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> And PacDude is nothing but a fancy modder.
What the heck is a fancy modder? I've invented half "fancy" techniques that make tables look good and people now use those techniques every day and I never hear so much as a thank-you for them. Even the original shiny ball was my release (and still found in over half the tables out there). And what I've done with tables like TAF/TZ is far more difficult than creating a brand new spanking VP table that doesn't even play right, let alone look right. How many tables even come close to TAF and TZ? My "mods" are not decal covers or background pictures. I wrote tons of code for some of these tables as well.
How good am I? Well, I fixed EVERY single issue with Rocky & Bullwinkle (including creating the log animation) in less than a week that DesAngel was unable to do on his own in the 6 months since his prior release of it. I turned Diner from a half-baked table at an odd looking angle and numerous inaccuracies to one of the better Vpinmame tables out there in less than 2 weeks. I upgraded FunHouse from the last official version to one that looked 5x better in one day. I fixed Kid_C's "unsolvable" problem with the Time Expander in Dr. Who in less than an hour. Fancy modder? Why thank you very much.
TAF and TZ are the two best '90s tables out there, bar none and neither would be there without me. So before you stick your foot in your mouth again, try thinking first.
> Those who can make tables make them, those who can't mod and steal. I'm looking > at you Nicky and PacDude.
The only difference between a team and a modder is the modder works alone. I took over TAF when it was in pretty poor shape and invented half the techniques used out there to get it to be the best table of the time, including some ones that are no longer needed due to VP upgrades.
Partial list of things I invented, co-invented in VP or did first: ==================================================== -Lens effects on lights -Lighted playfield effects around pop bumpers when they light -Transparent pop bumpers that have bulbs that light up -Light projections from flashers on walls -The magnetic powerfield in TZ using real magnets -Vertical ramp ball movement animation (TZ) -The 3D chair in TAF that is texture-mapped and yet fully 3D and angle independent -2-wire/3-wire combo ramp in TAF before VP supported 2-wire ramps -SEVEN Ball ball-tracking (different image for each ball) in TZ for "Gumball Mode) -Ramp decals before there was any support for ramp mapping (TAF RAMPS) -The Shiny Ball
And what have you done for the VP community Saint George? I could have started tables from scratch, but how much longer would it have taken to do by myself and therefore how fewer table releases would I have had just so I could please flamers like yourself by taking all the credit (which I don't even care about)?
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