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SubjectSF3 3rd strike, DC vs CPS3 new Reply to this message
Posted byHeinster1975
Posted on08/25/05 05:16 AM



Why isn't sf3 3rd strike fully ported on the DC? Is it because of cetain hardware limitations(like less memory)since the DC should be superior in almost any way. Or was it just not fully ported?




SubjectRe: SF3 3rd strike, DC vs CPS3 new Reply to this message
Posted bySixtoe
Posted on08/25/05 07:13 AM



> Why isn't sf3 3rd strike fully ported on the DC? Is it because of cetain
> hardware limitations(like less memory)since the DC should be superior in almost
> any way. Or was it just not fully ported?
>

Ask Capcom?

System16 - The Arcade Museum


SubjectRe: SF3 3rd strike, DC vs CPS3 Reply to this message
Posted byHeinster1975
Posted on08/25/05 03:31 PM



> > Why isn't sf3 3rd strike fully ported on the DC? Is it because of cetain
> > hardware limitations(like less memory)since the DC should be superior in
> almost
> > any way. Or was it just not fully ported?
> >
>
> Ask Capcom?
>
> System16 - The Arcade Museum
>
wow that helped *rolleyes*




SubjectRe: SF3 3rd strike, DC vs CPS3 new Reply to this message
Posted byDang_Spot
Posted on08/28/05 09:11 PM



> > > Why isn't sf3 3rd strike fully ported on the DC? Is it because of cetain
> > > hardware limitations(like less memory)since the DC should be superior in
> > almost
> > > any way. Or was it just not fully ported?
> > >
> >
> > Ask Capcom?
> >
> > System16 - The Arcade Museum
> >
> wow that helped *rolleyes*
>

What was not ported?




SubjectRe: SF3 3rd strike, DC vs CPS3 new Reply to this message
Posted byaudiohominis
Posted on10/16/05 05:58 AM



@Dang Spot
On this page http://www.guenstiger-essen.de/cps3faq/#231 CPS III FAQ quotes Billy Kane on the differences between the original CPS 3 version and the Dreamcast port. I can't make arguments about what Billy says, since I haven't spent nearly as much time with the arcade SF3-TS as I have with the DC version, but neither could I verify his suggestion about the sprite size, again, unless, he's referring to the collision detection bounds. Sprites in the DC version are pixel-perfect as evidenced by total absence of any ugly artifacts that would have occurred as a result of resizing. Sprites are untouched - that's a fact I can bet my head on.
If you ask me about the graphics in the port, I'd say that some background elements appear kind of odd. I can't quite put my finger on it... mmmm. they just don't have that fixed pixel matrix precision seen in CPS2 games. Instead it seems like it's a 3D engine game where objects are flat geometric plains with alpha-mapped textures applied to them. I didn't pay attention to see whether the CPS 3 Third Strike looks the same.

@Heinster1975
I don't know about the other differences, but the removal of the "unblockables" and the remixed opening theme certainly wasn't enforced by the limitations of DC. :-D

Anyway, if you're going for authenticity, the PS2 port of SF3-3rd Strike featured in the Street Fighter Anniversary Collection is arcade-perfect, I have been told.





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