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SubjectNamco System 23 graphics hardware new Reply to this message
Posted byonevurfedgwrx
Posted on11/15/02 04:27 PM



I've no idea of the authenticity of the statement (and I know that the named leading game is wrong) but as your entry on sys 23 gfx h/ware is empty I thought I'd mention it, and if anyone can confirm or deny the info then at least I've learned something :)
Quoted from Edge magazine issue 37 page 119:
"It's expected that Namco will unveil System 23 at the JAMMA show in mid September. It's based upon Videologic's PowerVR technology and Tekken 3 will be the game to showcase the hardware.Just how many PowerVR chips are running in parallel isn't known but the system's ease of expansion is a feature that could allow the placement of multiple chips in parallel to deliver in excess of 2,000,000 polygons per second."


SubjectRe: Namco System 23 graphics hardware new Reply to this message
Posted bySixtoe
Posted on11/21/02 07:25 PM



> I've no idea of the authenticity of the statement (and I know that the named
> leading game is wrong) but as your entry on sys 23 gfx h/ware is empty I thought
> I'd mention it, and if anyone can confirm or deny the info then at least I've
> learned something :)
> Quoted from Edge magazine issue 37 page 119:
> "It's expected that Namco will unveil System 23 at the JAMMA show in mid
> September. It's based upon Videologic's PowerVR technology and Tekken 3 will be
> the game to showcase the hardware.Just how many PowerVR chips are running in
> parallel isn't known but the system's ease of expansion is a feature that could
> allow the placement of multiple chips in parallel to deliver in excess of
> 2,000,000 polygons per second."
>
Hmmm, I would be frankly amazed if both Namco and Sega went with the same chips, and theres no mention of Namco on the Videologic website, I think they may have their facts a bit upside down with the naomi here...and I have no idea where they got Tekken 3 from :)

Six...

System16 - The Arcade Museum


SubjectRe: Namco System 23 graphics hardware new Reply to this message
Posted byonevurfedgwrx
Posted on11/22/02 03:58 AM



I have no idea at all about the accuracy of the information but their arcade related info is usually reasonably reliable. Also with the timeframe of sys23 it'd be original powerVR not Naomi's PowerVR2. One other small thing worth mentioning is that it was well known at the time that Namco were planning to make a PowerVR rendition of Rave Racer (which got canned) for the PC, which may have been a programming exercise. I take it the graphics chips are unlabelled on the PCBs?

> > I've no idea of the authenticity of the statement (and I know that the named
> > leading game is wrong) but as your entry on sys 23 gfx h/ware is empty I
> thought
> > I'd mention it, and if anyone can confirm or deny the info then at least I've
> > learned something :)
> > Quoted from Edge magazine issue 37 page 119:
> > "It's expected that Namco will unveil System 23 at the JAMMA show in mid
> > September. It's based upon Videologic's PowerVR technology and Tekken 3 will
> be
> > the game to showcase the hardware.Just how many PowerVR chips are running in
> > parallel isn't known but the system's ease of expansion is a feature that
> could
> > allow the placement of multiple chips in parallel to deliver in excess of
> > 2,000,000 polygons per second."
> >
> Hmmm, I would be frankly amazed if both Namco and Sega went with the same chips,
> and theres no mention of Namco on the Videologic website, I think they may have
> their facts a bit upside down with the naomi here...and I have no idea where
> they got Tekken 3 from :)
>
> Six...
>
> System16 - The Arcade Museum
>



SubjectRe: Namco System 23 graphics hardware new Reply to this message
Posted byPC-Engine
Posted on11/24/02 08:12 PM



Actually Namco were supposed to use a multichip PowerVR based arcade board for System "33" the sucessor to System 22. Somehow the plan fell through and they ended up with the PS2 based arcade board System 246.



> I've no idea of the authenticity of the statement (and I know that the named
> leading game is wrong) but as your entry on sys 23 gfx h/ware is empty I thought
> I'd mention it, and if anyone can confirm or deny the info then at least I've
> learned something :)
> Quoted from Edge magazine issue 37 page 119:
> "It's expected that Namco will unveil System 23 at the JAMMA show in mid
> September. It's based upon Videologic's PowerVR technology and Tekken 3 will be
> the game to showcase the hardware.Just how many PowerVR chips are running in
> parallel isn't known but the system's ease of expansion is a feature that could
> allow the placement of multiple chips in parallel to deliver in excess of
> 2,000,000 polygons per second."
>





SubjectRe: Namco System 23 graphics hardware new Reply to this message
Posted byPC-Engine
Posted on11/24/02 08:21 PM



Namco also had a Tekken XX running on the PowerVR PC chip. The plan was for Namco to get familar with programming with the PowerVR chip and later on make arcade games on their future System 33 board which was supposed to be PowerVR based. NEC manufactured the PowerVR chips and they wanted Namco to use them in future arcade boards. Same with SEGA.

> I have no idea at all about the accuracy of the information but their arcade
> related info is usually reasonably reliable. Also with the timeframe of sys23
> it'd be original powerVR not Naomi's PowerVR2. One other small thing worth
> mentioning is that it was well known at the time that Namco were planning to
> make a PowerVR rendition of Rave Racer (which got canned) for the PC, which may
> have been a programming exercise. I take it the graphics chips are unlabelled
> on the PCBs?
>
> > > I've no idea of the authenticity of the statement (and I know that the named
> > > leading game is wrong) but as your entry on sys 23 gfx h/ware is empty I
> > thought
> > > I'd mention it, and if anyone can confirm or deny the info then at least
> I've
> > > learned something :)
> > > Quoted from Edge magazine issue 37 page 119:
> > > "It's expected that Namco will unveil System 23 at the JAMMA show in mid
> > > September. It's based upon Videologic's PowerVR technology and Tekken 3
> will
> > be
> > > the game to showcase the hardware.Just how many PowerVR chips are running in
> > > parallel isn't known but the system's ease of expansion is a feature that
> > could
> > > allow the placement of multiple chips in parallel to deliver in excess of
> > > 2,000,000 polygons per second."
> > >
> > Hmmm, I would be frankly amazed if both Namco and Sega went with the same
> chips,
> > and theres no mention of Namco on the Videologic website, I think they may
> have
> > their facts a bit upside down with the naomi here...and I have no idea where
> > they got Tekken 3 from :)
> >
> > Six...
> >
> > System16 - The Arcade Museum
> >
>





SubjectRe: Namco System 23 graphics hardware new Reply to this message
Posted byonevurfedgwrx
Posted on11/25/02 04:14 AM



Ah yes Sys 33, forgot about that ;)

> Actually Namco were supposed to use a multichip PowerVR based arcade board for
> System "33" the sucessor to System 22. Somehow the plan fell through and they
> ended up with the PS2 based arcade board System 246.
>
>
>
> > I've no idea of the authenticity of the statement (and I know that the named
> > leading game is wrong) but as your entry on sys 23 gfx h/ware is empty I
> thought
> > I'd mention it, and if anyone can confirm or deny the info then at least I've
> > learned something :)
> > Quoted from Edge magazine issue 37 page 119:
> > "It's expected that Namco will unveil System 23 at the JAMMA show in mid
> > September. It's based upon Videologic's PowerVR technology and Tekken 3 will
> be
> > the game to showcase the hardware.Just how many PowerVR chips are running in
> > parallel isn't known but the system's ease of expansion is a feature that
> could
> > allow the placement of multiple chips in parallel to deliver in excess of
> > 2,000,000 polygons per second."
> >
>



SubjectRe: Namco System 23 graphics hardware Reply to this message
Posted byPC-Engine
Posted on01/08/03 01:35 AM



> > I've no idea of the authenticity of the statement (and I know that the named
> > leading game is wrong) but as your entry on sys 23 gfx h/ware is empty I
> thought
> > I'd mention it, and if anyone can confirm or deny the info then at least I've
> > learned something :)
> > Quoted from Edge magazine issue 37 page 119:
> > "It's expected that Namco will unveil System 23 at the JAMMA show in mid
> > September. It's based upon Videologic's PowerVR technology and Tekken 3 will
> be
> > the game to showcase the hardware.Just how many PowerVR chips are running in
> > parallel isn't known but the system's ease of expansion is a feature that
> could
> > allow the placement of multiple chips in parallel to deliver in excess of
> > 2,000,000 polygons per second."
> >
> Hmmm, I would be frankly amazed if both Namco and Sega went with the same chips,
> and theres no mention of Namco on the Videologic website, I think they may have
> their facts a bit upside down with the naomi here...and I have no idea where
> they got Tekken 3 from :)
>
> Six...
>
> System16 - The Arcade Museum
>


Back when NEC made the PowerVR series 1 chips for the Videologic Apocalypse 3D(x) and Matrox M3D addin cards for PCs, there were press releases regarding Namco's Tekken and Rave Racer at the PowerVR website. I remember printing out those press releases which I grabbed from the website. Also Namco's System 33 was supposed to use multiple PowerVR chips, but they changed their plans and went with System 246.




SubjectRe: Namco System 23 graphics hardware new Reply to this message
Posted bynaibo
Posted on01/11/03 10:02 PM



I noticed some system23 games doesn't seem to have "texture filter", such as my favorite "Time Crisis-2". So I think system23 doesn't use powervr-2, maybe powervr-1. While, super-23 seems have texture filter.

As for its CPU, once by chance I heard it's a 64bit. If it's true, it in all probability is a MIPS R4000 series. The reason is:

1. There're some Japanese companies making MIPS compatible CPUs;
2. I don't think system23 uses others such as DEC alpha, HP PA-RISC, or SUN's CPU;
3. When SONY designing its PLAYSTATION, the time before system23 released, NAMCO recommanded SONY to use a "more powerful CPU",(I think NAMCO was suffering from the slow 68020 of system22) and SONY used MIPS R3000. Namco made so many nice games for PSX, so they must be very familiar with MIPS CPU.

4. MIPS series is succefully utilized in SGI's 3D graphics working stations.

> I have no idea at all about the accuracy of the information but their arcade
> related info is usually reasonably reliable. Also with the timeframe of sys23
> it'd be original powerVR not Naomi's PowerVR2. One other small thing worth
> mentioning is that it was well known at the time that Namco were planning to
> make a PowerVR rendition of Rave Racer (which got canned) for the PC, which may
> have been a programming exercise. I take it the graphics chips are unlabelled
> on the PCBs?
>
> > > I've no idea of the authenticity of the statement (and I know that the named
> > > leading game is wrong) but as your entry on sys 23 gfx h/ware is empty I
> > thought
> > > I'd mention it, and if anyone can confirm or deny the info then at least
> I've
> > > learned something :)
> > > Quoted from Edge magazine issue 37 page 119:
> > > "It's expected that Namco will unveil System 23 at the JAMMA show in mid
> > > September. It's based upon Videologic's PowerVR technology and Tekken 3
> will
> > be
> > > the game to showcase the hardware.Just how many PowerVR chips are running in
> > > parallel isn't known but the system's ease of expansion is a feature that
> > could
> > > allow the placement of multiple chips in parallel to deliver in excess of
> > > 2,000,000 polygons per second."
> > >
> > Hmmm, I would be frankly amazed if both Namco and Sega went with the same
> chips,
> > and theres no mention of Namco on the Videologic website, I think they may
> have
> > their facts a bit upside down with the naomi here...and I have no idea where
> > they got Tekken 3 from :)
> >
> > Six...
> >
> > System16 - The Arcade Museum
> >
>





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