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> Here's a preview of the pretty much finished 4.0 version of Dr. Who based on > Krellan's table (although it does use a cleaned up version of KC's playfield > and a Time Expander based on the one I created for his table and thus shares > some code and parts. These are used with his permission). > > Compared to Krellan's previous release and the "3.0" mod of it by unknown, these > are some of the changes along with a preview picture: > > I've turned the Dalek animation into a trimmed EMReel (not perfectly steady, but > vastly improved and pretty believeable) and it's sitting on top of a virtual > backbox with working lights and a place to stick the "small" sized verison of > the Vpinmame DMD right on the backbox cabinet. The doctor lights on the cabinet > work as well. > > The table also has a 100% functional Time Expander (more complete than the one > I made for KC's table). It can eject balls at all 3 levels now (normally only > would happen during a ball search or test mode). It also looks almost exactly > like the real time expander at all levels and the balls carry up with it, etc. > > I've got brand new fully accurate looking ramps all around now with the right > style ramp ends in place. Unlike KC's table, the right ramp return looks > correct, but doesn't need his kicker system to work. It's just like the real > thing in appearance and operation. This is done with a simulated 3-wire ramp > piece made to fit in with the rest of the 4-wire ramp. > > The table also has GI effects and both the GI effects and the Dalek animation > can be turned off/on via an in-game GUI menu options system (like the ones > wpcmame designed for other tables). The GI effects in Dr. Who are unusual in > that they are actually used in the attract mode of the game and fully during it. > But they can be turned off by pressing the F6 key and selecting the disable > option. > > The playfield is completely cleaned up and the lights realigned and color > changed to be accurate. All gameplay is pristine. Balls do not bounce off > ramps or jump ramps, etc. The table is nearly perfect in operation to as close > as I remember. > > The only remaining question is whether I've got the GI effects hooked up to the > right parts and appearing in the right places. The full manual makes no > reference to placement, so I've examined it and gone with what seems right, but > someone with a real Dr. Who would have to verify the correct operation to make > it truly accurate. Thus any such comments are welcome here before I release the > table. > > As a rule I don't like swearing in public, but this table is truly f****** amazing. You've surpassed yourself on this one!
PK
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