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SubjectY0u 63 64nn3d Reply to this message
Posted byParatech
Posted on12/03/02 11:40 PM



> Here's a preview of the pretty much finished 4.0 version of Dr. Who based on
> Krellan's table (although it does use a cleaned up version of KC's playfield
> and a Time Expander based on the one I created for his table and thus shares
> some code and parts. These are used with his permission).
>
> Compared to Krellan's previous release and the "3.0" mod of it by unknown, these
> are some of the changes along with a preview picture:
>
> I've turned the Dalek animation into a trimmed EMReel (not perfectly steady, but
> vastly improved and pretty believeable) and it's sitting on top of a virtual
> backbox with working lights and a place to stick the "small" sized verison of
> the Vpinmame DMD right on the backbox cabinet. The doctor lights on the cabinet
> work as well.
>
> The table also has a 100% functional Time Expander (more complete than the one
> I made for KC's table). It can eject balls at all 3 levels now (normally only
> would happen during a ball search or test mode). It also looks almost exactly
> like the real time expander at all levels and the balls carry up with it, etc.
>
> I've got brand new fully accurate looking ramps all around now with the right
> style ramp ends in place. Unlike KC's table, the right ramp return looks
> correct, but doesn't need his kicker system to work. It's just like the real
> thing in appearance and operation. This is done with a simulated 3-wire ramp
> piece made to fit in with the rest of the 4-wire ramp.
>
> The table also has GI effects and both the GI effects and the Dalek animation
> can be turned off/on via an in-game GUI menu options system (like the ones
> wpcmame designed for other tables). The GI effects in Dr. Who are unusual in
> that they are actually used in the attract mode of the game and fully during it.
> But they can be turned off by pressing the F6 key and selecting the disable
> option.
>
> The playfield is completely cleaned up and the lights realigned and color
> changed to be accurate. All gameplay is pristine. Balls do not bounce off
> ramps or jump ramps, etc. The table is nearly perfect in operation to as close
> as I remember.
>
> The only remaining question is whether I've got the GI effects hooked up to the
> right parts and appearing in the right places. The full manual makes no
> reference to placement, so I've examined it and gone with what seems right, but
> someone with a real Dr. Who would have to verify the correct operation to make
> it truly accurate. Thus any such comments are welcome here before I release the
> table.
>
>
You hurt my feelings. I don't like your version. It breaks a fantasy rule that I have so I hereby banish you from the Internet... ROTFLMAO :)

Face it PacDude, you're a Pinball addict, they can break your posting but not your joy of the GAME... LOL :)

That might be all that keeps some of us in it :)

The new and improved King of Lamers 2002!

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Entire Thread
Subject  Posted byPosted On
*Dr. Who 4.0 PREVIEW  PacDude12/03/02 09:45 PM
.*Re: New features added  PacDude12/05/02 01:08 AM
.*Re: Dr. Who 4.0 PREVIEW  Pinball Ken12/04/02 02:09 AM
..*Re: Dr. Who 4.0 PREVIEW  PacDude12/04/02 02:24 AM
...*Re: Dr. Who 4.0 PREVIEW  krellan12/06/02 04:40 AM
....*Re: Dr. Who 4.0 PREVIEW  PacDude12/06/02 05:46 PM
..Y0u 63 64nn3d  Paratech12/03/02 11:40 PM
..*Re: Y0u 63 64nn3d  _Parallax_12/04/02 00:02 AM
...*Re: Y0u 63 64nn3d  kristian12/04/02 09:57 PM
.*Re: Dr. Who 4.0 PREVIEW  Fantomas12/03/02 11:07 PM
.*Re: Dr. Who 4.0 PREVIEW  neurokinetik12/03/02 10:16 PM
..*Re: Dr. Who 4.0 PREVIEW  _Parallax_12/03/02 11:30 PM