Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectRe: Mega Play and System Multi 32 Reply to this message
Posted bySixtoe
Posted on04/25/03 07:57 PM



> if the pcb was damaged the pcb would be have smoke going out posable and flames
> if there are no burn marks then chances are it is still working.

No, thats not the case at all, only in extreme circumstances does that kind of damage occur, mostly it is invisible.

Six...

System16 - The Arcade Museum

-
Entire Thread
Subject  Posted byPosted On
*Mega Play and System Multi 32  Codeman104/22/03 09:56 PM
.*Post deleted by retromad2  retromad204/30/03 05:39 PM
..*SEGA Mega Tech  DreamcastUK05/01/03 03:15 AM
.*Re: Mega Play and System Multi 32  Sixtoe04/24/03 07:31 PM
..*Post deleted by retromad2  retromad204/25/03 05:51 PM
....Re: Mega Play and System Multi 32  Sixtoe04/25/03 07:57 PM
..*Re: Mega Play and System Multi 32  Codeman104/24/03 09:52 PM
...*Re: Mega Play and System Multi 32  Sixtoe04/25/03 08:02 PM
.*Post deleted by retromad2  retromad204/23/03 06:04 PM
..*Re: Mega Play and System Multi 32  Codeman104/23/03 06:47 PM
...*Post deleted by retromad2  retromad204/23/03 07:58 PM
....*Re: Mega Play and System Multi 32  Codeman104/24/03 08:56 AM
.....*Post deleted by retromad2  retromad204/25/03 02:12 PM
......*Post deleted by retromad2  retromad204/25/03 04:57 PM
.......*Re: System Multi 32  Codeman105/24/03 03:29 PM
........*Post deleted by retromad2  retromad205/24/03 04:35 PM
.........*Re: System Multi 32  Codeman105/24/03 06:30 PM