> Sound in visual pinmame is a damn resource hog !
> Everything runs smooth even w/ low specs but once you add in the sound, you
> prolly gotta have a 500+mhz for tables like the addams family to run right. Is
> there any chance it will be optimized sooner or later ? In the 'no' case, can
> someone give me a clue about why pinball sound (low quality btw) is that greedy
> in sys. resources when emulated ?
Many of the later WMS games use the DCS system (both pinball and video games). All I know is that it stands for Digital Compression System. I assume that this means that vPinMame must emmulate a set of chips that do somthing similar to streaming multiple MP3 files. I can understand that this is very processor intensive. However, if there was a Pentium native way to play the sound files?
(However, I have no idea why the Addams Family is so intensive)