0.36 RELEASE CANDIDATE 1 A few drivers which didn't strictly fit MAME's purpose have been removed. First of all there were a few drivers which, just like consoles or computers, don't fall into the category of "arcade video games" that MAME attempts to emulate. They should have never been added in the first place, and that mistake is now being rectified. One of the removed drivers is Street Fighter Zero for the CPS Changer, which is not an arcade game even if it runs on arcade hardware. The source is left in, commented out, because it could be useful as a reference for people attempting to emulate CPS-2 (which, before you ask, won't happen anytime soon). The so-called "home" versions of NeoGeo games have not ben removed because there isn't anything in them suggesting that they are home-only games: they accept coins just like all the others, and might just be different revisions of the code. Other removed drivers are four gambling machines. Note that a "gambling machine" is different from a "video game with a gambling theme". The discrimination is strictly a technical one, not a moral one (a gambling machine gives back money/tokens/tickets, a video game does not). The "Sente diagnostic cartridge" has not been removed because, even if it is not a game, it is equivalent to the diagnostic tools that are built-in in many other games - it's just that instead of pressing a service switch you had to insert this special cartridge to test the board. The last driver removed is Pong, which at this point was too much of a simulation and too little of an emulation. It didn't really fit into MAME's architecture which is CPU-based and targeted at accurately reproducing the gameplay of the original. That was a difficult decision to make, but thankfully I won't have to bother about these things anymore in the future. Gotta go now! *waves* New games supported: -------------------- Teki Paki [Quench] Knuckle Bash [Quench] Pipi & Bibis [Quench] Snow Bros. 2 [Quench] Takeda Shingen [Luca Elia] Ultraman [Manuel Abadia] Fire Shark [Quench] Mole Attack [Jason Nelson, Phil Stroffolino] Quester [Vernon C. Brooks] Face Off [Vernon C. Brooks] Dream Shopper [Zsolt Vasvari] Labyrinth Runner [Nicola Salmoria] New clones supported: --------------------- Yokai Douchuuki (Japan old version) Ghouls 'n Ghosts (US) Varth (US) Super Punch Out!! (Japan) Rampart (Japan) Defender (White label) Berlin Wall (set 2) Bubble Bobble (US set 2) Van Van Car (Sanritsu) Champion Wrestler (US) Tumble Pop (Japan) Pole Position 2 (two original sets) These drivers have improved GRAPHICS: ------------------------------------- - Fixed sprites colors in Contra (I hope) and other improvements to Konami 007121-based games. [Nicola Salmoria] - Fixed shadows in Gauntlet and other Atari games. [Aaron Giles] These drivers have new or improved SOUND: ----------------------------------------- - New samples in Asteroids/Asteroids Deluxe. [Jarek Parchanski] - Samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids. [Juergen Buchmueller] - Preliminary sound in Bandido. [Zsolt Vasvari, Juergen Buchmueller] Other drivers changes: ---------------------- - Fixed controls in atarifb4 and atari soccer. [Nicola Salmoria] - Fixed protection in Super World Stadium '92. [Vernon C. Brooks] Changes to the main program: ---------------------------- - [DOS] -hotrod selects a more appropriate button configuration when NeoGeo games are played. [Paolo Fiorani] - The coin/start buttons are slightly changed. NOw they are layed out this way: 1,2,3,4 -> start 1,2,3,4 5,6,7,8 -> coin 1,2,3,4 9,0,-,= -> service coin 1,2,3,4 - Preliminary support for HISCORE.DAT. [Phil Stroffolino] Source: ------- - 65sc02 and 65ce02 cpu cores. [Peter Trauner] - [DOS] Compiled with Allegro WIP 3.9.31. - Rewritten the Pokey emulator for greater accuracy. [Juergen Buchmueller] - Preliminary SN76477 emulation. [Juergen Buchmueller] - Fixed a rounding error in IPF_CENTER handling which caused problems with Centipede. Note, however, that it would be advisable to not use IPF_CENTER at all for trackball/dial inputs, since this is probably not how the hardware works in reality. For the same reason, also removed the "clip" parameter from the PORT_ANALOG() macro. Incidentally, this fixed Peek-a-Boo. [Nicola Salmoria] - Lots of CPU fixes and cleanup. [Juergen Buchmueller] - Struct GfxLayout can now be parametric on the size of the memory region it refers to. This way the same gfx definition can be used for games with the same layout but different number of tiles. See drivers/m72.c, drivers/dec0.c for usage examples. [Nicola Salmoria] - Fixes and improvements to the 6800 family emulator. [Tatsuyuki Satoh] - Improvements to the YM2151 emulator. [Jarek Burczynski] - Only one of the two YM2151 emulators is linked, this is determined at compile time. The default is Jarek's, which is more accurate though a little slower. It can be replaced with Tatsuyuki's changing the makefile. ========================================================================== 0.36 BETA 16 New games supported: -------------------- Bomb Bee [Nicola Salmoria] Cutie Q [Nicola Salmoria] Navalone [Juergen Buchmueller] Kaitei Takara Sagash [Juergen Buchmueller] SOS [Juergen Buchmueller] Fighting Soccer [Phil Stroffolino] Toryumon [Andrew Prime] Berlin Wall [Luca Elia] Kodure Ookami [Takahiro Nogi] New clones supported: --------------------- Gee Bee (Namco) Crazy Cop (= Gang Busters) Champion Wrestler (Japan) Big Pro Wrestling (= Tag Team Wrestling) Guerilla War (version 1) Guevara (= Guerilla War) Bermuda Triangle (older) World Wars (= Bermuda Triangle) Great 1000 Miles Rally (set 2) These drivers have improved GRAPHICS: ------------------------------------- - Fixed shadow/highlight in the Namco System 1 games (check Dangerous Seed's title screen!). [Vernon C. Brooks] These drivers have new or improved SOUND: ----------------------------------------- - Sound in Warp Warp. [juergen Buchmueller] - Fixed sound in Sindbad Mystery. [Zsolt Vasvari] Changes to the main program: ---------------------------- - Added vector intensity control to the On Screen Display (for vector games). [Mathis Rosenhauer] - Unified keyboard and joystick interface, now they are all assigned in the "Input" menu and you can mix them at will. [Andrea Mazzoleni] - [DOS] MMX optimized video blitting functions. [Bernd Wiebelt] Source: ------- - The transition to the GAME() macro is complete. struct GameDriver must no longer be used. Alro removed the old ROM_REGION() and ROM_REGION_DISPOSE() macros, and renamed ROM_REGIONX() to ROM_REGION(). - The functionality of osd_skip_this_frame() is now more strictly defined (see osdepend.h). Ports not complying with that must be updated, otherwise problems with certain drivers might arise. - mixer.c now does all sound mixing, generating one single sample stream, played using the new osd_XXX_audio_stream() functions. All other OS dependant sample functions (osd_play_sample() etc.) have been removed. This should standardize the sound output across ports, and allow porters to write much cleaner sound code. [Aaron Giles] - Removed some obsolete fields from struct GameOptions. ========================================================================== 0.36 BETA 15 New games supported: -------------------- Great 1000 Miles Rally [Luca Elia] Shanghai [Nicola Salmoria] Gee Bee [Juergen Buchmueller] New clones supported: --------------------- Wiz (Taito) Tora eno Michi (= Tiger Road) Super Volley '91 (= Power Spikes) These drivers have improved GRAPHICS: ------------------------------------- - Enabled raster effets in Metal Slug 2 (needed for the dunes at the beginning) [Sebastian Ojeda] - Fixed System 16 games in 16-bit video modes. With -depth 16, shadows are also color accurate, otherwise the old gray scale shadows are used. [Andrew Prime] - Fixed colors in Side Pocket. [Nicola Salmoria] - Fixed colors in Cosmic Alien. [Zsolt Vasvari] These drivers have new or improved SOUND: ----------------------------------------- - Added samples to Star Cruiser. [Frank Palazzolo] Other drivers changes: ---------------------- - Added collision detection to Star Cruiser. [Frank Palazzolo] - Simulated the protection in the original version of Side Pocket. [Bryan McPhail] Source: ------- - stream_init() and stream_init_multi() no longer have a sample_bits parameter. Sound emulators are required to generate 16-bit samples. Also removed osd_play_streamed_sample() and mixer_play_streamed_sample(): only the 16-bit version is available now. - Added gain support to mixer.c, through the new MIXERG() macro (extension of MIXER()). Removed the gain filed from AY8910, YM2204, YM2610 structures. - make68k.exe now requires as parameter the path of the comptab.asm include file (see makefile). ========================================================================== 0.36 BETA 14 Note: non volatile ram is now saved to a new directory, NVRAM (instead of the old HI). You must create that directory manually, otherwise the files will not be saved. New games supported: -------------------- Hopping Mappy [Nicola Salmoria] Sky Kid Deluxe [Nicola Salmoria] Plump Pop [Nicola Salmoria] S.P.Y. (not playable due to protection) [Nicola Salmoria] Baluba-louk no Densetsu [Zsolt Vasvari] Super World Stadium '93 Gekitouban [Keith Wilkins] Streaking [Zsolt Vasvari] Black Hole [Zsolt Vasvari] Tank Force [Vernon C. Brooks] Soldam [Luca Elia] New clones supported: --------------------- Pinbo (Jaleco) Cosmo Gang (US) Marvel Land (US) Galaga 88 (set 2) Pole Position (Namco) Jungle King (newer) Knockout (= Triple Punch) These drivers have improved GRAPHICS: ------------------------------------- - Sprite multiplexing support in the Exidy440 games, this fixes Chiller's start screen. [Aaron Giles] - Fixed the internal orientation of the Cinematronics games, if you use artwork files for those games you'll have tomanually flip them (or redownload). Other drivers changes: ---------------------- - Improved Capcom Avengers, the wrong colors are caused by the protection. [Phil Stroffolino] Changes to the main program: ---------------------------- - Added noise generator to the Namco sound emulation. [Takahiro Nogi] Source: ------- - Removed *rom_decode and *opcode_decode from struct GameDriver. Decryption must now be handled by *driver_init. If opcodes and data are decrypted separately, remember to allocate a larger chunk of memory in the ROM declaration, decode the opcodes there, and call memory_set_opcode_base() to tell the memory system where the opcodes are. Note that this new system allows bank switching with encrypted ROMs, which wasn't possible before. [Nicola Salmoria] - Removed *hiscore_load and *hiscore_save from the GameDriver structure. To manage nvram/eeprom/cmos/etc the new *nvram_handler in struct MachineDriver must be used. High score save is temporarily disabled. It will be added again in a future release using an external .dat file. [Nicola Salmoria] - The struct GameDriver reorganization is finally complete. Drivers should now use the GAME() and GAMEX() macros and not directly the GameDriver structure. IMPORTANT FOR PORTERS: Note that the clone_of field now is not necessarily 0 even if the game is not a clone. If clone_of is not 0, to know if the game is a clone you have to check (clone_of->flags & NOT_A_DRIVER) is 0. - Added OSD_FILETYPE_NVRAM. - MachineDriver->frames_per_second is now a float. ========================================================================== 0.36 BETA 13 New games supported: -------------------- Thunder Cross II [Nicola Salmoria] Gradius III [Nicola Salmoria] Splash [Manuel Abadia] Dottori Kun (a cabinet test board) [Takahiro Nogi] Minivader (a cabinet test board) [Takahiro Nogi] Ninja Emaki [Takahiro Nogi] Fast Lane (not playable due to protection) [Manuel Abadia] New clones supported: --------------------- Bells & Whistles (= Detana Twin Bee) Mr. Viking (Japan) Nova 2001 '99 The Last War (alternate version with different gameplay) Pac-Man & Chomp Chomp (= Pac & Pal) Dark Seal (Japan) Devastators (version V) Donkey Kong (Japan, old version) Aliens (US) Block Hole (= Quarth) These drivers have improved GRAPHICS: ------------------------------------- - Grid and stars in Radar Scope. [Nicola Salmoria] - 16-bit support in the vector games. [Mathis Rosenhauer] These drivers have new or improved SOUND: ----------------------------------------- - Blood Bros. [Bryan McPhail] - Fixed many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.) [wwtk@mail.com] Other drivers changes: ---------------------- - Fixed crash at the end of Gun Smoke level 3. [Paul Leaman] - Fixed protection in Slam Masters. [Paul Leaman] - Fixed protection in Devastators and Blades of Steel. [Manuel Abadia] Changes to the main program: ---------------------------- - Alongside the AND key sequences introduced in the previous beta, it is now possible to have OR and NOT sequences. For recording OR key/joy sequences in the key/joy setup menu simply press UI_SELECT (usually ENTER) after the first recorded sequence. Don't press any UI_UP/UI_DOWN/UI_CANCEL keys beetwen the two sequences. To insert a NOT key/joy simply press it two times. The first obvious use for this is to wire button 1 to both the joystick and mouse button. [Andrea Mazzoleni] Source: ------- - New NES sound emulation for Punch Out and Donkey Kong 3. [Matthew Conte, wwtk@mail.com] - Added other members of the TMS99xx family. [Raphael Nabet] ========================================================================== 0.36 BETA 12 To all people that submitted high score save updates: high score save is on hold. No additions will be made for the time being. In the near future, high score support will be removed from the executable to an external file, much like the cheat.dat one. We are looking for a volunteer to maintain that file. New games supported: -------------------- HAL21 [Phil Stroffolino] Pinbo [Scott Kelley] New clones supported: --------------------- Arch Rivals (revision 2) Finalizer (bootleg) Mad Gear (Japan) Paint Roller (= Crush Roller) Raiden (2 new sets) These drivers have new or improved SOUND: ----------------------------------------- - 8039 in Finalizer. [Nicola Salmoria] - Fixed hanging music in Raiden. [Bryan McPhail] - Fixed missing sounds in roishtar. [CAB] Other drivers changes: ---------------------- - Bypassed the protection in Exerion. [Zsolt Vasvari] - The hangs in Tempest caused by the Pokey protection should now be fixed once and for all. [Juergen Buchmueller] - Fixed hangs in roishtar. [E. Watanabe, Takahiro Nogi] Changes to the main program: ---------------------------- - [DOS] Artwork files can be stored in a .zip file. That way you can have eg. both spacewr1.png and spacewr2.png in one file spacewar.zip. [Juergen Buchmueller] - Added the possibility to use a multiple keys or joysticks sequence to drive a generic action. This can be handy with consoles or cabinets with a limited number of buttons, to reuse all buttons with only one extra button, like a shift key. For example the COIN1 action can be mapped to the "Player 1 Fire" plus the "Extra Shift Button". It can also be used to map Q*Bert movements to joystick diagonals (since the orginal used a joystick rotate 45 degrees). [Andrea Mazzoleni] - Added cpu overclocking control to the on screen display. [Juergen Buchmueller] Source: ------- - PORTERS BEWARE: the OS dependant code is now required to support a palettized 16-bit display, where osd_modify_pen() can be called and the palette lookup is done during the final blit. A non palettized display can still optionally be used in special cases, see the comment about osd_allocate_colors() in osdepend.h. Also note that osd_allocate_colors() now can fail and returns a value; and the special case for 32768 pens has been removed, a valid palette is always passed to the function. - Fixed OPN and OPM output level. Unfortunately this means that all games using YM2203, YM2151 etc. need to be rebalanced. [Tatsuyuki Satoh] - Removed memory_region from struct MachineCPU, now this information is stored directly in the ROM list using the REGION_CPUx attributes. Also remember that now you must never use Machine->memory_region[], always use memory_region() (and the same for memory_region_length). ========================================================================== 0.36 BETA 11 New games supported: -------------------- Pole Position [Aaron Giles, Ernesto Corvi, Juergen Buchmueller] Pole Position II [Aaron Giles, Ernesto Corvi, Juergen Buchmueller] Dragon Buster [Manuel Abadia] Sky Kid [Manuel Abadia] Atari Soccer [Brad Oliver] Cisco Heat [Luca Elia] F1 Grand Prix Star [Luca Elia] The Percussor [Zsolt Vasvari] Turbo [Aaron Giles, Ernesto Corvi] New clones supported: --------------------- Centipede (bootleg set 2) MX5000 (= Flak Attack) Vimana (Nova Apparate GMBH & Co) Dai-ressya Goutou (= Iron Horse) Blades of Steel (version T) Search and Rescue (World) Punisher (US) Phoenix (Centuri) These drivers have improved GRAPHICS: ------------------------------------- - Fixed gfx in Muscle Bomber Duo and continue screen in Captain Commando. [Paul Leaman] These drivers have new or improved SOUND: ----------------------------------------- - Improved emulation of the Galaxians sound subsystem. Samples are no longer used. [Juergen Buchmueller, Tatsuyuki Satoh] - 051649 emulation, used in Haunted Castle. [CAB, Bryan McPhail] Other drivers changes: ---------------------- - Fixed Bosconian score handling. [Vernon C. Brooks] - Fixed Frisky Tom (note: delete friskyt.hi to fix coins). [Zsolt Vasvari] Changes to the main program: ---------------------------- - Rewritten the sample listing routines for -listsamples, -listsamdir, -verifysamples and -listinfo. [Juergen Buchmueller] - [DOS] New command -verifysets, this verifies all available games and reports their status (good/best available/bad). Also changed the format of the -verifyroms output. Some frontends might need small adjustments to parse the new output. [Bernd Wiebelt] Source: ------- - Taken the 005289 emulation out of namco.c. [Bryan McPhail] - QSound player (preliminary) [CAB, Paul Leaman, Miguel Angel Horna] - Some changes to the TMS9900 emulation that completely screw up Cosmic Guerilla. [Raphael Nabet] - Y8950 emulator, used by ginganin. [Tatsuyuki Satoh] ========================================================================== 0.36 BETA 10 Important: due to changes in the palette system, there might be games that had correct colors before, and wrong now. Please let us know if you find any. New games supported: -------------------- I, Robot (suggestion: turn off autoframeskip) [Dan Boris, John Dickson] Baraduke [Manuel Abadia] Metro-Cross [Manuel Abadia] Flak Attack [Manuel Abadia] D-Con [Bryan McPhail] Dr. Toppel Tankentai [Quench] Double Dragon 3 [Carlos A. Lozano, Richard Bush, Bryan McPhail] Combatribes [Carlos A. Lozano, Richard Bush, Bryan McPhail] Dynamite Duke (play it with sound disabled) [Bryan McPhail] New clones supported: --------------------- Frogger (Konami) Spaltan X (= Kung Fu Master) Joyful Road (= Munch Mobile) Majuu no Ohkoku (= Devil World) Rock 'n Rope (Konami) Samurai (set 2) Kaiketsu Yanchamaru (= Kid Niki) These drivers have improved GRAPHICS: ------------------------------------- - Fixed lots of drivers for -depth 16 support. [Zsolt Vasvari] These drivers have new or improved SOUND: ----------------------------------------- - Fixed music in cworld2j [CAB] Other drivers changes: ---------------------- - Fixed Go Go Mr. Yamaguchi [Takahiro Nogi] - Fixed controls in Ikari III level 2. [Nicola Salmoria] - Fixed hangs in TNZS. [Quench] Changes to the main program: ---------------------------- - [DOS] Adjusted the autoframeskip code, to make it increase frameskip a little faster, but not as fast as it was before the previous change. Let's see how this performs. [Nicola Salmoria] - Support for gzipped (NOT zipped) cheat files. Uncompressed files still work. [Mathis Rosenhauer] Source: ------- - Merged the flags and orientation fields of struct GameDriver. - Removed prom_memory_region from struct GameDriver. The PROM memory region is now specified directly in the ROM declaration, with ROM_REGIONX( length, REGION_PROMS ) Similarly, REGION_GFX1..8 are defined for gfx decoding, but drivers have not been updated to use them. See drivers/namcos86.c for the only example. - Removed samplenames from stuct GameDriver. It is now in struct SamplesInterface, and some drivers load the samples directly without using that structure. Due to this change, -listsamples and -verifysamples, and the samples information in -listinfo, are no longer available. Actually, samples might not be working at all - I haven't tested them. [Nicola Salmoria] - Removed base and size from struct MemoryReadAddress, use MemoryWriteAddress to store the pointers. Several drivers had the bad habit of using MemoryReadAddress to initialize those variables, hopefully I haven't broken any while updating them. [Nicola Salmoria] ========================================================================== 0.36 BETA 9.1 The license had to be changed again (VII. Derivative Works). Other drivers changes: ---------------------- - Fixed a few bugs in the TMS34010 games. [Aaron Giles] ========================================================================== 0.36 BETA 9 Important: due to changes in the palette system, there might be games that had correct colors before, and wrong now. Please let us know if you find any. New games supported: -------------------- Kick and Run [Nicola Salmoria, Ernesto Corvi] KiKi KaiKai [Nicola Salmoria, Ernesto Corvi] Perfect Soldiers [Bryan McPhail] Big Striker [Luca Elia] Kick Off [Luca Elia] Dream Soccer '94 [Bryan McPhail] Kageki [Takahiro Nogi] New clones supported: --------------------- Mega Zone (Konami) Donkey Kong 3 (Japan) Ajax (Japan) Ring no Ohja (= The Main Event) Thunder Blaster (= Lethal Thunder) Fantasy (SNK) Blue Print (Jaleco) X-Men (2 Players Japan) Checkman (Galaxian hardware) [Zsolt Vasvari] Contra (Japan) Karate Dou (= Karate Champ) Undercover Cops (Japan) Dump Matsumoto (= Body Slam) These drivers have improved GRAPHICS: ------------------------------------- - Fixed raster effects in Turf Masters (Japan course) and Zed Blade. Improved Super Sidekicks 2. [Massimo Morra] Other drivers changes: ---------------------- - Fixes to Lazer Command and Meadows Lanes. [Malcolm Lear] Changes to the main program: ---------------------------- - 16 bit support in the tilemap manager, so the Namco System 2 games no longer require -depth 8. [Phil Stroffolino] - [DOS] Changed the -depth option behaviour, now it can be either 8, 16, or auto. The default is auto, which uses the color depth appropriate for the game. 8 forces use of a 256 colors display (faster but less accurate), 16 forces use of a 16-bit display (not suggested, doesn't work with all games). MAKE SURE TO SET depth = auto IN MAME.CFG, OR YOU'LL USE 16-BIT IN ALL GAMES. - Fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. [Bryan McPhail, Nao] - Several changes and improvements to the TMS34010 emulation and to the Williams games using CVSD sound. [Aaron Giles] Source: ------- - [DOS] Now compiled with Allegro 3.9.27 WIP. - Replaced MachineDriver->video_attributes VIDEO_SUPPORTS_16BIT with GameDriver->flags GAME_REQUIRES_16BIT. Added color_depth to struct RunningMachine and struct GameOptions. OS dependant code may set it to force a specific depth. Added depth parameter to osd_create_display(). The OS dependant code MUST respect it - if it has special requirements, it must set the GameOptions flag beforehand. - Calling palette_recalc() is now *MANDATORY* in all drivers that modify the palette. The palette will not be updated otherwise. - Removed adpcm_sample_list, palette and colortable from struct GameDriver. Changed char *color_prom to int prom_memory_region. - Updated the TMS9900 emulator. [Raphael Nabet] ========================================================================== 0.36 BETA 8 Another clause had to be added to the license. Check it in readme.txt (at the end of VII. Derivative Works). New games supported: -------------------- Bogey Manor [Bryan McPhail] Trio the Punch [Bryan McPhail] Chuka Taisen [Quench] Assault [Keith Wilkins] Ordyne [Keith Wilkins] Mirai Ninja [Keith Wilkins] Phelios [Keith Wilkins] Legend of Walkyrie [Keith Wilkins] Finest Hour [Keith Wilkins] Burning Force [Keith Wilkins] Marvel Land [Keith Wilkins] Dragon Saber [Keith Wilkins] Rolling Thunder 2 [Keith Wilkins] Cosmo Gang [Keith Wilkins] The Hustler [Manuel Abadia] Vulcan Venture [Phil Stroffolino, Nao, Dave Spicer] Devil World [Phil Stroffolino] Cue Brick [Phil Stroffolino] Hard Puncher [Phil Stroffolino] New clones supported: --------------------- R-Type II (Japan) Arkanoid 2 (Japan) Looper (= Changes) The End (Konami) Tumble Pop (original) [Bryan McPhail, Chris Hardy] Tokushu Butai Jackal Out Zone (bootleg) Hyper Olympic '84 (= Hyper Sports) Guttong Gottong (= Locomotion) Strategy X (Konami) These drivers have improved GRAPHICS: ------------------------------------- - Fixed sprite lag in cps1, bionicc, lastduel. [Bryan McPhail] - Fixed priorities in wndrmomo and genpeitd. [E. Watanabe] - Sped up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight. Fixed the field in ssideki3 etc. [Massimo Morra] - Fixed sprite Y offset in the Simpsons dreamland level. Apologies for taking so long, I couldn't find the time to play it that far and hadn't realized I just had to use the attract mode of the Japanese version. [Nicola Salmoria] These drivers have new or improved SOUND: ----------------------------------------- - CVSD sound in Mouse Trap. [Dan Boris, Aaron Giles] Changes to the main program: ---------------------------- - [DOS] Changed the autoframeskip code, making it less anxious to increase frameskip as soon as speed drops below 100%. Let's see if this makes things better or worse. [Nicola Salmoria] - [DOS] The mouse buttons are no longer aliases for joystick buttons, they are independently recognized. They are still considered "joystick" inputs though, so if you want to use them you have to redefine the controls in the Joystick menu. This is a minor annoyance that was needed to allow interfacing a Discs of Tron controller to the mouse port (spinner + up and down switches) while still using joystick buttons 1 and 2 for fire and deflect. [Nicola Salmoria] - [DOS] Support for ZIPped input files (-playback) and artwork. Well, PNG won't compress very well, but I added it anyway ;) [Juergen Buchmueller] Source: ------- - Finally fixed the CMPX instruction in the 680x core. On the 6800 it does not affect the C flag, on the others (6803, 63701) it does. [Tatsuyuki Satoh] - Fixes to the x86 asm 68k core. [Mike Coates] - VIDEO_BUFFERS_SPRITERAM. See bionicc, darkseal, lastduel for usage examples. [Bryan McPhail] - Added vh_eof_callback to the MachineDriver structure. See bionicc, cps1, lastduel for usage examples. [Nicola Salmoria] - Cleaned up the 6809 and Konami-2 emulations. [Juergen Buchmueller] - C140 emulation. [Phil Stroffolino] ========================================================================== 0.36 BETA 7 New games supported: -------------------- Spiker [Aaron Giles] Finalizer - Super Transformation [Nicola Salmoria] Crazy Climber 2 [Takahiro Nogi] Syusse Oozumou [Takahiro Nogi] Mayday [Aaron Giles] Chimera Beast [Luca Elia] Iga Ninjyutsuden [Luca Elia] Plus Alpha [Luca Elia] Peek-a-Boo! [Luca Elia] Orbitron [Zsolt Vasvari] Mystic Riders [Bryan McPhail] Herbie at the Olympics [Mike Coates] Arcade Classics [Aaron Giles] Sparkz [Aaron Giles] Battle Chopper [Nao] Ninja Spirit [Nao] Image Fight [Nao] Legend of Hero Tonma [Nao] X Multiply [Nao] Dragon Breed [Nao] New clones supported: --------------------- Snow Bros (set 3) Makai Densetsu (= Legend of Makai) Growl (US) Runark (= Growl) Tough Turf (US) [Andrew Prime] These drivers have improved GRAPHICS: ------------------------------------- - Added raster effects to Neo Turf Masters and Sengoku 2. [Massimo Morra] - Fixed colors in Wanted, Marine Boy, Changes and Hopper Robo. [Zsolt Vasvari] - More fixes in the Toaplan games. [Satoshi Suzuki] These drivers have new or improved SOUND: ----------------------------------------- - Fixed YM2151 sound board support for Joust 2. [Aaron Giles] - Sound in Blasted and Max RPM. [Aaron Giles] - Completed samples support in Space Panic. [Mike Coates] - Samples support in Invinco and Pulsar. [Zsolt Vasvari] - Fixed coin sound in Naughty Boy. [Sal Bugliarisi] - Sound in Hot Chase. [CAB] Other drivers changes: ---------------------- - Improved Battle Lane. [Paul Leaman] - Fixed Turkey Shoot. [Aaron Giles] Changes to the main program: ---------------------------- - [DOS] The new Allegro library supports the Gravis GrIP devices, use -joy grip or -joy grip4 to enable. Source: ------- - [DOS] Now compiled with Allegro 3.9.26 WIP. - Several improvements to FM sound emulators. This also fixes crashes in some Jaleco Mega System 1 games. [Tatsuyuki Satoh] - Improvements to the other YM2151 emulator too. [Jarek Burczynski] - VIDEO_UPDATE_BEFORE_VBLANK is now the default. If you want your driver to redraw the screen after vblank, use VIDEO_UPDATE_AFTER_VBLANK. - Rewritten the HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog, Narc. [Aaron Giles] - Some improvements to the Z80 emulator. [Juergen Buchmueller] - Some fixes to HD63701 IRQ handling, and support for ICI (Input Capture Interrupt). [Tatsuyuki Satoh] - Improvements to the 34010 emulation. [Aaron Giles] - New function findmemorychunk() that lets you look up a chunk of memory and get its start/end addresses, and its base. This can be used (carefully!) by drivers that wish to access memory directly without going through the readmem/writemem accessors (e.g., blitters). [Aaron Giles] - Replaced cpu_reset() with cpu_set_reset_line(). cpu_set_reset_line(num,PULSE_LINE) is equivalent to the old cpu_reset(). ASSERT_LINE resets the cpu and halts it. CLEAR_LINE restarts it. This avoids the need to call cpu_halt() in most cases. [Nicola Salmoria] ========================================================================== 0.36 BETA 6 New games supported: -------------------- Meikyu Jima (Kickle Cubicle) [Nicola Salmoria] R-Type [Nicola Salmoria] R-Type II [Nicola Salmoria] Major Title (preliminary) [Nicola Salmoria] Hammerin' Harry [Nicola Salmoria] Gallop [Nicola Salmoria] Blade Master [Bryan McPhail] Gunforce (preliminary) [Bryan McPhail] Hook (preliminary) [Bryan McPhail] Undercover Cops [Bryan McPhail] R-Type Leo [Bryan McPhail] Major Title 2 (preliminary) [Bryan McPhail] In The Hunt (preliminary) [Bryan McPhail] Lethal Thunder [Bryan McPhail] Pandora's Palace [Manuel Abadia] Rock 'n Rage [Manuel Abadia] Blades of Steel (not working due to protection) [Manuel Abadia] Power Drive [Aaron Giles] Turbo Tag [Aaron Giles] Zwackery [Aaron Giles] Spy Hunter 2 [Aaron Giles] Blasted [Aaron Giles] Arch Rivals [Aaron Giles] Tri-Sports [Aaron Giles] Pigskin 621AD [Aaron Giles] Name that Tune [Aaron Giles] Trivial Pursuit (Genus II) [Aaron Giles] Trivial Pursuit (Baby Boomer Edition) [Aaron Giles] Trivial Pursuit (Young Player's Edition) [Aaron Giles] New clones supported: --------------------- Tapper (set 2) [Aaron Giles] Demolition Derby (2 players) [Aaron Giles] These drivers have improved GRAPHICS: ------------------------------------- - Improved screen priority in Lifeforce, Salamander, Gradius, etc. [E.Watanabe] - Fixed priorities and scroll offset in the Toaplan games. [Satoshi Suzuki] These drivers have new or improved SOUND: ----------------------------------------- - Fixed Xenophobe. [Aaron Giles] - Samples and DAC support in Space Panic. [Mike Coates] - Fixed Ginga Ninkyouden. [Takahiro Nogi] - Fixed Genpei Toumaden. [Takahiro Nogi] Other drivers changes: ---------------------- - Gun support in Terminator 2. You must use the calibration screen to calibrate the gun. When it asks the shoot the upper left corner, move the mouse towards (0,0), the middle is (128, 128) and the lower right corner is obviously (255, 255). If you have problems, delete hi/term2.hi. [Zsolt Vasvari] - Simulated the protection in Renegade. [Phil Stroffolino] Source: ------- - Fixed bug in the 6800 CMPX instructions. [Jess Askey] - Changed the 6821 PIA interface. [Aaron Giles] - New NEC CPU cores. [Oliver Bergmann] ========================================================================== 0.36 BETA 5 New games supported: -------------------- Sente Diagnostic Cartridge [Aaron Giles] Chicken Shift [Aaron Giles] Goalie Ghost [Aaron Giles] Hat Trick [Aaron Giles] Off the Wall (Sente) [Aaron Giles] Snake Pit [Aaron Giles] Snacks'n Jaxson [Aaron Giles] Stocker [Aaron Giles] Trivial Pursuit (Genus I) [Aaron Giles] Trivial Pursuit (All Sports Edition) [Aaron Giles] Gimme A Break [Aaron Giles] Mini Golf [Aaron Giles] Toggle [Aaron Giles] Night Stocker [Aaron Giles] Street Football [Aaron Giles] Rescue Raider [Aaron Giles] Gang Busters [Manuel Abadia] Battlantis [Manuel Abadia] Quarth [Nicola Salmoria] Mr. Goemon [Nicola Salmoria] Mad Motor [Bryan McPhail] The Astyanax [Luca Elia] Hachoo! [Luca Elia] Saint Dragon [Luca Elia] Cybattler [Luca Elia] New clones supported: --------------------- Lost Worlds [Yasuhiro Ogawa] Trojan (US) [Quench] Secret Agent (= Sly Spy) [Bryan McPhail] Indiana Jones and the Temple of Doom (set 4) [Aaron Giles] RodLand [Luca Elia] Phantasm [Luca Elia] These drivers have improved GRAPHICS: ------------------------------------- - Fixed colors in Return of the Invaders. [Andrea Mazzoleni] These drivers have new or improved SOUND: ----------------------------------------- - Improved sound in the Exidy 440 games. [Aaron Giles] - Samples support in Depthcharge. [Zsolt Vasvari] Other drivers changes: ---------------------- - Extracted all the data from the Heavy Barrel microcontroller, so all special weapons and powerups appear correctly. Also a lot of other fixes to Data East games. [Bryan McPhail] - Artwork in Space Wars. [Nathan Sturm] - Fixed steering wheel in Speed Freak. [Mathis Rosenhauer] - The Cinematronics driver now can handle games with backdrop + overlay. The pngs have to be renamed: backdrop: drivername + b.png overlay: drivername + o.png [Mathis Rosenhauer] Source: ------- - New input type IPT_PEDAL. [Aaron Giles] ========================================================================== 0.36 BETA 4 New games supported: -------------------- Bottom of the Ninth [Nicola Salmoria] Detana!! Twin Bee [Nicola Salmoria] Rollergames [Nicola Salmoria] Surprise Attack [Nicola Salmoria] Shadow Land [Ernesto Corvi, Tatsuyuki Satoh] Dragon Spirit [Ernesto Corvi, Tatsuyuki Satoh] Blazer [Ernesto Corvi, Tatsuyuki Satoh] Pacmania [Ernesto Corvi, Tatsuyuki Satoh] Galaga '88 [Ernesto Corvi, Tatsuyuki Satoh] Marchen Maze [Ernesto Corvi, Tatsuyuki Satoh] World Court [Ernesto Corvi, Tatsuyuki Satoh] Splatter House [Ernesto Corvi, Tatsuyuki Satoh] Rompers [Ernesto Corvi, Tatsuyuki Satoh] Blast Off [Ernesto Corvi, Tatsuyuki Satoh] Dangerous Seed [Ernesto Corvi, Tatsuyuki Satoh] World Stadium 90 [Ernesto Corvi, Tatsuyuki Satoh] Pistol Daimyo no Bouken [Ernesto Corvi, Tatsuyuki Satoh] Souko Ban Deluxe [Ernesto Corvi, Tatsuyuki Satoh] Fighting Hawk [Olivier Galibert] Raimais [Olivier Galibert] Champion Wrestler [Olivier Galibert] Puzznic [Olivier Galibert] Plotting [Olivier Galibert] Palamedes [Olivier Galibert] American Horseshoes [Olivier Galibert] Cachat [Olivier Galibert] Ark Area [Paolo Venturi] WEC Le Mans 24 [Luca Elia] Hot Chase [Luca Elia] New clones supported: --------------------- Konami '88 [Gerald Vanderick] Thunder Cross (Japan) [Yasuhiro Ogawa] Crime Fighters (Japan) Garuka (= Devastators) Block (= Arkanoid) [HIGHWAYMAN] These drivers have improved GRAPHICS: ------------------------------------- - Fixed colors in Mysterious Stones. [Zsolt Vasvari] Other drivers changes: ---------------------- - Improved the protection workaround in Sunset Riders. [Ernesto Corvi] - Protection workaround in Thunder Cross - still not perfect. [Ernesto Corvi] - Fixed scores in Bosconian. [Gamester] - Several fixes and improvmeents to the System 16 games. [Andrew Prime] - Fixed cocktail mode in several games. [Chad Hendrickson] Changes to the main program: ---------------------------- - Fixed a 68000 "bug" (actually an undocumented feature of the cpu) that caused the timer to roll over from 00 to 99 in KOF98. [Darren Olafson] - Fixed a Konami CPU bug which caused problems with Parodius. [Ernesto Corvi] - [DOS] Changed the tweked VGA modes definitions to be more compatible. It is suggested to delete mame.cfg to get rid of the obsolete tweak parameters. Remember to set tweak = yes after doing so. [Brian Lewis] - Screen shots can be saved while the game is paused. [Phil Hopely] - You can single step while the game is paused, press Shift+P to advance to next frame. [Phil Hopely] Source: ------- - New PORT_SERVICE() macro, use it instead of the long declaration needed for the service mode dip switch. [Nicola Salmoria] ========================================================================== 0.36 BETA 3 New games supported: -------------------- Flash Gal [Nicola Salmoria] Air Wolf [Nicola Salmoria] Parodius DA! [Nicola Salmoria] '88 Games [Nicola Salmoria] Vendetta [Ernesto Corvi] Thunder Cross (no collision detection, probably protection) [Bryan McPhail] Super Contra [Manuel Abadia] Off the Wall [Aaron Giles] Enduro Racer [Andrew Prime] Samurai (Taito) [Phil Stroffolino] Nunchackun [Phil Stroffolino] Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun (not working) [Phil Stroffolino] Hunchback (Scramble and Donkey Kong conversions) [Mike Coates] Dokaben [Nicola Salmoria] Capcom Baseball [Nicola Salmoria] New clones supported: --------------------- Empire City: 1931 (= Street Fight) [Gerald Vanderick] Repulse (= Son of Phoenix) [Gerald Vanderick] '99 The Last War (= Son of Phoenix) [Gerald Vanderick] Strider (Japan set 2) [Marco Cassili] Sunset Riders (5 new sets) [Nicola Salmoria] Aliens (Japan) [Yasuhiro Ogawa] Simpsons (Japan) [Yasuhiro Ogawa] Gryzor (= Contra) [Yasuhiro Ogawa] Akuma-Jou Dracula (= Haunted Castle) [Yasuhiro Ogawa] E-Swat (protected, not working) [Andrew Prime] Bermuda Triangle (Japan) [Alessio Manuele] 64th Street (Japan) [Alessio Manuele] These drivers have improved GRAPHICS: ------------------------------------- - Fixed colors in Empire City: 1931. [Nicola Salmoria] - Fixed the background in Led Storm. [Bryan McPhail] - Added the zooming/rotating layer to Ajax. [Nicola Salmoria] These drivers have new or improved SOUND: ----------------------------------------- - Added support for external volume control to the K007232 and fixed Aliens, Ajax etc. [Nicola Salmoria] Other drivers changes: ---------------------- - Emulated the 68705 protection in Mania Challenge. [Nicola Salmoria] Changes to the main program: ---------------------------- - Changed the UPD7759 emulator to support two chips ('88 Games needed this) and fixed a bug in the ADPCM decoding. [Ernesto Corvi] Source: ------- - The gfxdata field of the GfxElement structure is no longer a osd_bitmap *; it is instead a simple unsigned char *, pointing to a continuous stream of pixel data. The new line_modulo and char_modulo fields are helpers to find the offset in the array. [Nicola Salmoria] - Updated the 68000 C core. [Karl Stenerud] ========================================================================== 0.36 BETA 2 New games supported: -------------------- Mad Crasher [Phil Stroffolino] Vanguard II [Phil Stroffolino] Missing in Action [Nicola Salmoria] Lightning Fighters [Nicola Salmoria] X-Men [Nicola Salmoria] Sunset Riders (partially playable due to protection) [Oliver Stabel, Nicola Salmoria] TMNT 2 (some gfx problems due to protection) [Oliver Stabel, Nicola Salmoria] Ajax (preliminary) [Manuel Abadia] Crime Fighters [Manuel Abadia] Aliens [Manuel Abadia] The Simpsons [Ernesto Corvi] Gyrodine [Ernesto Corvi] Son of Phoenix [Ernesto Corvi] SRD Mission [Ernesto Corvi] Haunted Castle [Bryan McPhail] Garyo Retsuden [Bryan McPhail] Crude Buster [Bryan McPhail] Stadium Hero [Bryan McPhail] Bomb Jack Twin [Mirko Buffoni] Aztarac [Mathis Rosenhauer] Bay Route [Andrew Prime] Outrun [Andrew Prime] Space Harrier [Andrew Prime] Super Hangon [Andrew Prime] ThunderJaws [Aaron Giles] Batman [Aaron Giles] Relief Pitcher [Aaron Giles] Ginga NinkyouDen [Luca Elia] Street Fight [Mark McDougall] New clones supported: --------------------- Rush & Crash (= Speed Rumbler) Devastators (version Z) [Nicola Salmoria] a lot of working and non working clones of System 16 games [Andrew Prime] Hydra (prototype) [Aaron Giles] These drivers have improved GRAPHICS: ------------------------------------- - Fixed sprites in Contra. [Phil Stroffolino] - Accurate colors in Darwin 4078. - Fixed sprite colors in Xybots. [Aaron Giles] These drivers have new or improved SOUND: ----------------------------------------- - 053260 emulation in Punk Shot. [Ernesto Corvi] - Most System 16 games have sound. [Andrew Prime] - Support for new samples in Q*Bert and Reactor. [Fabrice Frances] Other drivers changes: ---------------------- - Hacked protection in Wild Western, fixed bonus game, added second button to jump onto the train. [Zsolt Vasvari] - Sea Fighter Poseidon should be working now. - Various fixes to System 16 games. [Andrew Prime] Changes to the main program: ---------------------------- - Further improved the YM3812 emulator, especially the rhythm section (check Snow Bros!). [Tatsuyuki Satoh] - [DOS] -noym3812opl is now the default (this won't have effect unless you delete mame.cfg). [Nicola Salmoria] - Fixed a bug in the T-11 emulation which caused APB not to work and the end of race results in Super Sprint to contain garbage. [Aaron Giles] Source: ------- - Rewritten the OS dependant joystick interface, it's like the keyboard interface now. Also a few function renames, and osd_wait_keypress() must now return a keycode. [Nicola Salmoria] - [DOS] The above should remove all limitations on number of axis and buttons, so e.g. joypads with multiple sticks should work. Changes to the analog devices handling will follow. [Nicola Salmoria] - Konami 052001/053248 CPU emulation, used by many games. [Ernesto Corvi, Manuel Abadia] - Konami 053260 sound chip emulation. [Ernesto Corvi] - Sega PCM and RFC68 sound emulators, used by System 16. [Hiromitsu Shioya] - Moved the profiler into the core. The OS dependant code need only provide a osd_cycles() inline function/macro in osinline.h, returning a counter. The function must be as low overhead as possible since it is called thousands of times per second when the profiler is active. The counter should be as precise as possible, to provide accurate measurements; the ideal unit is the number of CPU cycles, e.g. as returned by the Pentium instruction RDTSC. The profiler display is handled by the core, so the OS code only has to make the usual profiler_mark() calls to profile different sections of the code (PROFILER_BLIT, PROFILER_SOUND and so on). Note: to avoid conflicts, the OS code must do the check for the "show fps" key this way, otherwise input will be lost: if (!keyboard_pressed(KEYCODE_LSHIFT) && !keyboard_pressed(KEYCODE_RSHIFT) && !keyboard_pressed(KEYCODE_LCONTROL) && !keyboard_pressed(KEYCODE_RCONTROL) && input_ui_pressed(IPT_UI_SHOW_FPS)) [Nicola Salmoria] - [DOS] The -profiler switch is no longer needed to enable the profiler, it is automatically turned on and off when you hit Shift+F11. [Nicola Salmoria] ========================================================================== 0.36 BETA 1 New games supported: -------------------- Champion Skill [Mirko Buffoni] Vapor Trail - Hyper Offence Formation [Bryan McPhail] Meteoroids [Zsolt Vasvari] Razzmatazz [Nicola Salmoria] Power Surge [Nicola Salmoria] High Way Race [Zsolt Vasvari] Blood Bros [Carlos A. Lozano, Phil Stroffolino, Richard Bush] Riot City [Andrew Prime] Body Slam [Andrew Prime] Quartet [Andrew Prime] Atomic Point [Andrew Prime] Moonwalker [Andrew Prime] Shadow Dancer [Andrew Prime] Hang-On [Andrew Prime] Raiden [Oliver Bergmann, Bryan McPhail, Randy Mongenel] Hydra [Aaron Giles] Pit Fighter [Aaron Giles] Kick Start (not working due to protection) [Zsolt Vasvari] Sky Soldiers [Bryan McPhail] Time Soldiers [Bryan McPhail] Sky Adventure [Bryan McPhail] Gang Wars [Bryan McPhail] Gold Medalist (not working) [Bryan McPhail] Super Champion Baseball (not working) [Bryan McPhail] Hopper Robo [Zsolt Vasvari] Ikari III - The Rescue [Bryan McPhail] Cosmic Chasm [Mathis Rosenhauer] Munch Mobile [Phil Stroffolino] Marvin's Maze [Phil Stroffolino] New clones supported: --------------------- Midnight Resistance (Japan) [Yasuhiro Ogawa] WBML (Japan) [Yasuhiro Ogawa] Wild Western (set 2) [Zsolt Vasvari] Pomping World (=Pang) [Yasuhiro Ogawa] Mario Bros. (Japan) [Nicola Salmoria] Altered Beast (Ver 1) [Andrew Prime] Golden Axe (Ver 1) [Andrew Prime] Shinobi (Sys16A Bootleg) [Andrew Prime] Tough Turf [Andrew Prime] Wonderboy 3 - Monster Lair [Andrew Prime] Cyberball (4 players) [Aaron Giles] Tournament Cyberball 2072 [Aaron Giles] Toobin' (version 2) [Aaron Giles] Toobin' (prototype) [Aaron Giles] Combat School (trackball) (not working) [Manuel Abadia] Boot Camp (= Combat School) (not working) [Manuel Abadia] These drivers have improved GRAPHICS: ------------------------------------- - Fixed bad tiles in some CPS1 games. [Paul Leaman] - Fixed sprite flipping in Xevious. [Nicola Salmoria] - Fixed title colors in Pinball Action. [Mirko Buffoni] - Improved sprite colors in Great Swordman. [Jarek Parchanski, Charlie Miltenberger] - Sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio Attack. Wild Western is now fully playable. [Zsolt Vasvari] - Fixed Mega Zone high score display. [Chris Hardy] - Fixed text colors in Legend of Kage. [Phil Stroffolino] Other drivers changes: ---------------------- - Major improvements to the System 16 driver, most games are working now. Many still lack sound though. [Andrew Prime] - Fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Jungler shots are broken though. [Nicola Salmoria] These drivers have new or improved SOUND: ----------------------------------------- - Fixed hanging sound in 4D Warriors. [Zsolt Vasvari] - Added "Get Ready!" speech to Grobda. [Zsolt Vasvari] - Fixed sound in Ninja Kid 2. [Jarek Parchanski] Changes to the main program: ---------------------------- - New digital YM3812/YM3526 emulator (in the DOS version, use -noym3812opl to enable it). It doesn't support the rhythm section yet, but is overall better than the old one. [Tatsuyuki Satoh] - [DOS] Triple buffer support in tweaked VGA modes. Warning: this is slower than standard tweaked modes. [Brian Lewis] - [DOS] If you are using a HotRod, use the -hotrod switch to adjust the default keyboard settings. [Nicola Salmoria] Source: ------- - [DOS] Compiled with Allegro WIP 3.9.23. IMPORTANT: there is a bug in Allegro's new keyboard hangling, which will prevent numeric pad keys from working properly when used together with ctrl and alt. Until it is fixed in the main Allegro distribution, you will have to replace the source file allegro\src\misc\pckeys.c with the provided one, and recompile Allegro. [Nicola Salmoria] - [DOS] The new Allegro provides support for PSX and N64 pads (info here: http://www.debaser.force9.co.uk/ccmame), and for the Wingman Warrior. The names for the -joy parameter are psxlpt1 psxlpt2 psxlpt3 n64lpt1 n64lpt2 n64lpt3 wingwarrior [Nicola Salmoria] - Rewritten the OS dependant keyboard interface. A rewrite of the koystick interface will follow. The OS dependant code now only has to provide four functions: osd_get_key_list() osd_is_key_pressed() osd_customize_inputport_defaults() [optional] osd_wait_keypress() [optional] everything else is handled by the main core. [Nicola Salmoria] - New sprite manager, used in System 16, Ninja Gaiden, Shoot Out, Blood Bros. [Phil Stroffolino] - Took the gfx drawing functions out of common.c into the new dragfx.c. In preparation for further changes to the data structures, abstracted the low level data copying and used macros to generate 8-bit and 16-bit versions. [Nicola Salmoria]