note: this is typed in notepad at 1024x768. maximize this window, or else it will look worse than it already does. Yay, another version, imagine that. Probably the same "rules" apply as the last vesrion, so again, if it sucks, then so be it. There are probably bugs up the wazoo. There is a moose in the basement, please feed him when you have a chance. - Delta Whatsnew - Pretendo WIP2 (0.06) ============================================================================================================================= - palette is now saved to the registry - good number of internal changes - better error handling, hardly anymore nasty GPF errors - changed windowed screen size to 256x240 pixels. this is NES's native resolution, so in theory, the graphics should be a bit faster since nothing is being stretched. - fixed debugger. it's now using prg in active banks, not just 4. do you really care? - changed plugins structure a bit, and made some header files public domain, go download them! - pattern cache (work in progress type thing going on here) - directx video now utilized directx 7. if you dont' have it, get it! - slight improvements to mapper 1 (nintendo mmc1) - added support for pal/ntsc rendering, see settings menu... - corrected and sped up sprite0 related issues (thanks TNSe!) - more mmc1 improvements - mmc3 improved vastly, although having problems with chr-switching (eeew) - SRAM now emulated, and working - basic cheat-finder added, very cool! - preliminary sound driver (DSound!) - many more mappers supported, but some don't work properly, or at all - minor fix in sound driver, a bit cleaner now - finally 60 fps snyc in windowed mode :) - screenshots yay. - correct typographical errors, and added a few things to the readme file - new icon by PrOxY - maybe some stuff I forgot Whatsnew - Pretendo WIP (0.051) ============================================================================================================================= - Everything