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SubjectT2: Judgement Day v1.1 Released new Reply to this message
Posted byAJR
Posted on05/02/01 03:28 AM



Hey all...been working on T2 tonight and have updated it from v1.01 to v1.1. You can download it at AJ's VPinMAME at http://www.thefew.com/vptables . Here are the changes for v1.1:

Version 1.1 (5/2/01)
========
- Widened inlanes a little more so ball should not roll to outlane coming off ramp
- Adjusted walls around ramp returns and shifted ramp returns a bit for same reason as above
- Added extra lamp area for Security Pass and 250,000 lamps
- Placed wall behind left ramp plastic so ball rolls under plastic
- Kickback now goes to Chase Loop entrance and will sometimes go around Chase Loop (sometimes gets snagged under gun and doesn't go around)
- Made words AUTO-FIRE BALL RESCUE look arched to fit correctly in rescue lamp


All-in-all, some good updates! After going around each ramp at least 100 times, the right ramp return does not jump to outlane anymore. As for the left, maybe 1 in 20 jumps to the outlane on a REALLY fast hit. Still gets caught occasionally under the gun, but not as often. I actually hit the 1 Million, 2 Million, and 5 Million Point Chase Loops consecutively which was all worth 11 Million points together for 3 loops (1Mil + 2Mil + 1MilPlus + 5Mil + 2MilPlus)! Something very annoying, and maybe Steve can fix, is the non-activation of the triggers when ball is going fast! When going back and forth continuously between the left and right ramp, it doesn't always trigger correctly so you have to hit the other ramp for nothing, then shoot the other one that didn't trigger again. The nice thing about this table is that it is as hard as the real thing! I average about the same scores on this as I do in the arcade (15-35 Million with an occasional 80+Million).

Enjoy!
AJ




SubjectRe: T2: Judgement Day v1.1 Released Reply to this message
Posted bybluejaywpg
Posted on05/02/01 07:55 PM



Hey - well done on the T2 table!!! But will you be tackling the following issues:

Gun doesn't seem to be able to shoot more than 2 or 3 targets.
The ball on the odd occasion will fall through the wall guiding the ball to the right flipper.
Gameplay is choppy unless sound is off. (I have a Celeron 433)
When shooting ramp at a high speed sometimes the game doesn't recognize it.

I do realize that some issues may be related to choppy gameplay. Keep up the great work & thanks for recreating a great game! :)

> Hey all...been working on T2 tonight and have updated it from v1.01 to v1.1.
> You can download it at AJ's VPinMAME at http://www.thefew.com/vptables . Here
> are the changes for v1.1:
>
> Version 1.1 (5/2/01)
> ========
> - Widened inlanes a little more so ball should not roll to outlane coming off
> ramp
> - Adjusted walls around ramp returns and shifted ramp returns a bit for same
> reason as above
> - Added extra lamp area for Security Pass and 250,000 lamps
> - Placed wall behind left ramp plastic so ball rolls under plastic
> - Kickback now goes to Chase Loop entrance and will sometimes go around Chase
> Loop (sometimes gets snagged under gun and doesn't go around)
> - Made words AUTO-FIRE BALL RESCUE look arched to fit correctly in rescue lamp
>
>
> All-in-all, some good updates! After going around each ramp at least 100 times,
> the right ramp return does not jump to outlane anymore. As for the left, maybe
> 1 in 20 jumps to the outlane on a REALLY fast hit. Still gets caught
> occasionally under the gun, but not as often. I actually hit the 1 Million, 2
> Million, and 5 Million Point Chase Loops consecutively which was all worth 11
> Million points together for 3 loops (1Mil + 2Mil + 1MilPlus + 5Mil + 2MilPlus)!
> Something very annoying, and maybe Steve can fix, is the non-activation of the
> triggers when ball is going fast! When going back and forth continuously
> between the left and right ramp, it doesn't always trigger correctly so you have
> to hit the other ramp for nothing, then shoot the other one that didn't trigger
> again. The nice thing about this table is that it is as hard as the real thing!
> I average about the same scores on this as I do in the arcade (15-35 Million
> with an occasional 80+Million).
>
> Enjoy!
> AJ
>


Jay
Hardware/Tech Support Moderator

# of bugs found in Windows so far:




SubjectRe: T2: Judgement Day v1.1 Released new Reply to this message
Posted bycomputerblue
Posted on05/02/01 10:32 PM



> Hey - well done on the T2 table!!! But will you be tackling the following
> issues:
>
> Gun doesn't seem to be able to shoot more than 2 or 3 targets.

I noticed this as well. The kickout should be a little stronger, I think.

> The ball on the odd occasion will fall through the wall guiding the ball to the
> right flipper.

Haven't seen this happen yet.
> Gameplay is choppy unless sound is off. (I have a Celeron 433)

You answered your own question... (your computer is too slow)

> When shooting ramp at a high speed sometimes the game doesn't recognize it.

If you read all his post, this is a known issue with Visual Pinball. See below:

> > Something very annoying, and maybe Steve can fix, is the non-activation of the
> > triggers when ball is going fast! When going back and forth continuously
> > between the left and right ramp, it doesn't always trigger correctly so you
> have
> > to hit the other ramp for nothing, then shoot the other one that didn't
> trigger
> > again. The nice thing about this table is that it is as hard as the real
> thing!
> > I average about the same scores on this as I do in the arcade (15-35 Million
> > with an occasional 80+Million).
> >
> > Enjoy!
> > AJ
> >
>
>
> Jay
> Hardware/Tech Support Moderator
>
> # of bugs found in Windows so far:
>
>





SubjectRe: T2: Judgement Day v1.1 Released new Reply to this message
Posted bybluejaywpg
Posted on05/03/01 01:43 AM



> > Hey - well done on the T2 table!!! But will you be tackling the following
> > issues:
> >
> > Gun doesn't seem to be able to shoot more than 2 or 3 targets.
>
> I noticed this as well. The kickout should be a little stronger, I think.

Agreed.

> > The ball on the odd occasion will fall through the wall guiding the ball to
> the
> > right flipper.
>
> Haven't seen this happen yet.

I was just playing the new version & the ball went right through my left flipper! Only once though...

> > Gameplay is choppy unless sound is off. (I have a Celeron 433)
>
> You answered your own question... (your computer is too slow)

Probably more of a VPinMAME issue anyway, not a table issue.

> > When shooting ramp at a high speed sometimes the game doesn't recognize it.
>
> If you read all his post, this is a known issue with Visual Pinball. See below:

Oops - attention deficit syndrome. :)

> > > Something very annoying, and maybe Steve can fix, is the non-activation of
> the
> > > triggers when ball is going fast! When going back and forth continuously
> > > between the left and right ramp, it doesn't always trigger correctly so you
> > have
> > > to hit the other ramp for nothing, then shoot the other one that didn't
> > trigger
> > > again. The nice thing about this table is that it is as hard as the real
> > thing!
> > > I average about the same scores on this as I do in the arcade (15-35
> Million
> > > with an occasional 80+Million).

Heh, got him beat there. :)

Also, the kickback doesn't always return the ball.

Jay
Hardware/Tech Support Moderator

# of bugs found in Windows so far:




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