Saturday, May 31st 2003 - Last updated @ 18:30 EST
Romeo xmame frontend 0.1.2 - Romeo is a Java frontend for xmame with a lot of features. It uses a library by l2fprod to be skinnable and the Java Mail API for an enclosed mail module. Romeo can automatically download ROMs, screenshots, flyers etc. and can use a different config file for each game. Changes: Void has been modified to retrieve a list of games, and is now faster. The ability to show/hide tool bars and the status bar has been added. A 'LooknFeel' tab has been added to the settings window. It's possible to load a skin at runtime and reload it automatically at startup.
Wine Traffic #172 - This is the 172nd release of the Wine's kernel cousin publication. It's main goal is to be as short and concise as possible so Brian can enjoy his vacation. It also serves inform you of what's going on around Wine (the Un*x windows emulator).
Friday, May 30th 2003 - Last updated @ 22:51 EST
Gex v0.9.4 - Gex, (Gameboy Emulation Extreme) has been updated. Changes are;
Windows XP BUG fixed (i think so, because GEX itself is now completly programmed with WINAPI)
CGB RAM BANK SELECTING BUG fixed (used in infinite bobs)
VERY VERY big BUG in RAM bank selecting fully fixed..
Many many more roms runs perfectly (like ZELDA_DX,NIGHTMODE,NEO-RACER or STRIPPED)
ShapeShifter-support improved, all Kickstart 2.x/3.x versions supported
Lores-mode support for "sprites outside display window"-feature
Emulation compatibility improvements Elfmania, Rainbow Island (broke accidentally in R6), Mission Elevator (properly fixed this time...), SWIV, Old Timer, Inferior, Sub Rally, Sargon History, TBL demos, Sound of Silents, Cardamom, Cardamon etc..
Analog joystick (paddle) ports emulated
Improved hard/ZIP disk RDB detection
Action Replay 2/3 state file support
Sound "power led" filter emulation
Freely selectable sound sample rate (8000 - 48000)
- "direct" serial port support, fixes PC to PC Lotus 2 serial link problems. (two player only, 3 or 4 players require lower serial latency that is not possible under Windows)
Kega Lazarus - Kega Lazarus release 4 has been released. Changes are;
Fixed SMS Ace of Aces issue - this game now runs without the SMS BIOS.
Fixed GameGear Background Colour, which I must have broken with Kega Lazarus SE :p
Fixed GameGear Shining Force series. These games should now work correctly.
Fixed slight SMS/GG Timing problem with the last H-Interrupt.
Fixed issue when enabling and disabling SMS V-Interrupts rapidly.
Altered the SegaCD CDD emulation slightly. The WolfTeam games should once again work in Kega.
Kega will once again become idle when minimised.
Added VGM Logging. VGM is similar to the GYM format, but much nicer - and supports the 8-Bit Sega consoles as well as the Genesis/MegaDrive. Plug-ins to play these files with WinAmp are available. Currently VGM does not support the SegaCD PCM chip, so these sounds will not be logged - yet.
Added support for the Sega Game 1000, and Sega Computer 3000. Load ROMs for these machines as Master System ROMs, and Kega will detect them at runtime. Note that most (if not all) of these ROMS will *not* work with the SMS BIOS enabled, since they lack the signature that the BIOS uses to detect them. Also note that I do not support the SC3000 Keyboard, and currently have no plans to do so (it gets in the way of the GUI :S)
Added "BIOS Disable" option to the SMS/GG config screen, to make it easier to get around the problem mentioned above.
Added SMS/GG/SG1000/SC3000 Save States. Loading of MEKA states is not yet possible, this may be added at a later date.
AdvanceMAME 0.69.0 - AdvanceMAME is a port of the MAME and MESS emulators for arcade monitors, TVs, and PC monitors. Changes: This release fixes the video polarity with the Linux Frame Buffer driver. It also adds preliminary support to export the internal database in XML format.
Tuesday, May 27th 2003 - Last updated @ 23:13 EST
Guru Update - The Guru has updated his page with news of some more arrivals, the Namco dump status page has been updated as well.
ScummVM 0.4.1 - ScummVM 0.4.1, a stability-focused point release, is now available for download. Changes since 0.4.0 include:
Several crashes/bugs have been fixed in Curse of Monkey Island.
Several iMUSE and music-related bugs have been fixed.
AdvMame3X is new, giving a 3x scaled and AdvMame-smoothed game.
Retro Remakes Coding Competition - Just found this while lurking Jeff Minter's bleatings board: apparently Retro Remakes is soon holding a game coding competition with "£1000's of pounds worth of prizes!" Check this thread on their board for more details.
Speccyal'K 0.4 - Tyrell just released a new version of his Spectrum 48k/128k emulator for GP32! Get it here. New stuff (abbreviated) includes:
- Savestates added
- Added a "reboot gp32" option
- Added more keys in the virtual keyboard
- Changed the way the " key is working
- Recompiled with GCC - sound is better
- Reduced the executable size to about 50%
Satourne 1.0 P Released - After months of hard work, Fabien Autrel has released his Windows based Sega Saturn emulator to the public! Get it here! You will need to place msvcp70.dll in your Satirne directory, then configure the various plugins and set the BIOS paths. The plugins currently available, all by Fabien Autrel as well, include: CD block/ISO plugin v1.0, SCSP plugin v1.0, SCU no DSP plugin v1.0, SH2 dynarec plugin v1.0, SH2 interpreter debugger plugin_v1.0, SH2 interpreter plugin v1.0, SMPC plugin v1.0 beta, and VDP opengl plugin v1.0. (Thanks as always to Ben-J of Consollection)
GP32 FLU Review - Part One: Hardware - As promised, I've just posted the first part of my GP32 FLU Review! Take a gander, lotsa pics there too. Part Two should arrive next week.
Saturday, May 24th 2003 - Last updated @ 23:42 EST
Genesis Plus / DC 0.1 - Today is the day of the Dreamcast Genesis emulators, as Blackaura has released his port of Genesis Plus in This DCEmulation Topic.
Compatability is high - out of Blackaura's tested games, only two didn't work. Speed is around 50 percent, setting the frame skip above 1 makes it jumpy, there is currently no sound, and it is themable. The current theme is made by Politoe, and was chosen by a vote on DCEmu's message boards.
Duke Nukem Forever - Well, the game has finally been released. For the Atari 2600 that is. 3DRealms has released the binary for the Atari 2600 version for Duke Nukem forever. This game is playable on your favority Atari 2600 emulator. Get the binary here
ClrMame Pro 3.0 - ClrMame Pro, the rom renaming/checking tool has seen a pretty big update. Changes are;
Misc: Major scanner speed increase and scanner cpu usage lowering
Misc: Missing biosfiles aren't shown in each single set when 'allow separate bios roms' is disabled
Misc: Save-fixdatfile includes wrong checksums
Misc: Some more internal checksumroutines cleanup
Misc: Some '0-crcs' strings replaced with 'nodumps'
Misc: Statistics shows number of 'baddumps'
Misc: 'Missing or wrong named BIOS Set' renamed to 'Problem in BIOS Set'
Misc: Datfile format change nodump/baddump to flag nodump/baddump
Misc: 'Old paper' button bar is now standard
Misc: 'Deeper check for fixable missing files' option won't look for missing biosfiles in each set (depends on 'allow separate bios roms') (it IS called for the BIOS set itself of course)
Fixed: Rare sha1 issue when scanning romsets with chds (showing a correct sha1 as wrong)
Fixed: Useless 'wrong sysdefpath' message when keeping
diskimages roms/chds separated and roms are missing.
Satourne WIP - There's been an update and some new screenshots over at the Satourne website. Targaff from our forums was nice enough to translate the text.
"What are you doing this weekend?
You may have noticed the display bugs in the test version of Satourne ... so let it be known that Fabien has corrected the planar bug :) Here are two screen captures, one from yesterday and the other this morning: [two screens go here] Not bad, eh? :) Even better, here are three further screenshots of the Sega Saturn game Night [sic!]: [insert 3 screens here] More very soon!"
VirtuaNES v0.78 - VirtuaNES, the Winows based Nintendo emulator has been updated today. New additions & changes are;
Add some equivalence patterns to simple virus checkers. (?)
Saved a state of a source emulation part by a state save. Think that the phenomenon that a sound becomes strange almost disappears in state load. (Note) Don't store VRC7.
Shortcut key processing a few revision.
These "changes" were taken directly from the emulator's history.txt which was created using Japanese/English translation software.
MAME 0.69 - The binary build of MAME 0.69 is now available for download.
QuickPlay 3.4 - QuickPlay, the multi-emulator frontend, has been released. Changes: can be read here.
Mamory 0.2.4 - Mamory is a library for ROM management in emulator-related projects. It also has a CLI client. Changes: This release allows Mamory to be compatible with future xmame versions.
AtariSIO 0.20 - AtariSIO is a Linux kernel driver module plus a small set of tools that implement the Atari 8-bit (400/600/800/XL/XE) computer series SIO protocol. Changes: Atariserver and atarixfer are now able to read and write DCM, DI, and XFD disk images, optionally with transparent compression support (through zlib). Support for devfs and non-standard SIO2PC cables (using the DSR instead of the RI line) has been added to the kernel driver. Several smaller bugfixes and improvements were made to the kernel driver and atariserver.
Note that fronthelp.c was replaced with a slightly modified version of the Windows file, so there may be some glitches in the front-end handling. Also, if you use GCC 3.3, there will be a lot of warnings that we haven't looked into yet.
Changes since 0.67.2:
Almost everything from MAME 0.68 and MESS 0.68.
Fixed the analog joystick support so that the Y-axis is recognized as analog. (Sebastien Devaux)
The command line is now parsed even if the display cannot be opened. (Christopher Stone, David Mitchell)
Added support to the core for 4-button mice and 10-button joysticks. (Ben Collins)
Removed superfluous checks for use_mouse in the OpenStep and SVGA targets. (Ben Collins)
Fixed several problems and did a lot of cleanup in the XInput code, especially for the output (e.g., showing detection status.) (Ben Collins)
Made a less intrusive change to fm.c (Jarek Burczynski)
Fixed a few problems with -listinfo output. (Andrea Mazzoleni)
Thursday, May 22nd 2003 - Last updated @ 22:00 EST
MAME/MAME32 Plus 0.68.0 Patch - The superb unofficial MAME and MAME32 version called MAME Plus was updated... sorta. The authors posted a source patch to fix some issues with the existing 0.68 version. Feel free to compile it in yourself, or wait for the full release in the near future. The patch includes fixed 2P joystick with more than 6 buttons, fixed ganryud, vantris CRC typos, added D3D options page and Audio Latency options, and updated folders.
EmuLoader v3.8.3 - Ciro updated EmuLoader, his popular Windows based frontend for MAME! This is mainly a bugfix release, with a few small changes. It is, of course, completely compatible with the latest 0.68 MAME version.
MAMEFE 2.3 - MAME Front End 2.3 "GoTerryGo" was released! The author, Fabio, mentions he'd appreciate donations toward future development. New stuff:
- Full Compatible with MAME 0.68
- Many new options supported : Skip Disclaimer, Skip GameInfo, Use Direct3d etc....
- Brasilian Portuguese language added
- New Icon!
- Added donations Support
GP32 Update - Thanks to Play-Asia, I received my replacement GP32 FLU today. I expect to post my review in two parts, with part one coming this Sunday. Hopefully some visitors will find it interesting, and yes, there will be comparison photos with the GBA SP. I'd also like to give a special thanks to Bada at JoyGP for helping me retrieve my software purchases - if you didn't know, JoyGP is a great site where you can download commercial and free software for the GP32 and install it yourself on SmartMedia cards! Easily one of the best things about the GP32. :) Now for a few GP32 news bits:
First off, the GP32 Doom port is really coming along nicely! Today's v5 release adds brightness options, improved controls, tweaked save/loads, and more speed. Keep in mind this is TRUE Doom, and you can use any original Doom WAD files with it. Downloads are available at GP32Emu. Also check out CraigX's GBAX, he's the fellow who's been busily improving the Doom port.
In portable Atari ST news, Skeezer is now up to v.10.2 of CaSTaway/GP. This emulator is a must-have for GP32 users. This release features numerous tweaks to the UI.
Lastly, a very nice C64 game called XScape was ported to GP32! It's a superb puzzle game with very nice oldsk00l graphics and some thumping music setting the mood.
Cadillacs and Dinosaurs Single Game Mame For Dreamcast - Reaper has released another Single Game Mame build for Dreamcast. The game plays near 90-100% without sound, and is playable at about 79-90% with sound. (As you may or may not be aware, games do slow down when more graphics are present). Reaper's wife did the GUI graphics for this release.
KiGB 1.40 - KiGB, the Gameboy/Gameboy Color/Super Gameboy emulator for Windows, has been updated with support for the Gameboy Printer, and the game Gameboy Camera. This is just support for the game - camera functions are not emulated.
UltraHLE2064 1.0.4 - UltraHLE2064, the unofficial continuation of the first Nintendo64 emulator to run commercial games, has recieved a minor update fixing some bugs and increasing compatability. Thanks to TheInformer for the news.
DOS MESS 0.68 - smf has updated the DOS version of MESS.
Wednesday, May 21st 2003 - Last updated @ 13:45 EST
WineX Traffic / Marble Blast - Transgaming Technologies has issued a progress report for the month of May. Better support for Battlefield 1942, Morrowind, and Vice City are promised for the next release. Transgaming also announced the release of Marble Blast Gold for Linux.
DOS MAME 0.68 - The DOS port of MAME is now avialable. Also, circus samples were added to the samples page.
Tuesday, May 20th 2003 - Last updated @ 23:00 EST
FreeDo - Finally a public beta release of FreeDo has been released. FreeDo is a long coming 3DO emulator for Windows based computers.
model-b 20/5/2003 - model b emulates the BBC Micro Model B with great accuracy, allowing it to run (in theory) virtually all BBC software. Thanks to Dave M. for the news.
SNEeSe 0.80 - SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. Changes: can be read here. Thanks to The Informer for the news.
AdvanceComp 1.6 - AdvanceCOMP is a collection of recompression utilities for your .ZIP roms, .PNG snapshots and .MNG clips. Changes: can be read here.
AdvanceMenu 2.2.6 - AdvanceMENU is a emulator frontend with sound and animated previews of your games. Changes: This release supports Mac OS X with the SDL library. A full list of changes can be read here.
AdvanceMame 0.68.0 - AdvanceMAME is a port of the MAME and MESS emulators for Arcade Monitors and TVs but also for normal PC Monitors. Changes: This release supports the new `scale3x' and `scale4x' effects. This release supports Mac OS X with the SDL library. See here for a full list.
MAMEoX v0.64b (VC7 only) - MAMEoX is a port of the popular MAME (Multi Arcade Machine Emulator) system to the XBOX. The main goals of the project are to provide a well documented port with a consistent coding style. Changes: can be read here.
New System Drivers Supported (in no particular order):
- Amstrad PC1512 v2 [John Elliott]
- Apple ][, Apple ][+ [Stefano Priore]
- Bally Astrocade (white case) [Ian Knowles]
- GameBoy Pocket [Anthony Kruize]
- Myarc Geneve 9640 [Raphael Nabet]
- PC AT and PC AT VGA [Nate Woods]
First pics of Terminator 3 pin - Christ Floros and Chris Werfel have provided us with the first pictures of Stern's upcoming Terminator 3 pinball machine. A cursory glance reveals typical Steve Ritchie trademarks: steel ramps and the triple-target sets on the sides of the playfield. Based on past release schedules, I'd expect this to begin shipping within a month or two.
CottAGE moved - Erik writes in to inform us that CottAGE has moved to a new location. Please update your bookmarks!
Virtual Jaguar WIP - there have been a few Virtual Jaguar WIP updates made in the past few days including some pictures.
Hover strike is now working, and playable, with only some 2d problems:
Made some progress with Native, which is now working, but with imperfect graphics:
MMULT opcode fixed
Register banks ptr initial value fixed. This fixes Supercross 3d which is now playable. The 3d gouraud shaded atari logo is now displayed during the bios boot:
New Virus - If you get a mail from email@example.com, do not open it but delete it ASAP, since it's a virus, the Palyh Virus to be exact.
Monday, May 19th 2003 - Last updated @ 13:37 EST
ZINC interpreter 1.01 - Zinc (the Z-machine Including Network Capabilities) allows you to play text adventure games (also known as interactive fiction) either on your own, or cooperatively over a network. Changes: The major bug fix in this release is that version 4 Z-machine games now run in Zinc. These games didn't run before because of an unimplemented opcode. A number of other bug fixes relating to network games were also made. The chat system now supports the /me command.
Donate and Win a SlikStik - Whilst I'm here I'll add a note about the competition we have over at MAMEWorld, to win a SlikStik controller. Basically you donate toward's Randy/Guru's MAME Dumping Project and for every $5 donated via MAMEWorld you get a virtual draw ticket towards the SlikStik competition. The competition ends in just a couple days so you may want to check it out soon. No profits are taken, all proceeds go towards helping buy wanted boards for dumping.
Retrobase - Are back and have changed URL, the old domain has been hi-jacked by someone else, so now they can be found at retrobase.net. Update your bookmarks.
Wine Traffic #170 For 16 May - Brian Vincent has published the 170th release of the Wine's kernel cousin publication. It's main goal is to inform you of what's going on around Wine (the Un*x windows emulator). NOTE: This issue talks about running WarCraft 3 and Max Payne under normal Wine.
MAME .68 released - MAME .68 was released yesterday. Binaries and source are already online. Also Twisty's SmoothMAME .68 has been released. This is the build that runs all games at .60 fps (provided your PC can actually run it at that speed). This stops a lot of flickering and the like on side scrolling games and has several other benefits. EDIT: MAME32 Plus! has also just been released too.
Thursday, May 15th 2003 - Last updated @ 18:51 EST
FCE Ultra 0.94r3 - FCE Ultra is an NTSC and PAL Famicom/NES emulator for various platforms. Changes: A divide-by-zero bug was fixed. This bug was triggered when a virtual reset occurred when sound emulation was disabled.
Unix Amiga Delitracker Emulator 0.80-pre5 - UADE plays old Amiga music formats by UAE Amiga emulation. It supports at least 150 different formats. Changes: Eagleplayer amplifier and shell interactivity support for Unix and mos were added. Many code cleanups were made.
ELITE under MESS - MESS has been improving by leaps and bounds recently, and the next version should be a huge release! Here is a nice screenshot for PC fans!
Wednesday, May 14th 2003 - Last updated @ 12:03 EST
Spy Hunter for PC and Mac - TransGaming Technologies and Aspyr Media, a leading publisher of video games, announce their partnership with the launch of the 1980s arcade classic, SpyHunter, for both the PC and Macintosh. Read more here.
GP32 CaSTaway 009 - Skeezix added save states & zipped ST/MSA file support to this remarkable Atari ST emulator for GP32!
Sony PSP - Another new portable announced, this time from Sony! And it sounds, as you'd expect, amazing. If my quick examination of the specs are right, it can use memory sticks as well as a new proprietary disk format, suggesting that *maybe* homebrew games and emulators could be an option for it. Too soon to tell of course. Here's a few info links: IGN, Gamespot, Gaming-Age, and Gamers.com. Update: Here's a link with photos, mainly about the new "UMD" disk format for PSP. (Thanks spritescaler)
Tuesday, May 13th 2003 - Last updated @ 21:35 EST
MAMEinfo.dat 4.74 - M.A.S.H updated his MAMEinfo.dat file! All the latest WIP, bugs and info regarding over 300 computer/console conversions were added.
PCSX v1.5 - This PSX emulator for Windows & Linux was updated! Here's the homepage. New stuff:
-Translation support, thanks to Zydio.
-Preliminary MacOSX code (Stefhane Conversy).
-Improved NetPlay code, added NETsetInfo, thanks to JNS.
-A 'NO PIC' image.
-NEGCON type to plugins.c/PsxBios.c, and add a mingw32 port (yokota).
-Several compatibility issues.
-SW Ints, thanks to Xeven.
-Mdecs timing issues, thanks to Xeven.
-A bug related to Memcards in Xenogears.
-Bug in CreateMcd (kitaro).
-RTPS/RTPT SXYP fifo issue, thanks to Xeven.
-Decode_XA.c now uses fixed point,
-Pcsx now compiles without a recompiler.
-Same small speedups.
-VSync now has a Start and a End ;), thanks to Pete.
GP32 CaSTaway 008.3 - Skeezer updated his superb Atari ST emulator for GP32 again! Get it here. New stuff includes a new icon for FreeLauncher, and an "accurate render" mode for medium resolution. (Thanks DarqHawq)
"CHECK OUT THE HDD ON THAT WOMAN!" - You know how sometimes these kids have cool case mods for their computer systems, well this one went a little further and created his very one styrofoam woman/computer case. It has many many pictures and people with dialup modems shouldn't click on the link. It will take forever to load, but it sure looks cool :) Thanks to RDJ for the link.
MAMEoX v0.63b - MAME on XBOX is a port of the popular MAME (Multi Arcade Machine Emulator) system to the XBOX. The main goals of the project are to provide a well documented port with a consistent coding style. Changes: can be read here.
SCUMMVM 0.4.0 - Five months after our last release, 0.3.0b, and over 2500 CVS commits/adds later, the ScummVM team proudly presents ScummVM 0.4.0. Changes: can be read at the web site.
Own Mappy? - If anyone out there happens to own a Mappy arcade machine, and needs a new marquee for it, check this link. According to the email I received, Phoenix Arcade is trying to put together some high quality reproductions of the original extra large marquees from the classic Namco game, and they need more pre-orders before they go into production.
SpooNMan's Wacky Worlds - For those interested in more information and (lots more) pictures about the prototype CD-i game, "Super Mario's Wacky Worlds," check out this page courtesy of SpooNMan!
GamaSutra Helix Report - Here's a really comprehensive technical report with specs and other interesting information regarding this upcoming Palm OS based game system. You have to sign up at GamaSutra to view it, but it's free and easy, and the report is quite interesting. Although, I'm not sure 6.8" is the correct screen size... (UPDATE: I emailed the author and it was a typo - 3.8" is the correct size.)
Monday, May 12th 2003 - Last updated @ 15:37 EST
MESS gets Atari 2600!! - I just tested the CVS version of MESS which is publically available to anyone, and check out this screenshot! The details of Stefan's check in can be read here.
WinUAE 0.8.22 Release 7 WIP - No new release is expected until the end of May, but a work-in-progress report was posted about this comprehensive Amiga emulator for Windows! (Thanks Emulatronia)
DAPHNE v0.99.6 - Laserdisc arcade game emulator DAPHNE was updated! You can view the changes here.
Ultima For Atari 2600? - Well, sorta kinda... Thanks to the efforts of Atari 2600 homebrew coder Paul Slocum, Atari's ancient game console will see something similar to the early Ultima computer RPG's! Super high resolution (hehe) screenshots and lots more info can be found here. Vive la retro-nouveau! Or should it be nouveau-retro? :) (Thanks Insert Credit)
Super Mario World for... CD-i?! - Here's an article about an unfinished prototype game called "Super Mario Wacky Worlds" for the Philips CD-i system! Looks kinda nice IMO. (Thanks Ze-ro, who spotted this story on /.)
Tapwire Helix Rumormill - And now for the first ever Tapwave Helix emulation rumormill... :) Remember my post the other day, when the Tapwave Helix was announced? I asked "But can it run MAME?" Well, a cricket with compiling skills chirped in my ear, and it sounded a lot like YES. Nuff said.
Marbles All Over - Marble Madness has infected quite a few imaginations it seems... :) First off, we have the newly released Marble Madness 2003, a delicious looking full 3D take on everyone's favorite marble rolling game. It's actually an Unreal Tournament 2003 mod, and requires the 2225 patch to play. (Thanks Fizzy+Tasha) And in more traditional 2D madness, Xiaou2 happily reports that his Marble Insanity project has aquired a new 3D artist, but more help is needed - so visit and contact him if interested!
GBA Update - The GameBoy Advance also continues to experience some remarkable emulation activity:
DrSMS v2.01 - Reesy's latest version of his Sega Master System emulator is just superb! If you have a GBA and flash card, just go download it immediately. Brilliant work. PCEAdvance v1.9 - FluBBa improved his PCE/TG-16 emu with several graphic rendering fixes. PocketGB v0.2 Alpha - JustBurn's great Gameboy Mono emulator received a hearty update, available courtesy of GBAemu.
GP32 Roundup - Developments continue on a daily basis with this handheld... It's difficult to keep up! Of particular note IMO are the following bits gathered from GP32emu:
CaSTaway 8.1 (Atari ST) - now featuring a file deletion bug fix and adding improved game database support. Park-O-Rama (Sega SG1000/SC3000) - a brand new pre-SMS 8bit Sega system emulator which runs full speed with sound. Speccyal'K V0.3 (ZX Speccy) - now featuring nearly perfect sound and a bunch of bugfixes and optimizations.
Lastly, according to the author's (black) post at GP32 Extreme, the already remarkable GPengine (PC-Engine/TurboGrafx-16) is improving steadily and
even multiplayer is working fine now. =)
On a personal sidenote, Play-Asia offered to replace my poor dusty/scratched GP32 FLU. Yay! :)
EmuCon v1.3.1 "Playground EX" - Ciro updated his multi-console emulation frontend for Windows, EmuCon! There are a bunch of fixes and five new systems are supported, making a total of 21 console systems. Note: this 1.3.1 release works properly on XP.
Various Emulation News - Thanks to DarkMazda for emailing me the following news bits. I know I'm late posting them - I've been very ill the past few days. Sorry. :)
Glide64 0.41 - Nintendo 64 emulator for Windows Glide64 was updated! Several bug fixes and additions, i.e. ability to have per-game settings to load on startup.
Parachute 0.2 & Fire Attack Beta 0.2 - These Game & Watch simulators have been updated! Parachute Added Time button, Moved ACL button to the right place, Changed so the shark always go from right to left (when you die), Fixed the first lost life (gfx bug). Fire Attack has been fixed so Everything can be killed when it's suppose to, Time button added, and ACL button moved to the real place.
BGB 0.88 - Gameboy emulator BGB was updated to fix a file name corruption bug, and added the ability to rename save files without reloading ROMs.
MorphGear 18.104.22.16857 Beta - This popular multi system emulator for Pocket PC's (also Handheld PC and Windows) was updated! It's a decent emu BTW, however some parts are _commercial_ so try before you buy. It supports, to varying degrees of speed and accuracy: GB, GBC, GBA, NES, SMS, GG, SNES, TG-16.
EmuZ-2500 May 8th Fans of Sharp 8Bit computers might be interested in this recently updated Win32 based emulator!
z26 for Windows - The Windows port of z26, the Atari 2600 emulator has been updated. Changes in version 2.08 are;
Added support for USB and other Direct-X controllers. Support is
automatic and you may use up to two controllers. They must be the first
in your controller list that comes up under your Windows game controller
A new PAL palette based on a PAL screen capture provided by Oliver
Screen capture to .bmp files supported so that you can capture screens
of games that are running with the phosphorescent effect. Use the -B
command line switch to enable .bmp captures.
FE bankswitching is implemented as flat model again.
Added Midnight Magic to the list of phosphorescent games.
PSX EMU FOR XBOX RELEASED! - Well, it's true and it's here! Download your copy of PCSXbox here and start playing those PSX games on your XBOX!
You will need to make BIN/CUE files of your PSX games, because the XBOX has trouble reading the PSX games. You can load them off your HD or burn them on DVDR/CDRW, if you load them from your HD, they should have identical names, except for the extension, ofcourse.
MAMEoX v0.62b - MAMEoX is a port of the popular MAME (Multi Arcade Machine Emulator) system to the XBOX. The main goals of the project are to provide a well documented port with a consistent coding style. Changes: can be read here.
Wine 20030508 - Wine Is Not an Emulator. It is an alternative implementation of the Windows 3.x and Win32 APIs. Changes: Some more reorganizations of the source tree, a few more steps towards kernel/ntdll separation, many Direct3D improvements, more compatible COM interface definitions, and lots of bugfixes.
Kemulator 0.2.2 - Kemulator is a KDE emulator frontend written in C++ using the Qt/KDE toolkit. It provides users with the ability to configure an emulator without ever touching the commandline. Changes: Support has been added for FCE (NES), Dega (Sega Master System/Game Gear), DGen (Genesis), and Mess Game Gear. This will be the final release for KDE 2.x. This patch was not tested other than for compilation.
2003-05-08: Derrick Renaud did some improvements in the discrete sound system, fixing a few sounds and making it faster. Jarek Burczynski fixed a bug in the YM2203 core that caused a stuck tone in Desert Assault. David Haywood made some progress adding Progress to the Time Limit driver, it works except the colors are wrong because the color PROMs haven't been dumped yet.
2003-05-07: Acho A. Tang submitted a small sprite drawing speedup to the Sega System 32 driver.
2003-05-06: Guru fixed the DIP switch settings in Zero Point.
First sighting of new T3 pinball - Galactimus.com has a scanned magazine article concerning the new Terminator 3 movie, including one of the first pics of Stern's new T3 pinball game. Check it out here. This game is rumored to have been designed by Steve Ritchie, of High Speed and Black Knight fame.
Dodgin' Diamond 2 0.0.3 - Dodgin' Diamond 2 is a little shoot-'em-up arcade game for one or two players. It aims to be an "old school" arcade game with low resolution graphics, top-down scrolling action, energy based gameplay, and different weapons with several levels of power. Changes: The game engine is almost finished, and each 0.x release will add a new stage to the game.
CatWeasel MK3 Linux Driver 2003-05-07 - The CatWeasel MK3 Linux Driver accesses the SID and joystick features of the CatWeasel MK3 PCI by Individual Computers. Changes: Support for up to 4 CatWeasel cards has been added.
Wednesday, May 7th 2003 - Last updated @ 08:16 EST
And in Off Topic News - As of Wendesday May 07, 2003 Atari is officially back in the videogaming business. French videogame company Infogrames has officially changed their name to Atari.. Yeah, I know it's only a publicity stunt to gain attention and that its not the SAME Atari, but it's still a trip seeing the name on the game boxes and ads.
CaSTaway/GP 007 - Skeezix updated his full speed, full sound Atari ST emulator for GP32 again!
NEW: Per-scanline-palette management; or in reality, went to 16bpp render mode, to make life much easier.
CHG: Render the virtual keyboard less often; shouldn't hit performance anymore to have it showing
FIX: Can drop from frameskip 90 to 0 in one hit now; (used to work only with 91+)
(Thanks GP32 Extreme)
InfoNES 0.8J - Another NES emu updated; get it here! Binary and source for x86/linux and Win32New available. New stuff:
CPU: PHP Command Fixed (B Flag Set)
CPU: NMI Flag, IRQ Flag Fixed
CPU: I Flag Fixed
CPU: CLI Command Fixed
CPU: Reset Flag Fixed
CPU: Added NOP/DOP/TOP Commands
PPU: CPU Timing Fixed
Mapper: #43, #45 Added
Mapper: #4, #24 Fixed
(Thanks DarkMazda for the email)
TapWave Helix - Whoah... Just when I get into GP32, a new company announces a new Palm OS based game system. ;) It sounds amazing, with an ARM9 CPU, ATI graphics chip, 3.8" screen, built-in rumble, and li-ion battery. It will also include full PDA functionality, as well as MP3 and video playback features. Details here, and here's the TapWave homepage. But can it run MAME? We shall see... The GP32's strength is it's open source philosophy - you can develop for the thing right out of the box. I've contacted TapWave about their philosophy and development strategy, so if I hear anything interesting from them I'll report it. :)
Tuesday, May 6th 2003 - Last updated @ 23:19 EST
More Icarus Screenshots - Check 'em out HERE.
PCEAdvance v1.8 - PCEAdvance is a PC Engine emulator for the Gameboy Advance. It's still pretty primitive (slow, no sound, buggy) but some games do run fine. Changes in this version are;
VirtuaNES v0.77 - VirtuaNES, a Windows based NES emulator has been updated today as well. Changes are;
Add an option doing Sleep when uses an option of "Sync drawing". Please add "SyncNoSleep=1" to a [Graphics] section when uses it. Default off. A frame rate depends on monitor frequency when turns this option into ON.
Note: Please do not use it when can't select monitor frequency in full-screen with Windows9x(Include Me) series.
Displayed a key of VRC7 with a NSF player mode. Note: Display a musical scale of a channel in key-on.
Correct that FPS and shortcut key processing become too fast when it makes the number of frame skip increasing between pauses of emulation.
Saturnin WIP - "Hi ! I managed to get the test and service switches working, and I was able to fool around. Some options are hanging the emulator as some parts are not yet emulated, but the others work fine. I added some parts of DMA support (as it's used in the saturn bios), and the VDP1 tables are set. So Saturnin will start displaying some 3D graphics soon :)"
There's also some new pictures on the Official Homepage
Generator v0.35 - Generator is a Sega Genesis/Megadrive emulator with ports available for DOS, Windows, Macintosh, Amiga and Pocket PC. Currently only the DOS version has been updated. Changes in this release are;
[CORE] Support for Genecyst patch files / Game Genie
[CORE] Support for AVI uncompressed and MJPEG output
Downtime - For those of you wondering where mame.net and mameworld.net are, it's just server trouble and they should be back soon hopefully. EDIT: Looks like both sites are back now :)
Monday, May 5th 2003 - Last updated @ 23:59 EST
UltraHLE 2064 v1.0.3 - Apparently this Nintendo64 emu was updated a few days ago! Get it here if you're into N64 emulation. Bugfixes, more speed, better compatability etc. (Thanks W4RMA)
GP32 FLU Update - Well, I've been using my new GP32 FLU (frontlit GP32) for about a week and it's everything fans have said! About an hour ago Skeezix released a new version (0.6) of his astounding CastawayGP port (Atari ST emulator), which now runs full speed with CLEAN SOUND! Not to mention CraigX & Guyfawkes getting Doom to run with saves and sound! And Speccy fans should check out Speccyal'K v0.2, which has full sound now and more. I'm putting together a review of the GP32 FLU, and hope to get it online within the next week. Only problem is I had some dust under the screen, and decided to clean it out... :( Big mistake, I accidentally scratched the inner light screen, making it look far worse. DOH! So if you get one, either ignore any dust, or be incredibly careful if you decide to take matters into your own hands. I'm now trying to get it fixed somehow, which will be tricky since Game Park is in Korea... I bought it from Play-Asia, a very good import store, so perhaps they can help me out. I dunno. Depending on how things go, I suppose my review will include information about getting GP32's serviced. :) Gotta find the silver lining in the cloud I suppose. (Thanks GP32Emu)
Retrogaming Radio [May Edition] - Summary for this months Retrogaming Radio: Remakes and ports that shamed the original (but kept the gameplay), we review the Hanaho ArcadeWerx cabinet, give an introduction to our pinball segment as well as a brief history of pinball, we review the Gameboy Advance SP, discuss Shane's production trip to Bryan's house, our regular Bits & Bytes, and discuss our Buck 4 CGE campaign.
Wine Traffic #168 - This is the 168th release of the Wine's kernel cousin publication. It's main goal is to inform you of what's going on around Wine (the Un*x windows emulator).
The Adaptoids are Here! - lev wrote in to let us know of these cool devices which are now available that let you hook a N64 up to a USB PC! Check it out!
R. Belmont's WIP Emporium - Updated! Thanks to Haze for the news.
Saturday, May 3rd 2003 - Last updated @ 21:53 EST
Tsunami 2010 - Just download Apocalypse Inc.'s amazing Tempest based game now! It's completely brilliant, you'll finally be able to unplug your Jag from the TV, and it's FREE. Be sure to get some nice MOD files to start the music pumping and you're set. Just wish the game had reconfigurable controls and analog/mouse support... Windows only. (Thanks Insert Credit)
MAME WIP - Gridle posted another MAME WIP update, but it's in Finnish (guess Gridle finally got drunk ;) You can still look at the nice pictures though, or something :)
Friday, May 2nd 2003 - Last updated @ 23:22 EST
SNESAmp v3.01 - v3.01 of SNESAmp, a SNES sound format plugin for Winamp, has been released. Improvements include support for playback of RAR'd SPC archives, including file association with the ".RSN" extension (renamed RAR archives) for direct launching. My personal thanks to Anti Resonance for adding this feature upon request :) You can download SNESAmp here and many great soundtracks here.
Scale2x v1.5 - Scale2x is a real-time graphics effect, able to increase the size of small bitmaps guessing the missing pixels without blurring the images. Changes: Added the scale3x and scale4x command line tools.
Thursday, May 1st 2003 - Last updated @ 22:38 EST
Point2Play 1.0.1 - Transgaming has just released an update to their graphical installer Point2Play. Changes:
Games with multiple CDs are easier to install.
Processor time while running a game is reduced.
P2P can now be configured to either autodetect pthreads, or force pthreads usage on or off.
A number of usability issues have been addressed.
A Debian package has been made that can be installed on Debian Stable distros (such as Xandros, Lindows, etc.) as well as Debian Unstable.
PSXEven v0.16b - "This release fixes various stability issues with the recompiler. This made games exhibit really weird behavior, like being to play a game sometimes but next time it just wont start. I've uploaded an "exe" only zip file and a "full" package." Get it HERE.
PCSX2 v0.3 - PCSX2 the Windows based Playstation emulator has been updated. Changes;
This version of pcsx is the first that shows ingame progress from 1 game "Sven Goran's World Manager 2002".IT is the first ps2 emu that reaches ingame :) . Also this version have Deci2 support (usefull only for developers althought) and several bugs have been fixed. Enjoy ;)
Added MiltuLingual support (English,Catalan,German,greek,italiano,romanian,spanish)
FAke BC0 opcodes in cop0
Trap instructions fixed in interpreter
Fixed some fpu bugs in interpreter
Fixed MMI bugs in interpreter
VIF1 cmd now handles the i bit, still not 100% correct
VIF1dma now handles 'from Memory' transfers
More Unpack case in vif
Fixed several VIF1 bugs
VIF0 fixed also
8 bit DMAS
mem128 read/write routines
Implemented latency interrupt thingy
Fixes to rootcounters
optimaze gs dma
DECI 2 Protocol !!
Fix some stuff in pcsx2 debugger
Add cpu ops debug in debugger
Logging to STDOUT added
Add more memory mapping for EE and IOP
Rewrote of HLE code for pads (padman-xpadman). This will solve some pad problems
Rewrote the HLE code for Loadmodule
New INTC handling in HLE bios
Implement VSyncSetFlag in HLE bios
Added memory dummies in mcserv. Now memcards wil be appear as functional.