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SubjectHoly Cow ! new Reply to this message
Posted byblah
Posted on08/14/01 04:34 PM



Sound in visual pinmame is a damn resource hog !
Everything runs smooth even w/ low specs but once you add in the sound, you prolly gotta have a 500+mhz for tables like the addams family to run right. Is there any chance it will be optimized sooner or later ? In the 'no' case, can someone give me a clue about why pinball sound (low quality btw) is that greedy in sys. resources when emulated ?

thx

blah


SubjectMy sound is choppy. new Reply to this message
Posted byTheFett
Posted on08/15/01 04:53 PM



But I experience no ill effects (knock on wood). Sometimes my sound will level off to normal. Perhaps your computer needs a tune-up? Probably not. Are any files open in the background? Maybe you should wait until it loads up completely before trying anything.

-The Real The-Fetty


SubjectRe: Holy Cow ! Reply to this message
Posted bypeter_morgan
Posted on09/03/01 06:51 AM



> Sound in visual pinmame is a damn resource hog !
> Everything runs smooth even w/ low specs but once you add in the sound, you
> prolly gotta have a 500+mhz for tables like the addams family to run right. Is
> there any chance it will be optimized sooner or later ? In the 'no' case, can
> someone give me a clue about why pinball sound (low quality btw) is that greedy
> in sys. resources when emulated ?
>
> thx
>
> blah
>

Many of the later WMS games use the DCS system (both pinball and video games). All I know is that it stands for Digital Compression System. I assume that this means that vPinMame must emmulate a set of chips that do somthing similar to streaming multiple MP3 files. I can understand that this is very processor intensive. However, if there was a Pentium native way to play the sound files?
(However, I have no idea why the Addams Family is so intensive)


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