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SubjectTaito F3 update new Reply to this message
Posted byRadwar99
Posted on08/11/05 01:38 PM



Some fixes were to the Taito F3 driver not too long ago. Bubble Bobble 2 & Bubble Bobble Symphony had the Bosses health meter behind the top of the levels border (Priorities were wrong). This has been fixed. The Taito F3 page should have those 2 games screenshots updated.
Also all the Puzzle Bobble games on the Taito F3 driver now have correct alpha blending (Used to darken the playfield backround). Those games screenshots should also be updated.
That's all, great work BTW!






SubjectRe: Taito F3 update Reply to this message
Posted bySixtoe
Posted on08/12/05 06:49 AM



> Some fixes were to the Taito F3 driver not too long ago. Bubble Bobble 2 &
> Bubble Bobble Symphony had the Bosses health meter behind the top of the levels
> border (Priorities were wrong). This has been fixed. The Taito F3 page should
> have those 2 games screenshots updated.
> Also all the Puzzle Bobble games on the Taito F3 driver now have correct alpha
> blending (Used to darken the playfield backround). Those games screenshots
> should also be updated.
> That's all, great work BTW!
>
Cheers,

Six...

System16 - The Arcade Museum


SubjectForgot one.... new Reply to this message
Posted byRadwar99
Posted on08/12/05 12:55 PM



> Some fixes were to the Taito F3 driver not too long ago. Bubble Bobble 2 &
> Bubble Bobble Symphony had the Bosses health meter behind the top of the levels
> border (Priorities were wrong). This has been fixed. The Taito F3 page should
> have those 2 games screenshots updated.
> Also all the Puzzle Bobble games on the Taito F3 driver now have correct alpha
> blending (Used to darken the playfield backround). Those games screenshots
> should also be updated.
> That's all, great work BTW!
>
Some fixes were made to the layer clipping registers also. This fixes the Light Bringer / Dungeon Magic title screens.
You can view screenshots of the following changes at Brian's WIP page here:
http://www.vcmame.net/wip/





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