Sunday, August 31st 2003 - Last updated @ 12:01 EST
Colecovision.us - Just an F.Y.I. to everyone that Colecopedia has moved and changed their name. They are now known as and can be found at Colecovision.us. Colecovision.us is the home of the new Colecovision faq and and is a great resource for anything Coleco.
Gest Updates - Even on a slow news day we can always count on new Gest updates. Changes since last reported here are;
Fixed A Bug's Life (U)[C][!] and Bob the Builder screen blinking
Bokujou Monogatari 3 (Chinese) now starts
Armageddon video trailer (PD)(GBTK Video) now shows completely
Fixed Atlantis gfx problem
Fixed Ant Soldier gfx problem
Captain Knick Knack now works
BH-GOS multicart now works
8-in-1 (Sachen) now works
Fixed Work Master sound
Modified rom loading -> no more complains about wrong rom size with some games
Fixed Cannon Fodder sound problem
Fixed Super Momotarou Densetsu 2 graphics problems
Added support for Momotarou Collection and GB Genjin Collection
Added use zip filename option (for saves and states)
Friday, August 29th 2003 - Last updated @ 21:57 EST
Spectaculator v5.2 - Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows. It emulates the 16K/48K/128/+2/+2A/+3 Spectrums and lots of additional hardware. Changes in this release are;
Digitally-signed Action Replay (RZX) files. Spectaculator can digitally sign RZX action replays for use in tournaments such as Speccy Tour 2003.
Fixed IM 0 instruction. For some reason it was internally using an RST 00H instruction rather than an RST 38H.
Fixed a bug in the Multiface 3 code which stops Gazza II working properly.
Spectrum +2 Z80 snapshots now load properly again. Introduced a bug in 5.1 which incorrectly switched the emulation to 16k rather than +2.
Flunky's loader was incorrectly triggering the cassette recorder's auto stop feature in error. Fixed.
Spectaculator can now load +2 and +2A snapshots created by Fuse.
Various fixes to the codebase so that it compiles and works properly on Linux. :-) The makefiles are almost identical now, the only thing that's different between them are the SYSTYPE and EXESUFFIX variables defined at the top.
Fixed a pernicious blitter bug that kept Rayman from doing proper collision detection.
Added a simple file selector so that typing in long filenames in order to run the emulator is no longer necessary. :-) To use it, instead of supplying a ROM name, simple put in the name of the directory where your ROMs live.
Removed all the assembly language code from the DSP, so it should be a little less buggy now. Also, removed some brain-dead timeslice releasing that was causing a bunch of problems with various ROMs.
Added sound support! In order to hear any sound, you probably have to start VJ with the -dspon switch. Also, unless you have a very fast computer the sound is going to be choppy. Hopefully future optimizations will cure this. ;-)
Added GUI support. You can see the results by hitting the TAB key while the emulator is running. ;-)
Lots of cleanups to the source code including the ability to trace who writes what to where.
Wednesday, August 27th 2003 - Last updated @ 19:37 EST
DrSMS v.3.00 Beta 4 - Reesy released a new beta of his wonderul Sega Master System & GameGear emulator for the Gameboy Advance, DrSMS! This release features the long awaited savestates, as well as gamma control. Compressed SRAM management is in the works. (Thanks GBAemu)
Duke Nukem 3D for BeOS has also been updated. Based on the 08-26-2003 CVS source for Linux. You can nab it right here.
VisualBoy Advance v1.6 binaries are out for BeOS. You can leech it right here. Thanks to BeEmulated, as always, for the news.
Tuesday, August 26th 2003 - Last updated @ 19:16 EST
ClrMAME Pro 3.06 - Roman updated his famous ClrMAME Pro ROM auditing and management utility as follows:
* fixed: 'move wrong placed file' is performed even when you selected
'no' or 'no to all'
* fixed: profile red/green toggles fails sometimes after a scan while
fastscan toggles it correctly
* fixed: several rc dat import issues...and increased the importspeed
* fixed: rc datfile information aren't displayed correctly in the
profiler (exporting them fails, too)
* misc: dir2dat settings can be stored/loaded
* misc: setinfo window lists biosset information, too
* misc: 'cleanup datfile' detects and reports not used biossets
* misc: reduced some of the datfile cleanup information
* misc: red/green status of a profile is also toggled by missing diskimages
* misc: datfilecleanup->merging between different systems lists used
* misc: homepage, version and email strings are now stored in version.ini
* misc: update.dll uses information from version.ini
AdvanceMAME *BETA* 0.72 - Andrea released a source-only version of AdvanceMAME 0.72 Beta. This release represents many changes, and Andrea would greatly appreciate if AdvanceMAME users could test it and report any bugs or issues. Changes:
* Added a new option `sound_normalize' which automatically increase
the volume of games with a too lower one. It's enabled by default.
* Added a new `include' option to include additionally
* The `display_magnify' option has now a new `auto' setting
which automatically scale the game if it's
* Added a new set of Linux `event' input driver for keyboards, mice
and joysticks based on the Linux input-event interfaces.
These drivers remove any limitations on the number of
keyboards, mice and joysticks.
* The `input_map' option now accepts the `auto' setting which
is able to map the correct input device on the correct
* The `input_map' option now can remap also all the digital
inputs like keys, buttons and digital joystick.
* Improved the advk, advj and advm utilities. They now
report more information on the hardware found.
* Revised the `safequit' system. The database file is now
called `event.dat' and it has a strong error check.
The options are now named `misc_eventdebug' and
`misc_eventfile'. A new set of scripts `safequit' and
`event1,2,3,4,5,6' are now started when triggered by the
* Renamed the script names removing the  in the names.
* The Linux keyboard `raw' driver has now a basic support to switch
virtual terminal pressing ALT+Fx.
* Added a new Linux `raw' joystick driver.
* Substituted the Linux input driver `slang' with a new `tty' driver
which always works correctly with the advv and advcfg utility.
Specifically it works when using the `fb' video driver.
* In Linux the host configuration files are now read in /etc,
the files in */share/advance have now less priority
of the user specified options. They can be used
to set default options.
* The `-version' option now lists the low level drivers compiled
in the executable.
* The Linux version can now access hardware ports in scripts using
the /dev/port interface.
* Reduced the CPU cache usage in the palette conversion.
GP32 Europe Homepage - Apparently the rumored European GP32 launch is more than just a rumor, as Game Park has begun work on the GP32Europe homepage! What's a GP32 you might ask? Read my GP32 review for some answers, and check out GP32emu for the latest GP32 emulation news. (Thanks InsertCredit)
AdvanceSCAN v1.7 & AdvanceCOMP v1.7 - Andrea released updates to these two utilities! Get them from the Advance Projects homepage. "AdvanceCOMP is a collection of recompression utilities for your .ZIP roms, .PNG snapshots and .MNG clips." and "AdvanceSCAN is a command line rom manager for MAME, MESS, AdvanceMAME, AdvanceMESS and Raine. It contains also a diff generator of rom sets." Both are available for Linux, Mac OS X, DOS, Windows & all other Unix like platforms. New stuff:
* Added support for reading XML info file.
* Updated with automake 1.7.6.
* Fixed a Segmentation Fault bug on the advmng -r option on the latest gcc.
* Better and faster (MMX) move recognition in the advmng scroll compression.
* The frame reduction of the advmng utility is now done only if possible. The compression process never fails.
* Added a new -S (--scroll-square) option at advmng.
* Added a new -v (--verbose) option at advmng to show the compression status.
* Changed the internal ID for the bzip2 and LZMA compression. The bzip2 ID is now compatible with the PKWARE specification.
* Added support for RGB images with alpha channel at the advpng utility.
* Updated with automake 1.7.6.
ZX82 v0.1 - ZX82 is a new Spectrum emulator. In the author's own words, it's pretty buggy but the source is included if you like to tinker.
VirtuaNES v0.82 - VirtuaNES is a Nintendo emulator for Windows based computers. Changes are;
Add a correspondence pattern to simple virus checkers.
(Sobig.F has been sent to me by terrible force. Have been sent around 2000-3000 in a day....)
Changed cheat code folder of a default in ".\cheatcode\" from ".\code\".
Correct focus and there can be the thing that place it, and shortcut key has worked in one of movement of short cut malfunction.
Corrected the malfunction that had worked without relation in setting of background movement when minimized it with a click of task bar.
Friday, August 22nd 2003 - Last updated @ 22:04 EST
RetroBlast! - While googling around I accidentally found a wonderful site called RetroBlast by a fellow named Kevin Steele. It's primarily a MAME cabinet enthusiast site, but the nicely produced video reviews and articles set it apart. The Wells Gardner D9200 monitor review is particularly useful, as that monitor is exceptionally well suited for emulation fans - take a look.
Wednesday, August 20th 2003 - Last updated @ 23:29 EST
MameAnalog+ 0.72.1 - MameAnalog+ 0.72.1, a build of MAME featuring tweaked control options, has been released. Here's what's new:
includes the .u1 changes
Also added some more games with improved support for Druin's & mk64's rotary (12 way) joysticks interfaces. (thanks Jake)
MorphGear 22.214.171.124 - MorphGear, the modular shareware emulator for multiple consoles that costs $20 per module, has been updated for Windows, Pocket PCs, and Handheld PCs.
ZSNES WIP August 19 - ZSNES WIP, the Work in Progress build of the Super Nintendo emulator, ZSNES, was updated yesterday. Here's what's new:
Updated IPS code. Now supports RLE, should fix problems if the ROM is expanded, and automatically view the ROM with a header. [Nach]
Removed obsolete hack [pagefault]
Added Visual Studio project, needs more work and clean up [pagefault]
Improved the reproducibility of the ADPCM playback operation, sound quality preferential mode and reproducibility preferential mode loading (demoniac castle Dracula, genocide 2 and the like)
Performed a small correction for Operation of DMAC channel 3
DrSMS Homepage Update - Redmage recently opened the new homepage for Reesy's brilliant Sega SMS/GG emulator for the Gameboy Advance, DrSMS! This emulator has come a long way, and is now very close to the level of perfection set by PocketNES. If you have a GBA and flash cart, keep a close watch on the new homepage as the next version is expected to feature full working savestate support.
Tuesday, August 19th 2003 - Last updated @ 21:43 EST
Dream Midi - Dream Midi lets you play midi,ogg,wav,mod,aiff,xm,and IT music files on your Dreamcast game console.
Gest Updates - Gest has seen two more updates in the last three days.
TAMA5 RTC emulation (incomplete, but you could also play the game without it)
Model 3 WIP - The Guru updated his Model 3 WIP page with new screenshots of Scud Race featuring full 3D textures. He also wrote a tutorial for how to dump arcade games, for those interested. Thanks to IceMan for the news.
Hoot 2003/8/7 - Hoot, a multiple video game and Japanese computer music emulator, has been updated. Here's what's new:
Now ROMEO can be disabled for YM2608 and YM3438.
Changed reset method for FM synth timer.
Updated MAME's fmopl to MAME0.71u2 equivalent.
Updated ES5505/5506 to MAME0.68-0.71u2 equivalent.
Updated MuPD7759 to MAME0.67-0.71u2 equivalent.
Adjusted pitch for Mega Drive PCM.
Updated fmgen to the latest version (007a).
mfile_size option didn't work at pc88 multipurpose driver - fixed. (offered by UME-3).
Added drivers offered by Fu-.
File extraction tool for Glodia's games (PC-88) was also released.
Sunday, August 17th 2003 - Last updated @ 19:23 EST
WinUAE 0.8.22 Release 9 WIP - The WinUAE page has a WIP list of what to expect in the next version:
- compiler misoptimization of some rare instructions (affected 0.8.22R8 only, usually caused GURUs)
- bsdsocket emulation (connection freeze, IRCD, AmyGate etc..)
- NTSC vsync sound
- Windows 2K/XP CD detection problems in non-ASPI mode
- more compatible audio emulation (TBL's Tint, some demos playing only noise)
- ticking/unticking 68000 "more compatible" checkbox on the fly does not crash the emulated Amiga anymore
- AVI capture sound sync
- software 2x filters (Scale2x, SuperEagle, 2xSaI and Super2xSaI) and manual screen position adjustment
- separate windowed and fullscreen mode width and height
- 100% exact blitter block mode cycle diagram (cycle-exact mode only)
- replaced "run at higher priority" with priority selection select box
- added CAPS support to mini-version
- automatic AVI split
MorphGear 126.96.36.199 - MorphGear, a shareware Gameboy Color, Gameboy Advance, NES, SNES, SMS, GameGear, Sega Genesis, and TurboGrafx-16 emulator, for Win32, PocketPC, and Handheld PCs has been updated. The emulators are all in modules which are all included in the download - but the GBC, GBA, NES and SMS/GG modules are shareware and cost $20 a piece or $56 for all 4.
Saturday, August 16th 2003 - Last updated @ 23:47 EST
MAME Varients - Several MAME varients have been updated to 0.72u1 lately: The spanish MAME build EsMAME for DOS and EsMAME32 for Win32, SmoothMAME, with Athlon and i686 optimized builds, and MAME Plus! for DOS and MAME32 Plus! for Win32 with P4, athlon, and i686 optimized builds.
Gest 0.74 - Gest, the emulator for all of the variations of the original Gameboy, has been updated. Here's what's new:
Road Rash (GBC) works again
Otogi Banashi Tai (J) now works in SGB mode
Work Master v1.00 - Multitask OS for Gameboy (PD) now works (better)
added more volume to digital sound - Hamster Paradise 3 (J)[C][!]
fixed graphics problems:
missing sprites,gfx trash in Hunter X Hunter - Kindan no Hihou (J)[C][!]
status bar incorrect display in Warriors of Might and Magic (U)[C][!]
blinking sprites in Hitoride Dekirumon - Cooking Densetsu (J)
'glitches' in ClassKing Yamazaki (J)[C][!], In Your Face (U) and Puyo Wars (J)
Intellivision MESS Build for Dreamcast 072 - Reaper has updated his Intellivision build of MESS to use Ice88's MESS 0.72 source update. This now features a menu with graphics by GabbiAngel, sound, and is full speed.
MAME and MESS Dreamcast Source 0.72 - In this DCEmulation topic, Ice88 has released sourcecode for his up-ports of MAME and MESS for Dreamcast to the latest sourcebase, 0.72. Note that the MESS build does include the file selector.
Friday, August 15th 2003 - Last updated @ 07:51 EST
Gest 0.73 - Gest the gameboy hardware emulator for Windows, has been updated. Here's what's new:
added support for one joystick
fixed graphics problems in AIR Pocket OP Demo (PD
fixed a bug when loading a non-SGB rom in SGB mode
sometimes made it stop working (SGB mask was left on)
Dolwin 0.05 - Dolwin, the Gamecube emulator for Windows that plays homebrew games and demos, has been updated. Here's the features:
Dolwin has a Gekko interpreter (w/o paired singles though).
has fast cache emulation.
has a Windows GUI debugger, we are planning to add an "old-school" console (like one in UltrraHLE)
it runs PONG and a bunch of unreleased DesktopMa demos. Such as ARKANOID, CACHE, PADTEST, COLORTEST etc
ZVGemu 1.3 - ZVGemu, the Zektor Vector Generator emulator formerly known as Retrocade, has been updated:
Added 90, 180, and 270 degree rotation
All colors have even weight
Fixed crashing with pressing of F5, F7, and F10
Fixed "-noraster" so it actually works
ZVGemu allows you to play vector arcade games on a real vector monitor using the ZVG (Zector Vector Generator) board. A ZVG board is not required to play this emulator.
Atari++ 1.26 - Atari++, an Atari 400, 800, 400XL, 800XL, 130XE, and 5200 emulator for Linux, Solaris, Irix, and Windows, has been updated. This is a release of the latest CVS snapshot. The *nix versions need to be compiled to run, the Windows version has a binary released compiled using the SDL library.
Wednesday, August 13th 2003 - Last updated @ 14:41 EST
NeoGeo For Life - Congratulations to my friend Kazuya's great site NeoGeoForLife.com, having recently reached their one millionth visitor! Check it out if you've never been there before, it's a great source for NeoGeo information and especially game reviews. The latest review of Matrimelee is a good read - be sure to note the region differences in the music for example!
XBox on PC - Apparently an "XBox emulator" called Xeon has been released, allowing one to play XBox games on a PC. At the moment only one game, the NTSC version of Halo, is supported. I have not tried this myself, and therefore cannot comment further - check out XBox-Scene for news and downloads. (Thanks Lou4429)
Sopwith SDL for GP32 - The old CGA/EGA era dogfighting game Sopwith was ported via SDL to GP32! Thanks to the author Pawel Szymczykowski for the email.
Tuesday, August 12th 2003 - Last updated @ 22:50 EST
SNES9x v1.41 - The Super Nintendo emulator SNES9x has been updated today. Changes are;
Win32 controllers now stay the same between games.
Win32 Open ROM dialog fixes
Win32 Display dialog fixes
Win32 OpenGL ratio tweaking. (Reduces the gray line)
Fixed Win32 superscope for those having issues
Generic accuracy fix in main Superscope emulation
Sprite bug fixed (gah! How'd we miss that)
SPC saving compatibility fix
Window clipping update
Mode 7 clipping fix
BS BIOS checksum and mapping fix
Working Uniracers hack (dma.cpp)
HDMA Indirect Address fix for Romancing Saga 2
Better savestate hack, does it break anything?
C4 C core fixes. Mostly Trapezoid (thanks Nach), some s/short/int16/, some indentation.
Damn, but the indentation in ppu.cpp was screwed up.
Killed some dead code too (twas commented forevermore).
Fixed a potential crash in S-DD1 logging
Improved accuracy of Hi/LoROM detection (~500 ROM test)
Hack for Moryou Senki Madara 2, don't call SelectTileRenderer from DrawOBJS if BGMode is 5 or 6. A real fix requires at least rewriting SelectTileRenderer, or inlining a special version in DrawOBJS.
DMA traces: add additional address info to reads too.
Killed the old Borland Joypad dialog
Fixed issues with Dezaemon and CT, maybe others
Changed the internal snapshot key from \ to VK_F12 Fixes issues with non-US keyboard layouts.
Fixed OAM reset to not occur during forced blank.
Killed some dead OAM reset code that doesn't need saving.
Unix/X11: Fixed screen jumping. CT enables overscan mid-frame for only one frame, and we now update the rendered screen height accordingly. Other ports are still broken.
Unix/X11: Fixed possible TV mode crash.
Fixed OAM reset timing (beginning of V-Blank rather than end) for R-TYPE 3 (J).
Unix/X11: Fixed OpenGL target
Unix/OSS: Fixed big endian sound
Tweaked the About Dialog so its read-only and no scroll
You knew it was gonna happen - MAME v0.72 has been ported over to BeOS which the usual band of updates. You can nab it right here. And if you don't have BeOS, and wanna try it out, you can nab my personal favorite distrobution of it called BeOS Max Edition from here. But if you're unsure as to whether or not you wanna try it, someone has made a BeOS Live CD that boots and runs completely off the CD-ROM right here. Thanks to BeEmulated for the news and the kind words. ;)
Monday, August 11th 2003 - Last updated @ 16:27 EST
MESS 0.72 - MESS 0.72 has been released! Mainly a bug fix release. You can view the changelog here.
Guru Update - The Guru has updated his website with new arrivals and other tidbits.
CPS 1 NF - CPS 1 NF is a CPS1 emulator for the Dreamcast game console. There are a few graphics problems on some games, and is not full screen. It supports all CPS1 games, but due to memory restrictions, it will only load up to 5 meg games. Speed is between 90-100% for the games that work.
VisualBoy Advance v1.6 - VisualBoy Advance has been updated and it's a large one. Changes in version 1.6 are;
Added rewind support (initially disabled)
Added support for slowdown codes
Added emulation of sprite priority bug (thanks PokemonHacker)
Added simple emulation for BIOS call 0x2a
Added enhanced save type detection option (default)
Added DMA hack for an obscure case
Improved loading speed
Fixed sleep/stop state support
Fixed bug caused by rendering optimizations
Fixed crash while debugging startup routines
Fixed DMA emulation
Fixed priority between OBJ Window and regular windows
Fixed thumb disassembly bug
Fixed sound envelope bug when set to 0 to mute sound (thanks PokemonHacker)
Sunday, August 10th 2003 - Last updated @ 06:47 EST
GP32 Round-Up - Here's a few notable GP32 developments for anyone who didn't already know. NES emulation has now reached full 60fps speeds with sound, thanks to LJGP32 0.3! On the ironic side of things, turns out the GP32 Doom port was _underclocked_ all this time to 40Mhz! Thus today Craigx released GPDoom V7, which is 350% faster (solid 60fps in Doom 2!) than before. With all the extra clock cycles at hand, traditional Doom MIDI music is planned for future builds. You can download the new GPDoom and find all the latest GP32 news at GP32emu.
More MAME 0.72 Versions - MAME/MAME32 Plus 0.72 was released! Aside from all the great MAME Plus features, this build features Tourniquet'sGaia Crusaders fix, making the game playable. Also, the original MAME32 was updated to 0.72 sources. Please note that both are unofficial versions of MAME.
Saturday, August 9th 2003 - Last updated @ 19:19 EST
Edge's World of BeOS Software - Edge is one of those guys in the BeOS scene that's helped out a lot in porting software over to this great, underrated operating system, and now BeEmulated is hosting a site for him where you can download some great stuff for BeOS. Click here to take a look.
Mame v0.72 - A new Mame has been released today. Changes and updates are documented here. And while a little off topic, I have to say that I miss the regular WIP Updates that they used to post.
Speccyal K v0.6 - Speccyal K (Gotta love the name) is Sinclair ZX Spectrum 48k & 128k emulator for the GamePark GP32 handheld console. Changes are;
Now the custom keys are saved for each game. That means it's no more necessary to re-assign keys for each game.
Fullscreen mode. Please note it's automatically using frameskip = 1, to ensure correct speed
Bugfix: the snapshots are not loaded anymore when pressing the "B" button in the file browser
Friday, August 8th 2003 - Last updated @ 12:51 EST
ScummVM 0.5.1 - ScummVM version 0.5.1 was released today, fixing several issues uncovered since ScummVM 0.5.0. The following changes are included in this release:
Beneath a Steel Sky savegame code completely rewritten, eliminating several situations where ScummVM 0.5.0 would produce unusable 'frozen' saved games
Several other Beneath a Steel Sky bugs have been fixed
Some Curse of Monkey Island actor graphical issues have been fixed
Some issues when running ScummVM fullscreen under MacOS X have been resolved
MorphOS port has undergone several critical bugfixes
Dreamcast port now supports Simon the Sorcerer 1 and 2
It's recommend all users upgrade to this release. Please note that whilst BASS saves from 0.5.0 are compatible with this release, it's recommended you restart your game using the 0.5.1 save system if you continue to experience problems.
ScummLinux 0.3 - ScummLinux is a ScummVM LiveCD. It allows you to play your favorite ScummVM-supported games anywhere; just boot the CD, choose a game, and enjoy. It supports all the soundcards supported by the Linux kernel and TV-Out for some graphics cards, so you can even play on a television set. Changes: This release includes the new ScummVM 0.5.1. Lots of options were added to the generator. There is a new generator which makes a bootable USB Stick.
Thursday, August 7th 2003 - Last updated @ 21:18 EST
U.G.V.M Issue 6 - U.G.V.M is another very good free online videogame magazine/newsletter. I'm sure that your mom would be happy to hear that this issue is dedicated to violence and gore in gaming. Other features include a writeup on the Death of the Vic-20, the evolution of light gun games and more.
Saya RXSMS v0.20 - This is a few days old now but I've just run into it myself. Saya RXSMS is a somewhat new Sega Master System emulator for Windows based computers. There's no real list of changes in this release other than a note on the homepage that speaks of "*LOTS* of cool features implemented, bugfixes and Optimisations"
NESem v1.2NesEm is a NES emulator for PALM powered devices running OS5 and above. The number of supported games is approaching 300. Features / changes are;
More Mappers Support.
New Gfx and Sound Emulation Engines.
Running games in .nes format directly from expansion media.
Game saving for games that used to come with battery backed SRAMs (e.g., Zelda)
2600 StarFire - StarFire is a newly released game for the Atari 2600 game console. The game is based on the 1979 arcade game by Exidy but also contains some "surprises" as well. A binary is also available for download and play on your favorite Atari 2600 emulator.
My Atari Magazine Update - "My Atari is a free monthly on-line magazine for Atari users which includes in-depth articles, reviews and tutorials." This month's features are;
PCSX2 v0.41 - PCSX2 is a Playstation2 emulator for Windows. (No, it doesn't play commercial games yet). This release fixes a problem where DVD ISO's wouldn't boot. Also fixed is a bug in CDVD code for DvdReads, now DVD iso's should boot just fine.
Yape v0.50 - A new version of the C16-Plus/4 emulator has been released. Changes are;
New README file (at last!)
Preliminary support for density select in true drive emulation
Drive LED on the PC keyboard scroll lock indicator
Shadowing 1541 ROM between $8000-$BFFF
No more reattach of D64 files is necessary, when switching between true drive emulation modes
Save one last long pulse when recording whole wave TAPs
Cycle timing of a few CPU read calls
0x8F (SAX) opcode (it set the Z and N flags accidentally)
No more truncations during sound frequency conversion (better interference!)
NEStopia v1.06 - The excellent Windows based NES emulator Nestopia has been updated today as well. Changes are;
Fixed the input bug that sneaked up in v1.05. IDirectInputDevice8::Poll() was the cause. I forgot it could return DI_NOEFFECT which is not the same as DI_OK. The bug affected devices that didn't need manual polling.
Fixed a bug that caused all soundcards without support for hardware-mixed secondary buffers to not work.
Did some small optimizations in the PPU core.
Changed so that state slots are flushed to files (if enabled) every time the user saves instead of only during load/close.
Modified the path dialog. Two check mark buttons now control the auto loading and saving of state slots.
Less sound stutter when toggling the menu in fullscreen.
Tweaked the render queue and put a limit on how many frames behind the GPU can be. This is to prevent sudden jerks and input lag.
ePSXe v1.6.0 - After a long wait there's finally been an update to ePSXe the excellent Windows and SCO based Playstation emulator. There's a bunch of changes this time.
Fixed some cdrom emulation regressions and added more accurate cdrom emulation which fixed Gran Turismo 2, Dance Dance Revolution series, Gear Fighter Deboh, Hokuto no Ken and Gundam Battle Assault 2.
Made changes to cdrom emulation to make modchip detecting games work.
Fixes Legend of Dragon US, Winning Eleven 2002, Um Jammer Lammy, Omega Boost JAP, Wild Arms 2nd Ignition JAP, Saga Frontier 2 JAP, Chocobo Racing JAP and possibly others.
Added support for autopause when playing CDDA sound. It should fix the problems with music in games like Tomb Raider I.
Added support for report mode when playing CDDA sound. It fixes Tekken 1 music and Lemmings 3D. (if you have problems with this change it can be disabled with the commandline -disablereportmode).
Fixed some problems reading subchannel. (Harvest Moon)
Minor changes to change disc function. (Arc the lad 3)
Now the memcards are autosaved on the fly. It should solve the problem of lost memcards if the emulator crashes on gameplay. (Remember that it is a good idea to backup your memcards often)
Added gun emulation using a mouse. (Time Crisis 1, 2)
Now the mouse emulation can be selected in the second gameport, only 1 mouse is supported, so if you do enable it, it will be disabled in the first pad.
It is now possible to select analog, digital and disabled mode on every gamepad. (Thanks to everybody who helped testing it :)
Included multitap support. In this version only 1 multitap is supported. If you select multitap, it will support 4 gamepads, that will be connected to the first gameport of the psx. Multitap must only be enabled in games that support it, in the other games the gamepads won't work if multitap is enabled.
The keys F5 and F6 have a new function. F6 is used for select a pad, and F5 will toggles digital/analog mode on the selected pad. (You need upgrade your gpu plugins to 1.73 or superior)
The DOS window that shows the info messages can be enabled/disabled from the GUI.
Included support for CDI isos. (Discjuggler format)
Fixes to the CD-Rom decoder and the core which made some more games playable. For example, Spyro 2 PAL, Spyro 3 PAL, Front Mission 3, Batman Gothan City Racer, Duke Nukem: Land of babes, Ridge Racer JAP, Nekketsu Oyako, Bust a Grove 2 JAP and others.
Linux to cost $1400 - The Linux operating system has been held hostage by The SCO Group. You can pay $700 for your copy of Linux on a single CPU system now, or wait until after Oct. 15 when the price will go up to $1400. SMP machines will cost more. Read the news here. The press release is here.
Monday, August 4th 2003 - Last updated @ 08:51 EST
Weekly Gest Update - Well, its been six days since I reported on a Gest update and as usual there have been a few of them. Updates this past week have been;
Fixed SGB controller problem in Killer Instinct
Added clear button to control configs
Added autofire buttons to other controllers
Load rom now works with all kinds of file extensions
Luca's Puzzle Adventure now works in GBC mode
Beat Mania 2 now "works" in GB and SGB mode
Lake Effect Demo (PD) now works
Game Boy Smart Card (Unl) now works (does anyone care? :)
Fixed problems, that happen if you associate GEST with GB rom files:
GEST.exe "long filename game.gb" now works
Config file will now always be saved in the program directory
ColecoVision FAQ v4.0 - ColecoPedia is a new website focusing primarily on the Colecovision game console. Among other projects and updates the author is working on version 4.0 of the Colecovision faq. Check it out of you're nostalgic or a fan of the console.
Kawaks v1.47a - This is just a bugfix release of Kawaks. No new drivers were added. Changes are;
Fixed various missing sprites in several CPS1 games (SF2 and DINO for example) that got broke in v1.47.
Fixed Graphic errors in KOF95.
Fixed sound disappearing in MSLUG 2,X,3 that got broke in v1.47 by upping z80 frequency to 4.4mhz
Saturday, August 2nd 2003 - Last updated @ 22:12 EST
TapWave Zodiac - PDArcade posted some hands-on simulator shots of the upcoming TapWave Zodiac handheld in action! This machine looks like the portable gaming PDA many people have been hoping for, and the PalmOS should also mean lots of potential for emulation.
Better Late... - The July issue of the classic gaming newsletter, The Retrogaming Times has been released. This is a great little newsletter that I highly recommend, especially if you're nostalgic at all. Features include this time around are;
Sega Model 3 - I got news of a Model 3 emulator here are some pics. Here is what I know from the e-mail:
We'd just like people to know that there is a Model 3 emulator in development which has made significant progress. Lost World is pretty much playable though there is obviously still a lot left to do with the graphics. There won't be a release anytime in the near future.
There is a lack of games to test and more Model 3 dumps would be very much appreciated. We hope that perhaps some interest can be generated in Model 3 dumping. The current games that are dumped are: VF3, VF3TB, Lost World, Scud Race, Virtual On 2, and Virtua Striker 2 '99. Of these, VF3 and VF3TB may be bad dumps.
In the screenshots, the artifacts are due to incorrect alpha blending. The background is definitely not supposed to show through like that ;) We're not handling RGB4 textures yet, either (hence the funky blue bushes.) We know what's causing the alpha blending problems and how to fix them, but we're not going to bother with that yet as it's fairly unimportant for now.
CPS-2 Shock - More shocks! Razoola has XOR'd D&D: Shadow over Mystara (Euro 960619), Capcom Sports Club (Euro 970722), 19XX: The War Against Destiny (Japan 951207). Many thanks go to kenJi, jerrymouse, and Andreas whos donations made this possible!
ScummVM 0.5.0 - Version 0.5.0 of ScummVM, the classic adventure game interpreter, has just been released. Changes:
Extensive overhaul of the music subsystem, more games now support music
Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
Support for Beneath a Steel Sky, made possible thanks to Revolution Software supplying us with the original assembly source code!