie emulation, and they were impressed and very eager to help out.
I have seen the their flyer collection, and all I can say is, 'woah!'. They have possibly one of the most complete collections I have ever seen. I have scanned some of my favourites in, but be rest assured, there were about 400 I didn't scan! (From classic 'mechanicals' thru to new tables!)
Anyway, they seem very keen to let me set up the pc and the scanner next to their tables on weekends, and pull off the drop-targets and all the other bits of plastic and metal and run them under the scanner and measure them with my trusty GIS precission!
A big problem seems to be drawing in parts however. (For example the two planes in the Indy Pinball adventure) Could anyone keep me up-to-date on what we can use to draw in the polygons to have all these bits properly countoured in the sims? Additionally, is there a way to bend some elements of the ramps, or perhaps draw them from scratch and import them in, complete with rivets and tappered ends!
What we're proposing at the moment is to redraw existing tables, possibly starting with 'Getaway'. That way we're not coding VB script, just updating the playfields.
It sounds very prommising, there have been several 'direct orders' made about the tables that should come up very noticable and authentic in the simulations, such as where dirt streaks and cracks in the playfield are always found on particular tables, and even to which specific drop-targets in Indy should be rendered with ripped stickers and sticky-tape holding them together, as 'that one always breaks, replace it and it'll just break later - you really need to wrap some sticky-tape around that one!'
Well, keep me posted, a town-planner and a pinball collector, this seems like the perfect match for authentic tables to me!