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SubjectRe: PinMame in a nutshell Reply to this message
Posted bysellenoff
Posted on04/28/01 02:29 PM

Wow Metallik!!


Can you post that on the pinmame forum?


> Here's a quick n dirty guide and explanation of pinmame, visual pinball, etc.
> 1. PinMame (formerly known as WPCMAME) is the same thing as "regular" MAME that
> you all know and love. The only difference is that it emulates pinball
> boardsets instead of videogame boardsets. It uses the same command syntax, etc.
> It's homepage is at http://pinmame.emuviews.com
> 2. PinMame32 is the Windows version of PinMame, just as MAME32 is the Windows
> version of MAME.
> 3. While emulating a pinball boardset, PinMame and PinMame32 accept switch input
> via the keyboard (see the readme for keys) and outputs the display (alphanumeric
> or dotmatrix), audio, lamp information and solenoid information. This is
> displayed in grids on the screen.
> 4. PinMame and PinMame32 are not recommended for non-pinball enthusiasts, as a
> good knowledge of the machine is necessary to even get anywhere. You have to
> manually set and unset switches in the switch matrix to actually do anything.
> ---------------
> 5. Visual Pinbal (http://www.randydavis.com/vp/intro.htm) is a 3D, modern-day
> "Pinball Construction Set" - you can use it to design, build and play pinball
> games using parts found on real machines (bumpers, posts, ramps, spinners, etc).
> There are many homebrew tables available already - check the links on Randy's
> site. Visual Pinball also has the ability to link to PinMame, giving us...
> ----------------
> 6. Visual PinMame (also known as VPinMame) is a special version of Pinmame32
> that can interface with Visual Pinball. Using this combination, one can build a
> recreation of a "real" pinball machine in Visual Pinball, and then write a
> script to call VPinMame for rules, sound, display, lamp and solenoid
> information. Visual Pinball feeds VPinMame switch input as the ball moves about
> the table, and obtains lamp and solenoid information from VPinmame and uses this
> information to light lamps and flashers, fire solenoids and light flashers on
> the simulated table. VPinMame also provides the audio and display for the game,
> just as MAME does for the videogames.
> --------------
> 7. How do I make it work? For tables with VPinMame emulation, you need to: A.
> Download and install Visual Pinball. B. Download Visual Pinmame and unzip it to
> the same directory you installed Visual Pinball to. C. Run the setup utility
> that came with VPinMame (to register the components). D. Download a table file
> (.VPT) E. Download the appropriate ROM set for that table, and place it in the
> /roms directory in the Visual Pinball directory. F. Start Visual Pinball, open
> the table you just got, and go Table -> Play to fire it up. Press F2 to see the
> keys. Note that the first time you bring up a game, it comes up in bookeeping
> mode because there is no nvram file.. simply close and restart the table to get
> it going (F3 reset sometimes causes problems with sound).
> 8. Tables that don't use VPinMame can be played without worrying about ROMS or
> VPinMame, etc. Some tables, such as 8-Bal Deluxe, are excellent *recreations*
> of the real things but do NOT use emulation for the rules - the ruleset, display
> and sounds were recreated. If a particular table needs VPinMame, it will call
> it automatically.
> Thats about it.. enjoy! If you enjoy these games, try to find a real machine
> on location (nothing beats the real thing) and play it...

Entire Thread
Subject  Posted byPosted On
*PinMame in a nutshell  metallik04/25/01 04:52 PM
.*cool guide :) *nt*  Samor05/04/01 11:55 AM
.*You rock dude! Cheers - *nt*  str805/04/01 11:19 AM
.*Small correction for point #7...  bluejaywpg04/28/01 06:01 PM
..Re: PinMame in a nutshell  sellenoff04/28/01 02:29 PM
.*excellent explanation  modcon04/25/01 06:19 PM