logo by chemical!


News
MessageBoards:
- General emulation
- NeoGeo emulation
- Official MAME board
- Console emulation
- Current Affairs
- CPS emulation board
- Pinball Simulation
- Hardware/Tech Support
- Msgboard Suggestions
- Emulator Programming
- Game Collecting
- Gaming Today
- Computer Emulation
- Official MAMECE3 board
- Pocket PC Emulation
- Off-Topic Discussion

News Archive

Misc. things
Pocket PC Emulation
Opi's Interviews - 2 - (01/23/2001)
Cowering's Goodxxx Tools
(last updated 07/11/2003)
#Retrogamers (EFnet IRC)
Web Links
(last updated 03/13/2001)
IRC Quotes
Other Stuff (art,reviews...)

Arcade Emulation:
Callus
MAME
NeoGeo
Raine
Retrocade
System16
M72

Console Emulation:
Atari 2600/7800
PCE/TG16
Gameboy
NES - 03/07/2001
SNES - 03/04/2001
Nintendo64
Game Gear
Sega Master System
Genesis/Megadrive


© Retrogames Internet
All Rights Reserved

Your staff: Atila, Prophet, Dutch, Chris, Richard, David, Opi, Aries, Dhalamar, Metallik, MetaFox & RocLobsta Griking

Site Design: chemical


Est. April 1st, 1998

Sites on Retrogames:

  • 1-UP - 1-UP: Multi-Emu Frontend!
  • ARCADE FLYERS - The Flyer and Poster Archive for MAME/RAINE
  • CARTLIST32 - If you have console roms, you need this.
  • CHEAT - Pugsy's MAME Cheat Page.
  • CINDER - Cinder's Wallpapers.
  • CRASHTEST - More than JUST arcade screenshots!
  • CPS2SHOCK - CPS2 Resource Center.
  • DOCSHOCK REPAIR - Console Repairs!
  • FABLOW - Final Burn Save States!
  • GAMEBASE - Arcade Games list!
  • GIGO & HII'S SITE - Official site for G-NES/TNES/G-NSF/TGB and more!
  • G-MAX STUDIOS - EmuLand 1.0 -- AMAZING!
  • HUBERT - The Web Page
  • IMPACT EMU - Awesome 3D Arcade Emulator!
  • IR PINBALL - Original and Ported Pinball Tables for Visual Pinball!
  • MADRIGAL - Madrigal's Simulators
  • MAME - The Official Site!
  • MAME ROM INFO - MAME Rom sizes/CRCs/filenames/etc !
  • MAME WORLD - The ULTIMATE MAME support site!
  • MARP - Action Replays!
  • NGMC - NeoGouki's MUGEN creations!
  • NONMAME - Games Not Yet Emulated By MAME.
  • NonMESS - Systems Not Yet Emulated by MESS
  • OVERCLOCKED - Daily emu/gaming comic.
  • POCKETNES - Play NES games on your PocketPC!
  • RETRO RADIO - Official Retro Radio mirror.
  • RIPS-R-US - Cool Sprite Rips!
  • SASS - Speak & Spell Simulator!
  • SCREENMANIA - 20,000+ Screenshots!!
  • SPACE INVADERS - Space Invaders Fan Site
  • TKMAME - The Coolest MAME Frontend!
  • TOSEC - DATfiles for everyone :)
  • THE REVIEW CENTER - Reviews, Reviews and Reviews!.
  • .TZX VAULT - Huge ZX Spectrum game vault!
  • X-MAME - Official X-MAME site. - Cool Sprite Rips!
  • SASS - Speak & Spell Simulator!
  • SCREENMANIA - 30,000+ Screenshots!!
  • SPACE INVADERS - Space Invaders Fan Site
  • TKMAME - The Coolest MAME Frontend!
  • TOSEC - DATfiles for everyone :)
  • THE REVIEW CENTER - Reviews, Reviews and Reviews!.
  • .TZX VAULT - Huge ZX Spectrum game vault!
  • X-MAME - Official X-MAME site.

  •    Tuesday, September 3rd 2013 - Last updated @ 23:04 EST

  • Project 64 v2.1 has been released. Older news, but thenatus pointed out the update. From the Project 64 blog:

    Released 2.1, it now has glide64 in the installer.

    Project64.exe:
    • Make sure current dir is base folder (not screenshot)
    • Initialize eeprom to 0xFF instead of 0x00
    • Add LL and SC to Analyze Instruction
    • ignore 0x0407000D as an opcode in analysis
    • Make it easier for plugins to read directories from the emu
    • fix per game rsp plugin
    • updated rdb file
    Glide64:
    • Added version to the installer
    • Get Settings to go through the emulator
    • Get Glide64, GlideHQ, Glitch64 to be a single dll
    • Read texture directory from emulator
    • Fix up getting functions from texture lib
    Input Plugin:
    • Update to 1.7.0.12 provided by squall

    MADrigal's Simulators have a few updates - Pac Man (Tomy) and Donkey Kong (Coleco - tabletop)

    Stella release 3.9.2 for Linux, MacOS X and Windows is now available.
    • Improved parsing of the DASM lst file for the debugger disassembly; it sometimes missed constant declarations.
    • Changed 'usemouse' argument from a true/false option to accept 'always', 'analog' and 'never'. This allows to use the mouse as a controller under more specific circumstances. The default is 'analog', which means the mouse is only used to emulate analog-like devices (paddles, trackball, etc).
    • Added ability to use bold fonts within the debugger window, which can be set with the 'dbg.fontstyle' commandline argument as well as in the debugger UI Settings dialog. This is useful for those that find the current font too narrow.
    • Renamed 'debuggerres' argument to 'dbg.res'. All future debugger- specific options will start with 'dbg.'.
    • The TIA 'zoom' area in the debugger now supports scrolling the mouse wheel (currently up/down only, as I don't have a sideways scrolling mouse to test with).
    -Have fun!

    - TheInformer

  • Read our Privacy Statement