What's New : ------------ v1.25b, Win v0.93 - Fixed cheat menu text when game was not loaded [pagefault] - Fixed unlabed checkbox in DOS port [pagefault] - DSP1 - Fixed plane controls in Pilotwings [_Demo_] - dosintrf.asm - Fixed header detection in the dos port [zsKnight] - gui.asm - Video mode checking done at initialization [zsKnight] - Enabled mouse wrap in the Windows and Linux ports [pagefault] - Fixed full screen mode switch when the user starts ZSNESw before selecting any full screen modes [zsKnight] - Made default video mode 512x448 windowed in Windows port [pagefault] - Prevented enter key from affecting gameplay on returning from F1 and F3 menus [zsKnight] - Added minimize button to the Windows port [pagefault] - Added always on top option in GUI options menu [pagefault] - Menu fix for 8bit graphics modes [zsKnight] - ZSNESW now remembers the window position on your desktop (can be disabled in GUI options) [pagefault] - Fixed crashing problem with some IPS's in ZIP's [Teuf, zsKnight] - Ported to DirectX 8.0 which fixed some problems and improved performance (DirectX 8.0 is now required to run ZSNESW) [pagefault] - DSP1 - Fixed map offset problem in Pilotwings [zsKnight] - DSP1 - Fixed rings being mysteriously passed problem in Pilotwings [zsKnight] - Fixed DirectSound crash when a normal priority buffer could not be acquired [pagefault] - Fixed DirectInput compatibility on some computers [pagefault] - Optimized DSP1 code for better performance [teuf] - Added proper full main/sub-screen window clipping in the new gfx 16bit engine (fixed Illusion of Gaia/DKC2 selection screens, etc) [zsKnight] - Added checksum/header name/chip type header display upon game load [zsKnight] - Added PNG snapshot support which is selectable in the F1 menu [Matt Kendora] - Stunt Race FX old graphics engine force fixed [zsKnight] - Fixed MegamanX copy protection schemes [zsKnight, Matthew Kendora] - Fixed TopGear 2 PAL version from detecting a PAL system [zsKnight] - Implemented OBC1 chip (for Metal Combat) [zsKnight] - Fixed Mode 7 bug in Super Ghouls and Ghosts [zsKnight] - Added turbo keys for L & R keys [zsKnight] - OBC1 emulation support. Metal Combat works! [zsKnight] - You can now customizable the colors to the title bar and window colors. [zsKnight] - Optimised global code to provide up to a 50% speed increase on it on most processors [pagefault] - Added black and white mode to Windows and Linux ports [pagefault] - ZSNESW is now packed with the newest version of UPX [pagefault] - Cleaned up the cfg files for windows/linux ports [pagefault] - Fixed command-line crash in the Windows port (Thanks Matt Kendora) [pagefault] - Save/Load state now displays which state is being loaded [hpsolo] - Added double buffering support to Linux port [teuf] Note: Netplay plays really nice as long as the net connection is not unstable, both sides have a fast cpu (speed requirements depend on the game), and at least have a 28.8 connection. *** PLEASE READ ZSNESW.TXT IF YOU ARE STILL HAVING PROBLEMS WITH THE WINDOWS PORT