The quality of the image used to create the table matters a lot. "Party Time" was obviously taken from a game box screenshot (you can see the color screening process mesh) and should have been taken from a screenshot...
> > The more I play the many great tables that have come out, the more I think the
> > tables are digital photos with the flippers, bumpers and ramps replaced with
> > virtual objects.
> > How are the original objects removed and the virtual objects put into their
> > places with such precision? Where do the photos come from, some are very good
> > and some not so good (Elvira is very out of focus). A semi-technical
> > explanation of the process would be very interesting
> > Thanks