Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext Thread*Show in Threaded Mode


Subject**NEW RELEASE** - Checkpoint Enhanced Reply to this message
Posted byewmboard
Posted on10/12/02 05:08 PM



Wonder if this one will stay on IRP...?

Changes:

- new bumper caps
- new backdrop
- lots of light decals
- side rails etc

http://ds.dial.pipex.com/thumbs_aloft/wos/table43.zip




SubjectRe: **NEW RELEASE** - Checkpoint Enhanced new Reply to this message
Posted byewmboard
Posted on10/14/02 05:05 AM



> http://ds.dial.pipex.com/thumbs_aloft/wos/table43.zip
>

New version now up, at same link. Changes:

- added rubbers
- more light decals
- proper ramp path
- enhanced flag lights
- various tweaks




SubjectRe: **NEW RELEASE** - Checkpoint Enhanced new Reply to this message
Posted byewmboard
Posted on10/14/02 01:55 PM



Another new version (3) uploaded to IRPinball, featuring ramp roadsign with correct lights. Gets deleted often for no reason, so if it's not there try the Pipex address in the first post. The latest version (both places) now also includes more signs and an improved Porsche area with the ball passing correctly underneath the red car.

Never noticed before that Robocop is almost an exact copy of Checkpoint, as is Data East's prototype Operation Desert Storm, advertised in the Checkpoint DMD. Guess they were getting short of ideas.




Previous ThreadView All ThreadsNext Thread*Show in Threaded Mode