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(last updated 07/11/2003)
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(last updated 03/13/2001)
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Arcade Emulation:
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Console Emulation:
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NES - 03/07/2001
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Atila,
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Site Design: chemical
55455050
Est. April 1st, 1998
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Feature Hosted Site
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EmuHype - Official site for Zinc/Modeler!
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Monday, February 8th 2010 - Last updated @ 20:02 EST
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Sunday, February 7th 2010 - Last updated @ 09:13 EST
WinArcadia 13.02
What's new...
- Miscellaneous improvements and bug fixes.
- Fangface
Jnes 1.0.2
What's new...
- bugfix: full screen filters were broken
- bugfix: video dialog would accidently clear the filter while changing resolutions
- bugfix: rewrote mapper 23 (vrc2) vrom handling to fix Crisis Force
- Fangface
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Wednesday, February 3rd 2010 - Last updated @ 18:25 EST
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Monday, February 1st 2010 - Last updated @ 19:55 EST
Altirra 1.5
What's new...HERE.
- Fangface
nemulator 2.1.3
What's new...HERE.
- Fangface
WinArcadia 13.0
What's new...
- Preliminary emulation of the Chaos 2 computer.
- Miscellaneous improvements and bug fixes.
- Fangface
Monkey Jump S4/1.04
What's new...
- Serious bug fix.
- Fangface
RockNES 5.03
What's new...
- Reworked iNES mapper I/O handler.
- Reworked PPU color code and event scheduler.
- Fixed sprite 0 strikes.
- Fixed triangle channel output.
- Fixed triple buffering setup.
- Fixed graphics reset and triple buffering set.
- Fixed PPU timing and DMC IRQ clocking.
- Improved Allegro sound support.
- Changed APU sound queue/dequeue method.
- Removed timeslice from double buffering, increases CPU usage though.
- Mappers added: 46, 58.
- Mappers fixed: 0,1,16,34,43,64,68,69,72,79,83,88,90,92,97,113,184,187.
- Removed NESticle savestate support for good.
- Optimizations and some speed up.
- Other minor things fixed.
- Fangface
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Saturday, January 30th 2010 - Last updated @ 06:54 EST
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Thursday, January 28th 2010 - Last updated @ 20:15 EST
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Wednesday, January 27th 2010 - Last updated @ 17:53 EST
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Tuesday, January 26th 2010 - Last updated @ 06:35 EST
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Sunday, January 24th 2010 - Last updated @ 08:31 EST
Yape 0.85
What's new...
"This version adds software (i.e. non-overlay based) TV/display emulation, which is now the default one when using GDI for screen rendering. It will of course be slower than the HW one - though it is optimized quite a bit - but will look the same on all video cards, no matter what some stupid graphic card drivers are doing. For the rest, it is primarily a bugfix release: a potential crash has been fixed in the monitor (kudos to Csabo for spotting and reporting it), and some awkward bugs in the video recording as well as in the TED has been fixed."
- Fangface
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Friday, January 22nd 2010 - Last updated @ 06:25 EST
Heig-boy 'First Release'
What's new per the homepage:
"First release of a Game Boy emulator made from scratch. Works quite well with most games, has sound and colorization features! Also, I put a first version of ColorIt Painter, a very handy GUI for colorizing your games!"
- Fangface
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