v1.01 June 25, 1999 - fixed sound code to work with SB DSP versions below 4.00 .......................................................................... v1.00 June 24, 1999 Overall: - maximum number of entries in file selector can now be specified in .CFG file (default is 1000, up from 256) - ZIP file processing has been reworked; does no longer uncompress unless a file within the ZIP is selected - temporary files created during ZIP file handling are now properly disposed of - added a function to display error messages in a uniform way (pops up a message box) - multiple language support for the emulator interface - SNApshots now load/save via the file selector, and a QuickLoad/Save option simplifies usage - support for all available VESA graphics modes, from the lowly 320x200 up to whatever your card can handle! - file selector adapts to variable screen sizes - added an alternate font for low resolution modes - file selector allows insertion of blank disks in Data, System or custom formats - changes to a DSK can now be written back to the file - added a write protect toggle to the file selector - added a delete file option to the file selector - added analog joystick support, as well as the option of using a digital joystick (Atari or Genesis style) via the printer port - fixed the BMP screen dump routine and added RLE compression - dramatically reduces the file size of screen captures! - mapped the CPC's backslash to the PC's right SHIFT key (works better with pinball games, at least on US keyboards) - improved the accuracy of the in/out timing - vertical colour bars now appear in the correct locations (99% of the time at least) - improved F12 key function: now always toggles between full-speed and realtime (with or without VSYNC active) - complete rewrite of PSG code which greatly improved accuracy - playback of sampled sound and speech is now possible! - fully functional options menu - added green monitor colour scheme - added the option to double display vertically without scanlines - the performance hit turns out to be less than I had anticipated! - configuration file is now automatically maintained and updated with changes made in the emulator - fixed the annoying keyboard bugs in 'Trakers', 'Matchday 2', and 'Gremlins' - complete documentation in all supported languages FDC: - complete overhaul of the FDC code, which fixed a bunch of bugs and boosted the speed - implemented the Write Data and Write ID (format) commands - changed the activity indicator to show reads & writes instead of the motor on/off state - fixed the generation of 'random DE' sectors - fixed the crash on a CAT of 'Double Dragon (original)' - fixed the hang on loading 'Shadow of the Beast' or 'Ninja Spirit' ..........................................................................