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> The quality of the image used to create the table matters a lot. "Party Time" > was obviously taken from a game box screenshot (you can see the color screening > process mesh) and should have been taken from a screenshot... > > > > The more I play the many great tables that have come out, the more I think > the > > > tables are digital photos with the flippers, bumpers and ramps replaced with > > > virtual objects. > > > How are the original objects removed and the virtual objects put into their > > > places with such precision? Where do the photos come from, some are very > good > > > and some not so good (Elvira is very out of focus). A semi-technical > > > explanation of the process would be very interesting > > > > > > Thanks > > > > > >
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