Thursday, October 31st 2002 - Last updated @ 22:58 EST
Retrogaming Radio Halloween Show - Happy Halloween! This month is the FULL DON BLUTH interview (yes, we finally find out the truth behind SEA BEAST!) as well as a full inteview with GARY KITCHEN (Keystone Capers, Designer's Pencil, GameMaker) plus an RGR exclusive sneak peek at the new pop song He's My Guy produced for promotion of Dragon's Lair 3D.
They're Baaaaack! - Emuchrist is back with a new host and an all new (and very nice) look. Update your bookmarks everyone.
Dapple v0.88 - There's been another update to Dapple a DOS based Apple ][ emulator.
Project Tempest v.30 - The Project Tempest, team wishes everyone a Happy Halloween and has treated everyone with a new update of Project Tempest, currently the only working Atari Jaguar emulator. New updates are;
* Alien vs. Predator is now playable !
* More Blitter tweaking
* Fixed some OP bugs (black text in Cannon Fodder)
* Removed Boot ROM options from settings screen
M1 0.7 Released! - If you like arcade music, then you should definitely check out M1 0.7 (check the MISC section), it supports 700 arcade video and pinball games from the golden age classics on through unemulated 3D games. A Windows and Linux version is available, our own Richard Bannister is handling the Mac conversion.
Koffi: Yellow Kopter Completed - Koffi: Yellow Kopter is the new Atari 5200 cart designed by Ron "Caféman" Lloyd.
"Koffi is a little kopter, and not allowed to go with the bigger rescue kopters on missions. But when Koffi learns of an insidious plan of Pyro the stormcloud to burn down the forests ... Koffi must take action! Protect the forests and the animals that live there, and defeat the villainous Pyro the electrified stormcloud"
The game is is professionally packaged and even comes with an authentic looking Box and Manual A demo rom of the game can be downloaded from the above link as well.
Wednesday, October 30th 2002 - Last updated @ 21:01 EST
DreamSNES 0.9.8 - There's been another update to DreamSNES, the SNES emulator for the Dreamcast console. Changes in this release are;
- SA-1 emulation fixed (Super Mario RPG now works (again))
- C4 emulation implemented (MegaMan X2/X3 now works)
- Putting a file called "NO_ROMS.HERE" in a directory prevents it from being scanned for roms.
- Added in game menu that lets you choose among other things to reset the game or jump to the next or previous game on the CD.
- Fixed sprites in hires mode with transparencies on. Fixes Tokimeki Memorial.
- Fixed memory map for Super Dante RPG maker.
- Improved buffer handling in mpeg player.
- New locales: Charnego and Romanian.
MAME WIP - Your MAME collection just got twice as big. :)
KiGB V1.01 - KiGB is a free Nintendo Game Boy and Game Boy Color emulator for Windows 9x/Me/NT/2000/XP. Changes are;
- New Features:
* GameGenie and GameShark cheats
* Save/Load cheats to/from library file (see kigb-ggs.txt for details)
* An experimental apply-once option for GameShark codes (see cheat.txt
* Selectable palettes for Game Boy games
* Set the resolution to 320 x 200 in full screen mode if the display card
supported. This enhanced the performance significantly. Now, low-end
Celeron could run at full speed with no frame skip.
* Re-structured the GUI
- Bug fixes:
* Emulated the Game Boy CPU quirk (bug?) when HALT was called with IME
was off. Supported Kirby's Dream Land 2.
* Displayed the size in the menu correctly when started at full screen
Nostalgia v3.3 - Nostalgia is a excellent Intellivision emulator for Windows. Changes in this version are;
- AVI format movies can now be recorded while playing a game! By pressing , all screen activity and sound is recorded to an AVI file at a maximum of 15 frames per second.
- Screen captures are now saved in Windows Bitmap format.
- Screenshots and other captures now reside in their own directory: \nostalgia\captures\
- Captures are now named based on the game you're playing.
- Multiple captures are now possible, up to 99,999 separate captures of a type per game.
- Old capture files will never be overwritten by Nostalgia. A new filename is chosen each time.
- Command line options have been changed for flexibility. See "Command Line Options" in the readme and help files for more information. Again, thanks Remi. :)
- Video timing accuracy bug fixed. Thanks, Joe Z.
Random Stuff - Just a couple of fun things I found on the MAME Fun/Fluff board... First off, Cave shooter fans must see this tribute page! Some really good info, especially about Dangun Feveron - you can be the cat from "Uo Poko", which is very interesting to me for no logical or sane reason. And next, "Pong" has been taken to the next level of videogame innovation - try it yourself and be mesmerized. (Thanks Sune_S & Xtian)
Haze WIP - Haze's MAME WIP page was updated with screenshots from an odd looking lightgun arcade game called "One Shot One Kill." (Thanks Brian Troha, literally ;)
FE-3Darcade/Emulaxian 0.70 - Peter Vogels released a new version of FE-3Darcade AKA Emulaxian, a 3D virtual arcade emulation frontend! Here's the new stuff:
-Full animation support on all models! The arcade environment model and all models in it can now be fully animated!
-Animation can be played automatically, triggered when the model is selected and when the start key is hit.
-Custom event sounds when an animation is triggered.
-Support for additional models that not represent a gamelist entry. Ideal for non player characters and sliding doors etc.
-Proper support for additional lights attached to models of the arcade environments and non gamelist models.
-A scrolling listbox...yuck, not for me...I enabled it this time and only this time in the default skin for the gamelist menu: gllisttype|scrolling| I suggest go back to the normal one fast: gllisttype|paging| ;-)
-Replaced the runhidden property in emulator cfg files with a runmethod property that can take any of the normal launching methods.
-Speechvoice property to select a different voice for the speech function in the fe.
-Renderfix property, try this if the fe reverts to software mode after running a game or you have problems running 3d games from the fe.
-Adjusted crc.exe to not use a custom delphi dll.
-Fixed jumping camera with mouselook enabled under windows 98.
-Enabled doing stuff in the background while running a game. This means the runstopsound and vp exit key options work again.
Tuesday, October 29th 2002 - Last updated @ 22:45 EST
Protector Movie - Protector is/will be a brand new port of the arcade favorite Defender for the classic Vectrex system. While the game hasn't been officially released yet the author has posted a mpeg preview of it. Cool stuff!
Shigeru Miyamoto Interviewed by GamerWeb - Gamerweb has posted a 45MB video of their interview with Shigeru Miyamoto, the only "downside" is that you have to register for a membership to view the video, this costs only a few cents/day, according to GamerWeb.
VOTE for CODE SUNSHINE! - As some of you may or may not know, Jim Beam (yes, the booze ;) and Rolling Stone are currently having a contest to find the best unsigned rockband in the States. One of the competing bands this week, is Code Sunshine. They hail from Sarasota, FL and are (like most of you) emu-heads :) But they also make quality rockmusic and if you go to the Jim Beam site you can listen to "Forever Yours" by Code Sunshine aswell as tracks from 3 other bands. So vote for Code Sunshine if you like their track :)
Monday, October 28th 2002 - Last updated @ 20:37 EST
Grand Theft Auto - Vice City - There's a little treat for classic game fans in the "Rockstar" introduction to GTA: Vice City. Considering the game is all about the 80's, it's only fitting they pay homage to the greatest computer of the 80's :) Definitly worth checking out (if you can get your hands on a copy...)
DreamEmu v0.0.4.1 Alpha - DreamEmu is a very early attempt at a Windows based Dreamcast emulator. The Alpha release doesn't do too much right now but the author is releasing it in hopes that people will give it a try and report any bugs to him. The updated emulator is not yet available for download on the official homepage but it can for now be downloaded via this forum post.
BGB v0.85 - BGB is a Gameboy/Gameboy Color emulator for Windows. Updates are;
* emulation of the GameBoy, GameBoy Color, and the Super GameBoy
* SGB multiplayer with 2 controllers
* runs almost all roms perfectly.
* Accurate sound emulation, sounds exactly as on a real GB/GBC. sound can be written to .wav file.
* accurate video emulation. The screen looks exactly as on a real GB/GBC.
* This emulator is fast.
* Joystick/Gamepad support, everything configurable
* MBC3 Real Time Clock emulation.
* Auto delay/frameskip, gameboy runs at 100% real speed.
* GameGenie and GameShark cheat
* save/load state with quick (zsnes style) keys.
* Configurable keys and screen colors.
* Load from zip and gzip files
* This program does not use DirectX or runtime libraries.
* support for optional border bitmap and pseudo fullscreen mode.
Lemon Update - The Lemon Website, a Commodore 64 fan site, has been updated with over 700 pages of full color advertisements from 1985-1993. It's really great stuff to get nostalgic over if you grew up with a Commodore64.
Sunday, October 27th 2002 - Last updated @ 21:45 EST
Updated the Guide with a new page that fully documents the INI file. Man that Guide is out of date :)
I have been overhauling the high level cpu emulation loop code. Previously, I had to use ugly things like cpu0, cpu1, etc because MSC7 didn't like arrays of structures when the structures got over a certain size. Now, with DJGPP, I can use cpu[x] and minimise the code a lot. I am sure that the compiler will have a more happy time optimising it too :)
Pcsx v1.4 - PCSX is a PlayStation Emulation for the Windows, Linus and the Dreamcast. Notable changes are a 30-40% speed increase and NetPlay.
Complete list of changes in this update are;
* Added NetPlay support, the api is not the same for cyberpad
* Errors on open/close/init are now only for negative values
* Added GPUclearDynarec, for pec
* Fix for Vandal Hearts 1/2
* Implemented Load Branch Delay stuff :), thanks to Farfetch
* Added States Menu
* Fixed Memcards dialog on windows
* Recompiler is now 10% faster
* Several speedups over the code
* Implement fixed point over the gte (speed)
* Vsync timing is twice as slower than before
* Fixes to the Internal HLE Bios
* Several Cdroms improvements
* Fix for Parasite Eve 2, thanks to psychojak
AdvanceCab 1.0.0 - AdvanceCAB is a collection of various utility to help the use of a PC with Arcade Monitors or TVs. Changes: Added the VBE32 utility. It's a new 32 bit VBE BIOS which supports all the new video boards.
Meka 0.64b - There's been another update to Meka, the DOS and Windows based Sega Game Gear, Master System and Colecovision emulator.
This update features several changes, the main one being much more accurate Game Gear colors (12-bits precision instead of 9-bits). This problem was being around since the very first version of MEKA, and for some reason was never fixed until recently (thanks goes to Carleton Handley, FIFA Soccer programmer on Game Gear, for the reminder). Other changes includes a set of embedded patches to be able to play SMS BIOS games, VDP Interrupts Enable bits effects on the Z80 IRQ Line, fixed video mode 3 (as used by Cabbage Patch Kids Picture Show and Smurf Paint & Play Workshop on the Coleco Vision), and reduced executable size for the Windows version. There's a complete list of changes Here
Thanks again to The Informer for the news.
dosbox 0.56 - DosBox emulates a full x86 pc with sound and dos. It's main use is to run old dosgames on platforms which don't have dos(win2K/XP/linux/FreeBSD). Changes Include:
- added support for a configclass/configfile
- added support for writing out the configclass into a configfile
- removed the language file and made it internal
- added support for writing the language file (will override the internal one)
- improved mousesupport
- updated readme
- support for screenshots
- some cpu-bug fixes
- dma changes
- Real Sound support
- EMM fixes and new functions.
- VGA fixes
- new wildcompare
- support for size and disktype at mount.
- added new debugger functionalities: start/trace into INTs, write processor status log, step over rep and loop instructions, breakpoint support without using INT 03 (heavy debugging switch)
- Added more cpu instructions and changed the string operations.
- Added classes for most of the internal dos structures.
- Rewrote most of the fcb calls to use normal dos calls.
Saturday, October 26th 2002 - Last updated @ 20:15 EST
GEX v.07 - GEX (Gameboy Emulation Xtreme) is a Gameboy/Gameboy Color emulator for Windows. It runs some games and demos but is unfortunately very S L O W. They're working on it though. Changes in this version are;
Friday, October 25th 2002 - Last updated @ 23:29 EST
YAAME v0.3 - Good News/Bad News. The good news is that there's a new version of YAAME (Yet Another Arcade Machine Emulator) out. Changes in v0.3 are;
- New games : Blockout, Carnival, Jumping Jack, Pac-Man
- Added sound to : Anteater, Bombjack, Super Cobra
- AY-8910 emulation improved somewhat (better sound in Amidar & Turtles)
- Sprite/background priorities fixed in Mr. Do's Castle and Do! Run Run
The BAD news is that the author claims that this is most likely the LAST release of YAAME :(
Aaron Giles WIP - It looks like Aaron Giles has made a breakthru of sorts. Cruis'n USA is now playable with only a few small bugs left to resolve.
Koleko 1.33 - There's another update to Koleko, the Windows based Colecovision emulator. Changes are;
Cxmame 0.4 - Cxmame is a simple console-based frontend for xmame using the ncurses library. It was originally intended for xmame.svgalib, but works with all xmame targets. Changes: This version fixes some important bugs. The Ncurses GUI now redraws itself after exiting the game in a terminal. Cxmame should now work on FreeBSD.
Stepmania 3.0 - Stepmania is a Dance Dance Revolution simulator that supports various of formats of stepfiles. Version 3.0 has just been released and there have been a bunch of updates It also supports various dancepads.
License: GPL - Thanks Ren Hoek for the news.
FREE Pocket PC Vulgus Emulator - Capcom is offering a free Vulgus emulator for Pocket PC's! Programming courtesy of our old friend Larry "BitBank" Bank. :) Capcom is also selling other games like "Ghosts n' Goblins" and "1942" as well, although IMO the prices are relatively steep ($14.95) for single games. (Thanks Pocket PC Thoughts)
Thursday, October 24th 2002 - Last updated @ 21:15 EST
Atari 2600 Skeleton - Eric Ball has released his new Atari 2600 game Skeleton. "In order to escape this labyrinth you need to hunt down and eliminate 80 skeletons lurking about without being killed yourself! There are eight mazes, with each maze containing 10 skeletons. Complete all eight mazes and you'll gain your freedom!" The game is available for purchase in cartridge form including a eight page manual from the Atari Age Store. A rom of the game for play on an Atari 2600 emulator is freely available
VirtualNES v0.70 - VirtualNES is a Famicom/NES Emulator for Win32. Honestly I have no clue as to what's new as the homepage is in Japanese. Perhaps one of our Japanese friends can translate the changes and post them to either our General Emulation or Console forums.
O2EM v1.01 - O2EM is a freeware open source multi-platform Odyssey², Videopac and Videopac+ emulator. Changes in this release are;
- Major speed optimization.
- Implemented VDC <-> VP+ collision detection.
- On the original machines it is possible to make all VDC
colors bright by clearing P17. This affects the background and
dark grid colors. Implemented. Now the Killer Bees! intro screen
- Fixed the wrong color order when mixing between VP+ and VDC graphics.
Jopac Moto Crash now works. Fixed by Soeren Gust.
- Now the VBLANK pulse is visible on the T1 input. This can be used
to differentiate between PAL and NTSC.
- Other minor fixes.
Thanks again to The Informer for the tips.
Wednesday, October 23rd 2002 - Last updated @ 22:29 EST
Project Tempest WIP - The Project Tempest Homepage has some WIP info concerning Alien vs. Predator. They've also posted a short interview with Jeff Minter, the author of Tempest 2000
Dapple v0.87 - There's been an update to Dapple, the DOS based Apple II emulator. This update "Changed the user interface to support loading PG2 files and changing the default ROM BIOS from the command prompt. Type "DAPPLE /?" for info."
Thanks to The Informer, Retrogames unofficial news poster.
EmuViews Lives - If you didn't already know, check out JoseQ's EmuViews - it's back to life once again! (Thanks f205v)
Tuesday, October 22nd 2002 - Last updated @ 21:01 EST
Digital Press Online Games Databases - The Digital Press has been hard at work updating its Online Databases of videogames. While some of the lists are condenced versions of the ones available in the Digital Press Collector's Guide,some of them are brand spanking new such as the Dreamcast and Playstation games lists. The lists contain information such as a games approxamate rarity and value
Koleko 1.32 - Koleko is a Colecovision emulator for Windows based computers. This latest version simply adds state saving. But the interesting thing about this emulator is that the games seem to be built right into the emulator itself so there's no need for rom hunting. (Original post by Griking, I just fixed the link -P-)
NesterDC 7.0 - NesterDC is a Nintendo (NES) emulator for the Dreamcast console. The following are the changes in the latest version.
* new font renderer
* rewrite almost all Dreamcast specific code.
* important BUG fix
* ALL controllers can control system menu.
* virtual maple port binding on Dreamcast Controllers.
(you can bind DC<=>NES controllers correspondence,
like binding Dreamcast Controller #2 as NES Controller #0).
* fixate KEY bind (If you want to edit KEY bind, edit source code).
* update KOS to 1.1.8
* NES external device support
- Family Keyboard (controlled by Dreamcast Keyboard)
- Optical Gun (controlled by Dreamcast Controller, Dreamcast Mouse)
- Space Shadow gun (controlled by Dreamcast Controller, Dreamcast Mouse)
- Hyper Shot (controlled by Dreamcast Controller)
* Dreamcast device support
- Arcade Stick
- Dreamcast Keyboard (jp106 only)
- Dreamcast Mouse
FBA WIP Update - There's been an update (with pictures) at the FBA WIP Page. FBA is an arcade emulator for CPS-1& CPS-2 arcade hardware. It looks like Taito games such as Rastan and Rainbow Islands are also in the works. Thanks Treble Winner.
MAME WIP - Some pics of games you will (hopefully) be playing before 2006 at the MAME WIP page!
Monday, October 21st 2002 - Last updated @ 22:55 EST
Neo-Geo MAIM for DC - There's been an update to MAME for Dreamcast: NeoGeo edition.
"More work on MAIM source... Much faster than before, not 100% yet - but as a guide, with the basic settings Andro Dunos (sp?) runs at around 60% in game. With some of the 'messy graphics options' (delta64/delta32) runs a little faster..."
Retrogaming Times #62 - Tom Zjaba has posted issue 62 of his classic gaming based internet newsletter. A great read for classic gaming fans. Check out the Retrogaming Times here.
Sunday, October 20th 2002 - Last updated @ 19:09 EST
Project Tempest v0.20 Released - There's been another update to Project Tempest, the Atari Jaguar emulator. Changes in this version are;
- Fixed graphics in Tempest 2000
- Fixed the joystick glitches
- Doom is playable with almost perfect graphics
- Sensible Soccer is playable
- Implemented a new faster blitter code
Saturday, October 19th 2002 - Last updated @ 12:49 EST
Guru Update - Looks like The Guru has received some more boards to dump. His latest update;
Some more boards arrived....
Gunbarich (Psikyo, 2001, SH-2 hardware)
Ehrgeiz Ver. A (Namco, 1998, System 12)
Tekken 2 Ver. B (Namco, 1995, System 11)
Tekken Ver. B (Namco, 1995, System 11)
Soul Edge Ver. A (Namco, 1995, System 11)
Soul Edge Ver. II Ver. C (Namco, 1996, System 11)
Nostradamus (Face, 1993)
Note the System 11 ones all have PCB faults.
Thanks to Brain A. Troha for the loan of the boards. I fixed 2 out of the 4 System 11 boards. Not too bad :-))
Indy 500 (Sega, 1995, Model 2B-CRX)
I forgot to mention... several weeks ago I also received a Die Hard Arcade STV cart.
Thanks to Malcolm McKay for the loan of these two boards.
UltraHLE 2.0 - There's been an interesting update and preview of UltraHLE 2.0 at the UltraHLE Homepage.
"This announcement has come early due to an unforseen circumstance. In essence, we are afraid of multiple versions of UltraHLE getting released and adding to the confusion. In order to prevent this, our team has agreed to make a limited announcement concerning our participation on this project. However, there is a catch. We do not want people asking for betas, compatability information, or any questions concerning the project. What we want you to know will be on this page. If you do not see it here, then obviously we are not going to tell you at that current time. Currently, no release is planned. However, that does not mean there will not be a release, it just means that we dont know when we will be ready. I can tell you this much, we are not going to keep you on your toes. Just be patient. We only ask for one thing, that you do not email us and abide to what has been said above."
Atari Protos - AtariProtos.com is a somewhat new website that specializes in screenshots and information of unreleased Atari games. Today they've posted information on four newly found Activision games including Bloody Human Freeway
Friday, October 18th 2002 - Last updated @ 17:49 EST
MESS 0.61.1 - The MESS Team have put together another release of MESS The most notable enhancement in this release is multi-threading support! Here is a partial list of changes:
New System Drivers Supported (in no particular order):
- Amstrad family (fixed and reenabled) [Raphael Nabet]
System Driver Changes:
- [COCO1] Update CRC for bas10.rom. Previous dump was bad. I would like to send a special "Thank you" to Sellam Ismail (http://www.vintage.org) for finding a Color Computer that contained Color BASIC 1.0. [tim lindner]
- [COCO1/2/3] Moved disk handling code over to new FormatDriver system; allowing transparent disk image handling for JVC, VDK, and DMK file formats. [Nate Woods]
- [COCO] Fixed a recent stupid bug in m6847 timing that had an effect on certain timing situations (bug #249) [Nate Woods]
- [COCO3] Fixed a palette timing bug that affected mid-frame video rendering. (bug #253) [Nate Woods]
- [COCO3] Fixed a bug where hi-res text characters with the high bit set were rendered as garbage. [Nate Woods]
- [COCO3] Fixed a bug where $FF9D and associated registers were being updated before vblank, when they should have been updated after. (bug #252) [Nate Woods]
- [COCO1/2/3] Made sure that SAM (and GIME on the CoCo 3) registers are properly reset after a crash. [Nate Woods]
- [DRAGON32/64] Made artifacting disabled by default, as this is how PAL systems would normally be. [Nate Woods]
- [DRAGON64] Fixed a bug that prevented the system to run (the dragon64 driver was using the coco memory map) [Nate Woods]
- [DRAGON64] Adjusted the memory mapping scheme, enabling the DragonDOS cartridge and 64k mode to coexist. Thanks to Simon Hardy for tracking down a better algorithm. [Nate Woods]
- [A5200] Fixed a regression in 0.61 that prevented the keypad from working. (bug #246) [Nate Woods]
- [A7800] Suffixed the name of the a7800 driver with NTSC and marked the PAL version as a clone of the NTSC version. [Nate Woods]
- [GBCOLOR] Implemented background priority. This fixes objects appearing over the background when they shouldn't be. [Anthony Kruize]
- [TI99/4A] Added support for BwG clock and floppy controller [Raphael Nabet]
- [SNES] Memory map is more accurate, adding support for HiRom carts. Fixed DMA transfers. Fixed missing tiles. Added preliminary mode 7 support. Added subscreens, including colour addition/subtraction. Fixed vertical flip for large objects. Improved vertical/horizontal latches. Improved ROM loading with better header and ROM type detection. Improved the SPCSkipper so a lot more games actually run now. [Anthony Kruize]
"This is a WIP release that is mostly to test once and for all whether or not the XP crashing is a sound related issue or not. SOUND-ON in the INI file now completly disables sound. I have also compiled this to be pentium code to see if that improves the number of smiles Mimic creates. There maybe a few other partially done things in there like better YM2612 support. This is also the 20th release!"
Thursday, October 17th 2002 - Last updated @ 21:50 EST
X-box Hacked Again - It looks like the new X-Box protection scheme lasted about a week. Honestly I'm surprised it took that long.
Mame WIP Update - There's been about a weeks worth of updates posted on the Mame WIP Page
- 2002-10-17: smf updated the DOS version of MAME, adding a -createconfig parameter and improving various other things.
- 2002-10-16: David Haywood sent in a driver for Hanaroku complete with sound emulation. R. Belmont added sound emulation to Thunder Dragon bootleg, Many Block and Task Force Harrier.
- 2002-10-15: R. Belmont added sound emulation to the Mustang bootleg. Aaron Giles converted the Namco 3D graphics emulation to use the generic triangle setup routines.
- 2002-10-14: David Haywood sent in a very preliminary driver for Cross Shooter, it's missing a lot of graphics and the game doesn't work due to some CPU interrupt emulation problems
- 2002-10-13: Aaron Giles attempted fixing the flickering window borders seen in the full screen mode under WinXP when using flashy desktop themes, however the fix has not been confirmed yet. Phil Stroffolino fixed the colors in Kid no Hore Hore Daisakusen and added Legion to the Armed Formation driver. Nicola Salmoria improved the documentation of the old Sega games' encryption.
- 2002-10-12: David Haywood sent in a preliminary driver for Field Combat, it's missing background graphics and sprites and colors aren't correct, but it has sound and is mostly playable.
- 2002-10-11: Aaron Giles fixed the address shifting code in the debugger.
"We present the first public beta of the FIRST legally released XBox emulator. This software contains NO XDK code."
You need to remove all peripherals except one controller on the first port.
The files provided may be placed in a directory on your E: or F: drive, placed on a ufs or a xdvdfs filesystem.
Feet of Fury Released - Feet of Fury is a home made yet very professional looking DanceDanceRevolution style game for the Dreamcast console. You can play it with a controller or a dancepad! You can download the game and get more information from the Feet of Fury Homepage
PS2 DC64 v1.0 - PS2DC64 is a Commodore 64 Emulator for the PS2 console. From the PS2 DC64 Homepage;
Well, here we go!!! Version1.0 is now ready!! I hope you enjoy it, and get many hours entertainment from it. This is the current feature list:-
1) FULL SPEED!
2) FULL SOUND emulation
3) Multi-Format support
4) Fantastic colouring
5) many Vic effects supported
6) Skinable frontend
Aaron Giles WIP - Aaron Giles has posted some new W.I.P. pictures of Cruis'n USA and Cruis'n World on his homepage
Tuesday, October 15th 2002 - Last updated @ 20:50 EST
DCStella v0.2d - DCStella, the Atari 2600 emulator for the Dreamcast has been updated. The changes are;
DCStella is now based on Stella 1.2, so it now works with more games like Pitfall 2.
Basic paddle support (try up/down on d-pad for diffrent modes).
Left trigger and right trigger are now also mapped to buttons C and Z for the arcade stick.
Swapping of joyports for Raiders Of The Lost Ark and others (use left trigger to swap after activating in the menu).
Thanks to a hint from Dan Potter, the author of KOS, sound now works like intended.
New and exciting features are already in the pipe, so stay tuned.
Nebula v2.20 - There's been a update to Nebula, the Capcom CPS2 and NeoGeo emulator. Changes in this version are;
Fixed some sprite/BG desyncs in Gigawing.
Fixed SFA3 crashing with latest Mike Haggar's cheats.
Added a bunch of SF2 hacks (not all fully working though).
Added highscore saving for CPS2 games. Not all games are added yet.
Almost all CPS2 games are supported, and some CPS1 too.
It will use an external database to store the highscore data.
You can convert a MAME Hiscore.dat file to nebula's internal DB
with the command "nebula -hiconv" having the hiscore.dat file in the
nebula dir, it will build HISCORES.DB in the HISCORES dir. You should
delete all the .HI files to avoid problems when you change the HISCORE DB.
To turn off hiscore saving, just delete HISCORES.DB from the HISCORES dir.
Cxmame 0.3.1 - Cxmame is a simple console-based frontend for xmame using the ncurses library. It was originally intended for xmame.svgalib, but works with all xmame targets. Changes: A potentially bad memory leak was fixed.
Monday, October 14th 2002 - Last updated @ 22:08 EST
neutrinoSX2 v0.03 - An updated version of this PS2 emulator for Windows has been released. From what I can read it only runs some demos for now and does so SLOWLY. But progress is progress I suppose. Changes in this version are;
Internal Plugin GS 0.4 by the PCSX2 team
some FPU opcodes
Stupid Bug in SLT
Stupid Bug in fopen ( ) ( bad read of elf file )
first release with a mini GUI : It's a mini GUI with partial user interaction.
F1 : Pause the Emu
F2 : Resume the Emu
F3 : Display Debug Info
Replace the INIAPI by INIPARSER
Cygwin 1.3.13-1 - Cygwin is a DLL which provides a Unix emulation environment for Windows. Changes: This release incorporates fixes for signal handling, pthreads, poll, /proc, console scroll regions, and has new DLL exports.
Atari Running on Any Machine 0.6.6 - ARAnyM is a virtual machine that would allow you to run existing and develop new Atari ST/TT/Falcon applications on your computer.
Changes: New features include a unified API for developing new drivers, DSP MC56001 emulation, a JIT compiler for CPU and FPU (linux-ia32 platform only), accelerated fVDI blitting (useful for multimedia apps), VIDEL zooming (allowing a 320x240 Atari screen on a 1024x768 LCD), and a new GUI. The user input system was improved with rewritten keyboard and mouse code and joystick support. The internal timer architecture was unified across all supported platforms. The source code is now compatible with GCC 3.2 and autoconf 2.5x.
I Live.. Again... - Oldschool retro PC gamers will remember GT Interactive's game Blood, a first-person shooter based on the BUILD engine made famous by Duke Nukem 3D. Blood was an incredibly fun game, especially in deathmatch, featuring unique weapons such as flammable aerosol, flare pistols, voodoo dolls and "guns-akimbo" shotguns (four barrels of pleasure). Unfortunately, the BUILD engine was not true 3D, and Blood's DOS roots make the game unplayable on modern PC's... until recently. The good folks at TransFusion have ported the game to the Quake engine! Release candidate 5 should be hitting the mirrors soon. Blood fans know what to expect.. for others, I suggest you check out this entertaining game. IT BURNS.. IT BUUURRNS!! AAIEE!!!
Sunday, October 13th 2002 - Last updated @ 20:07 EST
Tosec Update - There's been a bunch of updated and new dbases released at the Tosec Homepage. Changes are;
Acorn Electron - Covertapes - UEF rd rc cm 124 1.3 M 0.08 13-Oct-2002
Acorn Electron - Disk rd rc cm 117 3.6 M 0.12 13-Oct-2002
Acorn Electron - Tapes - UEF rd rc cm 752 11 M 0.15 13-Oct-2002
Atari 8bit - Cartridges rd rc cm 15 352 k 0.02 13-Oct-2002
Atari 8bit - Demos - ATR rd rc cm 353 61 M 0.02 13-Oct-2002
Atari 8bit - Demos - Binaries rd rc cm 858 17 M 0.02 13-Oct-2002
Atari 8bit - Magazines - ATR rd rc cm 479 63 M 0.01 13-Oct-2002
Atari 8bit - Magazines - Binaries rd rc cm 24 1.2 M 0.01 13-Oct-2002
Atari 8bit - OSes & ROMs rd rc cm 13 140 k 0.12 13-Oct-2002
Atari 8bit - Utilities - ATR rd rc cm 553 62 M 0.02 13-Oct-2002
Atari 8bit - Utilities - Binaries rd rc cm 202 1.5 M 0.02 13-Oct-2002
Coleco ADAM rd rc cm 46 7.0 M 0.41 13-Oct-2002
Coleco ColecoVision rd rc cm 250 4.5 M 0.41 13-Oct-2002
Exidy Sorcerer rd rc cm 6 384 k 0.10 13-Oct-2002
Music - Atari SAP rd rc cm 1,492 7.8 M 0.54 13-Oct-2002
Music - Atari ST - Yamaha 2149 Soundchip - SNDH rd rc cm 2,393 9.3 M 0.02 13-Oct-2002
Music - Atari ST - Yamaha 2149 Soundchip - YM rd rc cm 4,424 13 M 0.03 13-Oct-2002
Music - Commodore Amiga & Atari ST(E) - sc68 rd rc cm 1,162 28 M 0.13 13-Oct-2002
Music - Sega VGM rd rc cm 620 1.4 M 0.22 13-Oct-2002
Music - ZX Spectrum - AY-3-8912 Soundchip - Vortex rd rc cm 757 2.1 M 0.02 13-Oct-2002
Sinclair ZX Spectrum - SP
Digital Press Newsletters - Back issues of the Digital Press Newsletters are now online for your viewing enjoyment. The newsletters feature all kinds of reviews, interviews and more for the Classic Gaming fan.
Project Tempest v0.15 - There's been a new release of Project Tempest, the new Atari Jaguar emulator. Changes in this version are;
- This version should finally solve all the DirectX8 problems.
- Implemented a new line-based renderer. It's more accurate, but may be a little slower. This fixes the graphics problems in Zool 2.
- Theme Park is now working too, the graphics is a bit messed up though.
- Implemented a new controller code. It adds joystick support, configurable buttons and the second Jaguar joypad.
uCON64 1.9.8beta5 - uCON64 is a tool to backup all kinds of video game media (Cartridges and CDs). Changes: Many new options were added.
Cxmame 0.3 - Cxmame is a simple console-based frontend for xmame using the ncurses library. It was originally intended for xmame.svgalib, but works with all xmame targets. Changes: The code was tidied up. Extra error checking code was added. A bug with long game names getting scrambled was fixed. A WINGs GUI can now be built, rather than using the console-based one.
Mimic 2.09 - Mimic 2.09 has been released. Changes are;
New:Z80 core completely rewritten (C/ASM hybrid)
New:HWC:INPUT/OUTPUT port logic changed: Z80's IOREQ line is now A16
New:HWC:ANALOGX/ANALOGY control types added
New:GUI:More meaningful text in status bar
Fix:Better background for Game Gear
Fix:SMS/SGG/SystemE VDPs now use fake 320x240x16 mode
Fix:68000 SBC/SUBX opcodes were transposed
Fix:68000 ROXL/ROXR/ROL/ROR flags fixed
Saturday, October 12th 2002 - Last updated @ 20:13 EST
MAME ROCK - Grand Master Peter has released another yet (new) flash movie: MAME Rock!
Emu-Loader 3.2.1 - Emu-Loader is a Windows based front end for Mame. Changes include better WinXP compatibility, changes to sound options, a check for Missing Real and unneeded Real icons and more. Get more info and the front end at the Emu-Loader homepage
eSMS 1.01 - eSMS is a Sega Master System and Game Gear emulator for Windows. Changes in this release are;
- Screenshots, VGMs etc. will be saved in subdirectories of the emulator
- Changed sound output (maybe better, but slower)
- The Background picture can be in more formats
- Screenshots are saved in .PNG format
- added a VGM player (for people who don't want/can't install WinAmp)
- improved the VGM logger
- added debugger logging
- motion blur can be selected for both GUI and fullscreen
- added gradient colours to the GUI
- added configurable keyboard input
- added some mouse wheel support
- some little bug fixes and improvements
Al Lowe's Humor Site - Who's Al Lowe you may ask, well he's the genius (or idiot, depending how you look at it) behing the Leisure Suit Larry series of adventure games released under the Sierra label years ago. If you loved his games then check out his website. Among tons of gags and stuff, Al provides free, legal downloads of some of his early games including The Black Cauldron.
Elkulator v0.2 Released - Elkulator is an DOS based Acorn Electron emulator. Changes in this release include;
- Some 6502 fixes + more opcodes
- Some speedups
- Blurring filter added
Friday, October 11th 2002 - Last updated @ 22:54 EST
xu4 0.08 - xu4 is a recreation of the classic computer RPG Ultima IV for modern operating systems. Changes:
- 2xSaI scaler (now the default)
- fullscreen mode (-f on the command line)
- skip intro mode (-i on the command line)
- shrines and meditation, more actions affect karma
- sleep fields and poison now work
- if the party dies, they are now resurrected by Lord British
- spell casting improvements: Awaken, Cure, Heal, Dispel, Resurrect work
DAPHNE 0.99.5a - DAPHNE is a program which lets one play the arcade versions of many laserdisc games on one's PC. Information and binaries can be found here Thanks JAW for the news.
Thursday, October 10th 2002 - Last updated @ 22:49 EST
eSMS 1.01 - eSMS is a new Windows based Sega Master System and Game Gear emulator. It includes a nice GUI, a cool debugger and some video filters. It runs most games flawlessly if your computer is fast enough (200MHz+? Get it and more information at the Official Homepage
Wednesday, October 9th 2002 - Last updated @ 22:48 EST
Combat II Advance - John Swiderski of Mean Hamster Software is working on his second Atari 5200 game, Combat II Advanced. The game is about 95% complete and is expected to be released by Christmas. More information and pictures can be found at Atari Age
Aaron Giles WIP Updates - There's been an update at Aaron Giles' Mame WIP Page. There's some interesting stuff in the works it seems.
Wine 20021007 - Wine Is Not an Emulator. It is an alternative implementation of the Windows 3.x and Win32 APIs. Changes: A massive listview rewrite was done. A new MS RLE codec was written. Winemaker should be working again. The beginnings of Direct3D 8 support were added. Lots of bugfixes were made.
EmuChrist Back From the Dead? - Chronos explains in this post that "The rumors of my death have been greatly exaggerated!". It looks like the new site is shooting for a Halloween return with a new URL, so change your bookmarks to www.emuchrist.org
Arcade Flyer Archive Update - There's been another update at the Arcade Flyer Archive. There were 30 new flyers added this time around including;
Donkey Kong Jr. - shows prototype design for marquee, side art and in a DK blue cabinet!!! Vs. Wrecking Crew - pretty rare find! Fishing - by DECO. The japanese version of Angler Dangler. Cop 01 - a weird game by Nichibutsu. Sexy flyer though! :) Rygar - by Tecmo. Japanese version! Mole Attack - by Yachiyo. Same as Holey Moley by Thomas Automatics.
PocketSNES 1.11.644 - There's been a bugfix release of PocketSNES as well. This release "should fix the problems a lot of people were having with the emulator not displaying at all after loading a ROM (Toshiba E740, etc)."
Get it at the PocketSNES Homepage
Gens 2.11 - There's been another release of Gens, the Genesis/32x/Sega CD emulator. This one fixes a few bugs in yesterdays 2.10 release
"A quick update to fix some stupids bugs added in Gens 2.10
Here's the changes:"
U64Emu 3.04 - There's been another update of U64Emu. "The 'scanline emulation' video mode is now fixed. Sound is enabled again. No source update." You can get it at the Official Homepage.
Tuesday, October 8th 2002 - Last updated @ 19:33 EST
iNES for Unix - iNES for Unix is also available as Griking forgot to mention, as well the unix versions are free...
Project Tempest v0.12 - there's been yet another update of Project Tempest, the new Atari Jaguar emulator. The latest release uses DirectX 8 and has a fullscreen mode. Visit the Project Tempest Homepage for more information and downloads.
iNES 2.1 and Demo Released - iNES is a NES emulator for Windows. Changes are;
Now setting B-flag to 1 when popping SR off the stack.
Added wrap-around emulation to 6502's JMP ($xxxx) instruction.
Added -DNO_DECIMAL to iNES-Windows and iNES-Unix makefiles (NES 6502 has no decimal mode).
Added VRAM mirroring between $2000-$2F00 and $3000-$3F00.
Switched to a single latch for $2005 and $2006.
Now setting EightSprites flag correctly.
Now starting sprite DMA from the address set via $2003.
Now not updating scroll and VAddr until both bytes transferred.
Fixed a bug in the MMC4 implementation.
Fixed a bug in the debugger when printing out sprite table.
Added console debugger to iNES-Windows (press F1).
Added TV raster effect to iNES-Windows.
Removed MIDI volume control from the Windows sound driver.
The demo is a crippled version of the full emulator that doesn't include color, sound, joystick support, game state saving, and GameGenie. If you're still interested in the demo or want to purchase the full version you can get it at the iNES Homepage
IFComp 2002 - IFComp2002 stands for Interactive Fiction Competition 2002 which is basically a competition of the best new Text Adventure Games of 2002. you can get more information as well as download the latest entries at the IFComp 2002 Homepage
Gens 2.10 Released - Gens is a Sega Genesis/32x/Cd Emulator for Windows. There are no major changes in this release but improvements include;
No majors changes since the last version but some interesting improvements :
* Save state support added (buggy though).
* SH-2 signed division overflow fixed.
* SH-2 core tweaked up a bit.
* Netplay is now working with 32X games.
* Some other minors fix.
* CD swap is now supported.
(read the "Multi CD game" section for more infos)
Actually a lot of stuff has been rewritten, resulting in a possible compatibility decreasement.
* New Z80 core written from scratch (faster than old core).
* Synchronisation between 68000 and Z80 is now almost perfect
(it wasn't possible with the old Z80 core).
* YM2612 timers fixed, i finally found the correct way :)
* Fixed a minor bug in the VDP render engine (added in Gens 2.00)
* Fixed a minor bug in the PSG (added in Gens 2.00)
* Fixed the weird "restart Gens after 32X bios configuration" bug.
* Complete debugger available, can be usefull for developers.
Nostalgia 3.2 Released - Nostalgia is an Intellivision emulator for Windows. You can read more about it and download it at the Nostalgia Homepage
New Changes Are;
Added Sound Capture capability! Now, by pressing , whatever sounds and music are playing in the game get recorded to a wave file. Capture those cool Snafu snake noises, or use some Astrosmash sounds on your desktop!
A big "Thank You" to Jorg Schafer for this feature.
Ein grosses "danken Ihnen" zu Jorg Schafer für diese Eigenschaft.
Added 2 command line options:
A rom may now be specified on the command line in quotes (nostalgia "c:\roms\digdug.bin") to allow the use of frontends for Nostalgia. Thanks to Remi Juneau for this one.
The screen resolution may be specified on the command line as the width of the screen. 320, 640, 800, 1024
Nostalgia Debugger Ver 2.1:
WineX 2.2 - WineX 2.2 is primarily a maintenance release that incorporates many of the sound and multimedia improvements that Transgaming has made in recent weeks.
WineX 2.2 also includes preliminary support for Sony Online Entertainment's incredibly popular massive multiplayer on-line game, EverQuest. The complete list of changes is as follows:
Many improvements have been made to the sound system in WineX. Several new combinations of hardware and device drivers should now work better than previously.
Hardware sound buffering is supported when explicitly activated. It can be configured in the ~/.transgaming/config file, along with support for Full Duplex mode. See the WineX Beginners Guide v. 2.2 for more information.
DirectShow support has been significantly improved, both in performance, as well as with support for additional media types. DirectShow performance is best when hardware sound buffering is enabled.
Several improvements have been made to DirectInput, including support for Unicode APIs and multi-button mice.
A number of fixes have been made to Direct3D 8, including support switching rendering between threads, as well as various Transformation and Lighting fixes.
Preliminary support for EverQuest . The Game is now fully playable using the default 'new' EverQuest user interface mode, however the auto-updater may not always work properly. The standard UI mode is not fully functional, and performance improvements will be made in future releases. For more information, see the WineX 2.2 Release Notes.
Fixes for Mandrake 9.0 and RedHat 8.0 CD device auto-detection. Note that Mandrake 9.0 appears to have a bug with SuperMount which can cause problems reading files from a CD-ROM in some circumstances. To work around the problem, disable the SuperMount feature in the OS.
The detailed release notes for WineX 2.2 are available here.
Monday, October 7th 2002 - Last updated @ 18:48 EST
Arcade-On-A-Chip - Imagine fitting an entire arcade game PCB onto a small FPGA chip. That's exactly what FPGA Arcade is working on! If my understanding is correct, such technology could make arcade game collecting easier and more affordable. (Thanks dwidel)
Project Tempest 0.11 - Project Tempest, the world's first public Atari Jaguar emulator to play commercial ROM images, was updated with a 0.11 fixed binary that addresses video corruption issues! (Thanks Iron Man)
ShowEQ-4.2.15 - ShowEQ or SEQ for short is a program designed to decode the EverQuest data stream and display that information on another computer running the Linux OS in real time. Changes: Commited a change for the HP misreporting problem. Max HP should be totally accurate now.
EQEMu 0.3.9 - EQEmu provides an alternative experience to the live EverQuest(tm) servers. It is currently in development and new features are brought to light every day. Changes: can be read here.
openmsx Bussum.2002 - openmsx emulates the MSX standard. Changes: This is the version as was demo-ed at the Bussum 2002 MSX Fair.
Nvclock 0.6 - Nvclock allows you to overclock your Nvidia card under Linux. Changes: This release has NV18, NV18-GL, NV28, and NV28 support (untested), GTK 2.x support, an improved command line version, and an improved GTK GUI. Multiple card support has been fixed. The speed ranges for various cards have been adjusted. Additional card info is obtained from card registers (GTK GUI only). There is some code cleanup.
Sunday, October 6th 2002 - Last updated @ 18:35 EST
Gex v0.6 Released - Gex is a somewhat new Gameboy emulator for Windows. It's pretty slow and only runs a few games but you gotta start somewheres I guess. Download it from the Gex Homepage
Icarus Notes - There has been an update over at the Icarus Homepage. Icarus is a VERY limited Dreamcast emulator. So limited that it doesn't run any games yet, but its still cool to watch its progress.
Atari's Jaguar finally emulated - The first Jag emulator capable of playing commercial games has been released over at Project Tempest! It's not perfect by any means, lacking sound, having graphical glitches and only running some games, but it's looks to be a great start! Check the homepage linked above for more details and downloads.
EmuLoader 3.2 - Ciro just released a new version of his popular Windows based MAME frontend, EmuLoader! XP users will be glad to hear access violation errors are now resolved for that OS.
Also, my personal thanks to Ciro for implementing seperate vertical and horizontal aspect ratios - very useful for running vertical games rotated on a horizontal display where 4:3 looks too skinny.
Busted Email - Just a notice to my emu friends and others who may have been trying to email me via my firstname.lastname@example.org addie - I've been unable to access my account for the past week or so and have yet to resolve the issue with my ISP. So my apologies for any unanswered messages etc.
Saturday, October 5th 2002 - Last updated @ 22:28 EST
Beta Release of SNES9x? - I'm not sure how legit this is but there appears to be a beta release of SNES9x 1.39mk3 available from a SNES9x Mirror Site.
mupen64 v0.0.90 - mupen64 0.0.90 for windows and linux released. MUPEN64 is a n64 emulator designed to be multi-OS. It is developped on/for Linux but a Windows version is available.
"It features a major improvememnent in compatibility even if these improvememnts only work in pure interpreter currently. Many parts of the core have been totally rewritten since last release (the list is included in the archive). The core has also been modified to work on big endian machines (without slowdown or any drawbacks for x86 users). So you can expect to see a MacOSX release very soon. Another great improvemement for final user is the new windows gui designed by ShadowPri (i will probably program a similar gui for the linux binary later) . I would also like to thanks DavFR for designing a great debugger for the linux developpement. I will put the source code on emutalk as usual tomorrow. What else to say ? Have fun with it"
Updated U64Emu - rcp has made an update to the U64Emu executable, combining support for both of the KI games. :) The GUI has been modified a bit as well... There's now also an option to turn off HLE and set the frame rate for those of you who requested it. You can get it from the U64Emu Homepage
Yet Another Mame WIP Update - There's been yet another update made at the Mame Status Page.
" Paul Priest added Magical Cat Adventure to the Nostradamus driver, and R. Belmont added music and sound emulation to both of them. Additionally, the foreground layer in the Jaleco Mega System 32 driver was completely fixed two days ago but the screenshots were from an earlier version of the driver. Ryuusei Janshi Kirara Star was also added to the Jaleco Mega System 32 driver but it crashes fairly quickly in the game."
PeNES 0.5.0 - Perfectly Emulated NES is a cross-platform NES emulator written entirely in C++. It makes use of the UNIF file format, and has a design that makes it very easy to "port" to new platforms. Changes: This is a development release, and the only thing guaranteed is that the cpu core compiles.
ClrMamePro 2.76 - It looks like we missed the release of ClrMamePro 2.76 yesterday. There appears to have been a Bunch of Updates. You can pick it up at the CLrMamePro Homepage
Burnout 2 Coming - Acclaim's Burnout 2 is due to be released for the PS2 on October 11. But the BIG news (and controversy) lies in its marketing for the game. It seems that Acclaim is offering to "refund the fines of any driver caught by speed cameras on that day, to mark the launch". Check out the full story Here
" Gerardo Oporto fixed the DIP switch settings in Speed Spin. Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working. Paul Priest submitted a driver for Nostradamus, it's fully working except sound is not yet emulated."
PocketSNES v1.11.642 - I guess the SNES is on a lot of people minds because there was an update to PocketSNES recently as well. PocketSNES is a Super Nintendo / Super Famicom emulator for the Pocket PC. You can get more details and download the emulator at the PocketSNES Homepage
New Unofficial ZSNES - Geoshock has posted a binary and the source of a new unofficial ZSNES release. There are a bunch of changes which can be viewed HERE.
Friday, October 4th 2002 - Last updated @ 08:54 EST
U64EMU Goes Open Source - The authors of U64EMU have decided to go open source with their emulator. You can read the details as well as download the source code at their Homepage.
Thanks to Wild- of the forums for the tip.
Thursday, October 3rd 2002 - Last updated @ 23:28 EST
SNEeSe v.735 - SNEeSe, the DOS based SNES emulator has been updated to version .735 Updates are;
PPU: Fixed some register corruption issues in VRAM write handlers
PPU: Altered VRAM writes; when VRAM writes are attempted during the display period, update addresses but do not save data, fixes Mega Man X status screen glitch
Sound: Modified the envelope update values
Sound: Altered timing of attack rate 15, thanks to Brad Martin for the correction
Sound: Altered behavior of ADSR envelope decay with the maximum sustain level, thanks to Brad Martin for the correction
Sound: Altered ADSR/GAIN switching; when switching from GAIN to ADSR, use the last ADSR state used by the channel since key on, fixes Mega Man X music looping bug, thanks to Brad Martin for help with this
Source: Fixed a bug in the makefile where some flags weren't being properly passed for building the CPU cores
CincyClassic This Weekend - If you're local to Cincinnati Ohio and like classic videogames then be sure to check out CinciClassic this weekend. Events include Trade Meets, Tournaments and contests.
Microsoft vs. Lik Sang - Microsoft appears to have shut down Lik Sang, one of the world's largest distributors of mod chips
Mame Marquee Pack Update - There's a new Mame Marquee Pack release over at Eldio.co.uk. Thanks to Mocas of the forums for the heads up.
Retrogaming Radio - Another huge show packed full of goodies for you! We feature part two of the David Crane interview as well as a mini-interview about Dragon's Lair 3D with master animator and personal hero of mine, Don Bluth. We rant about companies that don't seem to want to take our money, follow up on the Act Labs Light Gun, talk about Microsoft buying RARE, Adventure 2600 (on the Quake Engine?!), plus - win a pair of Dragon's Lair 3D action figures in this month's contest (compliments of the Don Bluth folks), and my oh my - so much more. Another episode we recommend streaming instead of downloading!
Wednesday, October 2nd 2002 - Last updated @ 23:45 EST
Slow News Day - Stiletto has posted some Miscellaneous news (link patrol on strike), bitstorm_omegaposted about a new Saturn emu, and The Informer has an update here. Thanks to all the retrogames message board posters for the news.
Bochs 86 Minix Image - Bochs has updated their disk images section with a new copy of Minix.
Tuesday, October 1st 2002 - Last updated @ 18:52 EST
dapple 0.84 and 0.85/ndapple 0.21 - Dapple/NDapple are Apple ][ emulators, aiming to support a well-fitted Apple ][, ][+ or //e machine with 64K. It is based on Marat Fayzullin's M6502 with 65C02 additions and Marcel de Kogel's Z80Em. Changes:
Dapple 0.85: Added a pseudo-format to the 1.44MB driver.
Dapple 0.84: Fixed RESET bugs.
NDapple 0.21: Primitive support for 16K BIOS, currently not working (WAI NE!!!). Trace mode, cycle by cycle, dumps flags on status line.
Wolfpack Emu 12.8.8 - Wolfpack is a server-side Ultima Online MMORPG software. The project has started back in 1998 and has aquired both users and developers since then. Changes: This release addresses network and some stability issues.
EverQuest(tm) Server Emulator 0.3.8 - EQEmu provides an alternative experience to the live EverQuest(tm) servers. It is currently in development and new features are brought to light every day. Changes: lots of bug fixes.
Underworld 2 Revival A 020928 - uw2rev will finally enable you to replay Underworld 2 on your WIN32 system. Changes: Initial release. Loading Levels, Clipping, Animated Textures.