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I've never played the real table, but this makes sense the diverter shouldn't be dropped when the game starts. And during multiball it should be UP instead of down -- this will makie it alternate like it undoubtably should do - every other shot it goes down to give you an award - car, quadrajets, the chase, etc etc -- more fun this way too.
Make the following changes or wait for the next release of the table - your choice.
Remove this in the script: ' Diverter Prep Diverter.IsDropped=1
In the script, look for this:
Sub SolDiverterHold(Enabled) If Enabled Then Diverter.IsDropped=0 Else Diverter.IsDropped=1 End If End Sub
and change it to this: Sub SolDiverterHold(Enabled) If Enabled Then Diverter.IsDropped=0 Else Diverter.IsDropped=1 End If End Sub
That will fix the R ramp diverter.
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