> The quality of the image used to create the table matters a lot. "Party Time"
> was obviously taken from a game box screenshot (you can see the color screening
> process mesh) and should have been taken from a screenshot...
> > > The more I play the many great tables that have come out, the more I think
> > > tables are digital photos with the flippers, bumpers and ramps replaced with
> > > virtual objects.
> > > How are the original objects removed and the virtual objects put into their
> > > places with such precision? Where do the photos come from, some are very
> > > and some not so good (Elvira is very out of focus). A semi-technical
> > > explanation of the process would be very interesting
> > >
> > > Thanks
> > >