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> Here's a quick n dirty guide and explanation of pinmame, visual pinball, etc. > > 1. PinMame (formerly known as WPCMAME) is the same thing as "regular" MAME that > you all know and love. The only difference is that it emulates pinball > boardsets instead of videogame boardsets. It uses the same command syntax, etc. > It's homepage is at http://pinmame.emuviews.com > > 2. PinMame32 is the Windows version of PinMame, just as MAME32 is the Windows > version of MAME. > > 3. While emulating a pinball boardset, PinMame and PinMame32 accept switch input > via the keyboard (see the readme for keys) and outputs the display (alphanumeric > or dotmatrix), audio, lamp information and solenoid information. This is > displayed in grids on the screen. > > 4. PinMame and PinMame32 are not recommended for non-pinball enthusiasts, as a > good knowledge of the machine is necessary to even get anywhere. You have to > manually set and unset switches in the switch matrix to actually do anything. > > --------------- > > 5. Visual Pinbal (http://www.randydavis.com/vp/intro.htm) is a 3D, modern-day > "Pinball Construction Set" - you can use it to design, build and play pinball > games using parts found on real machines (bumpers, posts, ramps, spinners, etc). > There are many homebrew tables available already - check the links on Randy's > site. Visual Pinball also has the ability to link to PinMame, giving us... > > ---------------- > > 6. Visual PinMame (also known as VPinMame) is a special version of Pinmame32 > that can interface with Visual Pinball. Using this combination, one can build a > recreation of a "real" pinball machine in Visual Pinball, and then write a > script to call VPinMame for rules, sound, display, lamp and solenoid > information. Visual Pinball feeds VPinMame switch input as the ball moves about > the table, and obtains lamp and solenoid information from VPinmame and uses this > information to light lamps and flashers, fire solenoids and light flashers on > the simulated table. VPinMame also provides the audio and display for the game, > just as MAME does for the videogames. > > -------------- > > 7. How do I make it work? For tables with VPinMame emulation, you need to: A. > Download and install Visual Pinball. B. Download Visual Pinmame and unzip it to > the same directory you installed Visual Pinball to. C. Run the setup utility > that came with VPinMame (to register the components). D. Download a table file > (.VPT) E. Download the appropriate ROM set for that table, and place it in the > /roms directory in the Visual Pinball directory. F. Start Visual Pinball, open > the table you just got, and go Table -> Play to fire it up. Press F2 to see the > keys. Note that the first time you bring up a game, it comes up in bookeeping > mode because there is no nvram file.. simply close and restart the table to get > it going (F3 reset sometimes causes problems with sound). > > 8. Tables that don't use VPinMame can be played without worrying about ROMS or > VPinMame, etc. Some tables, such as 8-Bal Deluxe, are excellent *recreations* > of the real things but do NOT use emulation for the rules - the ruleset, display > and sounds were recreated. If a particular table needs VPinMame, it will call > it automatically. > > Thats about it.. enjoy! If you enjoy these games, try to find a real machine > on location (nothing beats the real thing) and play it... >
GBA's have got to be the bizzomb
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